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X.4.4M WITH CASSETTE 

No.84 May 1992 

nuropREss 


9 770954 867028 


fes Classic 


mega-tastit Megatape? If 
^ you're reading this in the shop, ^ 
your newsagent's probably playing with 
it l Ask him ( nicely ) to give it over. 
k If he doesn't... give us a tinkle and a 
we'll send the Bonanza 


ClUSIVe 





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WINTER SUPERSPORTS 92 is one of the most challenging 
simulations yet, featuring all the thrills and spills of 
modern HEAD to HEAD competition. 


High Speed 1 or 2 player 

(Simultaneous) Action 



AVAILABLE ON 
PC3.5 and 5.25 (Vga/Ega) 
ST AMIGA C64(C&D) 




% * 


# « 



The Ultimate in Realism 


Breathtaking Gameplay 

















C-c-c-come on 
compilation? 


liwer lickh s # &m Page 3 

For the number one bestest brilliance in C64 
gaming, get in with the grooviest segment 
shedder in the business and check out our fab 
Mega Tape: 

butket and wash away — the C64's first (and 

only f clean- 'em-up! 

• Trashman — A true classic from yesteryear — and you thought it 
had 'bin' and gone! 

• Blatk Knight — Text-only adventure game in medieval Blighty . 

• Elvira Demo — Alas , not a playable one but pretty impressive 
nonetheless • 


SHOOT— 'EM— UP 
CONSTRUCTION 


KIT 

If you want to write a game but you 
don’t know your peek from your poke, 
check out this great utility — now on 
budget! 

BONANZA BROS 

Go on the 
pinch with US 
Gold’s robotic 
robbers! 

They’re just 
like Matt and 
Luke. 


5 ZZAP! ZONE 

Your chance to laugh at Corky, just like 
we do! 

6 SWFF 

All the latest news, views and artichokes 
hot off the press (er... I lied about the 
artichokes). 

8 TAPEWORM 

This month’s covertape’s so hot it’ll melt 
your datacorder! 

14 CRUSADING 
COMPO 

Five copies of the Space Crusade board 
game are up for grabs. It’s brill, just like 
Gremlin’s ace conversion. 

V 4 PREVIEWS 

This month we check out slimey Steg, 
scare ourselves witless with Elvira , and 
go for goal with Euro Football Champ — 
what a result! 

KIXX COMPO 

can win EVERY Kixx game 
a lot of games! 

PD FILE 

uneap and cheerful, and rather good, 
too! This month we get the lowdown on 
some great PD utilities. 

25 LASH 'N' BASH 

LETTERS 

Big, bad Bash the barbarian batters the 
buxom bimbo black and blue. Bring your 
own bandages and bruise balm. 

34 ELVIRA POSTER 

Oo-er missus, it’s that gorgeous gothic 
gal again — no wonder Miss Whiplash is 
feeling unwanted! 


. 


■ 


Ageing classics at pocket-money prices. 

____ _ _ 

,c CORKY 

It certainly is! And he’s got more tips 
than a waiter at the Savoy. 


iverybody, and do the... 


Miss Whiplash thrashes this month’s 
best blasters into submission for being 




good! 


too 


■:P!i 


. 






.. 




N 


this month 


But 


’s mag. first, 


let 


read 


s 


•* 


okayl 


Si 


May 1 99% 


SPACE CRUSADE 


If you liked the board game, you’ll 
LOVE Gremlin’s fabby conversion!!! 

BIFF 

Serious monkey business with Beyond 
Belief’s mega arcade adventure!!! 


Airborne Ranger 

37 

Shadow Warriors 

65 

Biff 

59 

Shoot-'Em-Up Construction 


Bonanza Bros 

54 

Kit (S) 

32 

Calalypse 

62 

Soccer Pinball 

60 

Championship Wrestling 

36 

Space Crusade (S) 

1 2 

International 3D Tennis (SM) 36 

Spy Who Loved Me, The 

64 

Lotus Esprit Turbo Challenge 


St Dragon 

37 

(SM) 

33 

Stryker In The Crypt Of 


Murray Mouse Supercop 

53 

Trojan 

62 , 

Navy Moves 

36 

Viz 

61 

Puffy's Saga 

64 

Winter Super Sports 

56 










JOIN THE GAME FREAK ALLEY 













. 


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WKiSi 

....... 


1 


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chasehq 










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boutap 


: 


going is a hot, steamy Pot Noodle! 
All those harmful and unnecessary 
additives just ooze sex appeal, 
especially the kinky E numbers that 

if I x I I || 


heartily recommend Black Cherry 
Muller Light yogurt spread with a warm 
spoon onto someone standing on their 


Oh no! Not another new Editor?’ I hear you cry. Yup 




ZCH! 


In Hie merry merry 
montit of May a young 
persons fancy, so the 


saying goes, turns to 
ants of*., well. 


thoug 

'procreation'. The 
scientific explanation for 
this phenomena states that 
the action of sunlight 

aum.mm. jmJL ■» Jl 

Tailing on Top or me neaa 
stimulates glands beneath 
the skin which react by 
pumping out oodles of 
vitamin 'D'. Once in the 
brain the abnormal 
quantities of vitamin 'O' 
trigger off a complex set of 
signals which basically all 
scream the seme fMngt 
Phworr, 
alright, v 


All Change! ( again — J 


1 bucket of oysters 

2 packets of All-Bran (that’ll get 
you going!) 

3 bags of crinkle-cut chips (an 
essential posing item!) 

1 table and candles 
1 drinks cabinet (with key) 

1 girlie (fairly optional) 

Just mix everything up and 
shove it into the deep-fat frier. In 
just a couple of minutes, your 
girlie’s guaranteed to be hot 
W 1 stuff! 

w M If all that seems a lot of 
j t palaver, I find a bit of lamb 
M works just as well, if not better. 


pm 


















isiacs!?! Yo 
cannot be serious!!! 


in the ZZAP! 
crew s coffee every 
morning to keep em from 


lights 


swinging rror 
and screeching their 
any animal, mineral or vegetable that 
happens by. I had to perform a frontal 
lobotomy on The Stain last week when 
I found him engrossed in some very 
strange acts with a box of plasters and 
a fire extinguisher — it’s a bit 
unfortunate that nobody told me it was 
his head I had to operate on — I 
thought it was the same sort of thing 
the vet does to Tom cats. . . 

9liiillk llWllipli 

•BIG 

l&m 


it’s MY turn now, and have I got news for YOU! I’ll be 
ringing the changes in a big way once I’ve found my feet 
(funny, I’m sure they were on the ends of my legs this 
morning). For starters I’m planning a super ten-page Amiga 
section every issue, then I’ll start a monthly video column 
detailing all the latest releases (plus a cinema guide to 
balance things out). Record reviews will be receiving a fair 
amount of coverage too, along with a regular round-up of 
the latest comic books, console releases and. . . 

Right then. For all those foolhardy folk who’re still 
reading, RELAX! I’ve been a Zzap! reader since issue God- 
knows-what so I think I can safely say that I know what 
works in a C64 mag... and what doesn’t. In my book - 
and in many ways this is will have to change (The Stains’ 
underwear, for one thing!), but I’ll rely on you lot to tell me 
what, when and by how much. I’ve already scrutinised the 
results of the reader-survey from issue 82 and picked up a 
few good ideas (along with a nasty little itch, which I can’t 
quite figure out), but keep sending your comments and 
suggestions in anyway because, even if they’re not always 
welcome, they at least come in handy for insulating the loft 
here at Zzap! Towers! ’Till next month, then, 

Go With The Flow, ^ J. 






PjM p 
.... 


■■ 


''V.V. 






t... no wonder, would 
se a ten ton rhino 
see of his nose 






see 


a 


u 


mt m 


‘sun’ I ever 

ir7-f H r V T^S WaSMBSS 

newspaper, 
ind that’s a bloody 
irodisiac — 


smear* 

leaves on your bum are definitely i 
rn-on. No, what really gets me 


Stewe Sfclei 


■ . \ .. ' ' ‘ . • ‘ , .. ' ■ >;: . 

• Never had much use for 


PS. For the full stomach-turning story of how I came into 
being see the ‘Stuff column on the next page... 


.aphrodisiacs myself. Oh, I’ve given all 
the old favourites a whirl in my time: 
Oysters (sucking snot from a sea-shell 
ain’t my idea of a tum-on); Ground rhino horns 
(a bit difficult to snort); Spanish Fly (couldn’t 
even catch the blighter!). Nah. You’re better off 
without ‘em... 


: 




SUB-HUMAN BO 

• There’s nothing like a 
, — 


ro 

‘ 1 


.. 


candlelit dinner to get 


m 






need is: 


the juices flowing, and you can’t 
go wrong with this recipe. All you 


head. If that doesn’t work you can always 
boil up Phils crusty Kecks and serve them to 
any gorgeous recipient for a fun filled night 
of vom and lust. Marvellous. 


WHO 0U2 WOT 


Managing Editor Lucy loose’ Hickman Editor Steve ‘Get It On’ Shields Sab Editor Phil ‘De throned’ King Staff Righters Mark 
‘No Tipping’ Caswell, Ian ‘Examine Everything’ Osborne Art Editor Mark ‘Smart Ass’ Kendrick little art cheese Chike Chike Chike j 
Systems Manager Ian ‘I get told off lots’ Chubb Scanning Bay Michael ‘Parky’ Parkinson Reprographics Rob ‘That’s You, That 
Is!’ Millichamp Publisher Roger ‘How Much?!’ Kean Managing Director Jonathan ‘No You Can’t’ Rignall Circulation Manager David ‘We’re Up 8%!' Wren Advertising 
Manager Sheila ‘What’s A Rate Card?’ Jarvis Advertisment Sales Executive Jo ‘Be My’ Guest Production Manager Jackie ‘Grave’ Morris Advertisement 
Production Supervisor Jo 'Louis’ Lewis Group Marketing Manager Eddie ‘The Eagle’ McKendrick Editorial & Advertising Euro Press Impact Ltd., Zzap 1 , Ludlow, 
Shropshire SY8 1JW. Tel: (0584) 875851. Designed and produced at EuroPress Impact using Apple Macintosh II Computers running Quark Xpress and Adobe Illustrator 3.0 Printing 
BPCC Business Magazines (Carlisle) Ltd., Newtown Trading Estate, Carlisle, Cumbria CA2 7NR Distribution COMAG Tavistock Road, West Drayton, Middlesex. No material may 
be reproduced in part or in whole without the written consent of the copyright-holders. We cannot undertake to return to return anything sent into Zzap! — including written and 
photographic material, hardware or software — unless it is accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if 
used in the magazine is paid for at our current rates. ISSN 0954-867X ©EuroPress Impact Ltd 1992 

Cover: Steg by Oli ‘Brushmaster’ Frey Subscriptions and Back Issues Enquiries: EuroPress Direct, PO Box 2, Ellesmere Port, South Wirral L65 3EA. 

Tel: (051) 357 2961. ZZAP! Mail Order: EuroPress Direct, FREEPOST, Ellesmere Port, South Wirral L65 3EB. Tel: (051) 357 1275 Competition Rules The 
Editor’s decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens 
(like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. 

We ll do our very best to despatch prizes as soon as possible after the closing date. No correspondence can be entered into 
regarding the competitions (unless we have written you stating that you have won a prize and it doesn’t turn up, in which case 
drop us a line at the normal address). No person who has any relationship, no matter how remote, to anyone who works for 
either EuroPress Impact or any of the companies offering prizes, may enter one of our competitions (tough!). The views 
expressed in this magazine are not necessarily those of the publisher. 


e 


ABC 


WVPRESS 

IMPACT 










I 


FEATURE 
KICKED INTO 


London’s premier computer 
games event, the European 
Computer Trade Show, held at 
the Business Design Centre in London’s 
swanky Angel Islington district has only 
just closed its doors... literally hours 
before our final deadline. Just time, then, 
for a brief round-up of news concerning 
the prospects of C64s everywhere. 

At first, the future looked bleak. A 
gargantuan event supported by all the 
major (and a goodly slice of the minor!) 
software distributors, most boasting 
dazzling stands — although by the end 
of the show few equipped with staff 
actually stand-ing! After an initial saunter 

around, it soon 


became apparent that new releases for 
the Commodore 64 were not going to be 
two-a-penny. With the 16-bit and console 
markets expanding apace, most 
developers are concentrating their efforts 
on originating games for other systems. 
Greedy barsts. 


TOUCH 


Last month we promised to begin 

T 1 


ECTS ET CETERA 


Fortunately, however, nine out of ten 
exhibitors (who expressed a preference!) 
claimed that far from abandoning the 
C64 they were behind it all the way and 
would, without doubt, continue to release 
plenty of decent full-price and budget 
software to keep hungry Datasette 
Recorders from starving... 

Having said that, though, few were 
prepared to elaborate on future projects 
(‘It’s still very much under wraps at the 
moment’ being the most common, and 
annoying, excuse). A few notable 
exceptions, such as the terminally cool 
CodeMasters, and the ZZAPMoving 
Zeppelin Games, proved beyond any 
shadow of a doubt that there’s still 
loadsa life in the old dog yet *— proffering 
a veritable plethora of new releases and 
forthcoming attractions. 

With just a few short hours for Markie 
(the Artie) to turn this doggerel into 
pristine pages (the copy is being sent via 
modem from a fausty phone- 
box 


our regular sporting feature, 
kicking off with a round-up of C64 
soccer simulations. The footie feature 
lost the toss, however, due to a few 
last minute substitutions (Domark’s 
version of the arcade hit Euro Football 
Champ being the most notable) and a 
nasty groin strain (Phil’s). No, we’re 
hardly over the moon about it, either; 
in fact it could be said we’re as sick as 
parrots (Brian). We’ll be back in the 
ball-park next issue for sure, though. It 
a funny old game, isn’t it? 




j 


outside the exhibition, and I’m rapidly 
running out of ten pees!), we’ve no time 
to tell you about the host of imminent 
releases. Check out the Stuff column and 
Sneak Previews in next month’s issue for 
the full story. Now where did I spot that 
sign saying ‘Gents’? Hie! 

Steve 




★ More glad tidings for budget buffs 
this month with the Kixx team 




HAVE 


4* Good news lor tap^ versio n of their 

*4 announced a sp i( 


• the last issue, but due to 


Ti*’\\ set vou bacK juo* *• • • nd do n i ion 

and it » sei ’ publications <* , ped i\ 

payable to Datasp then be guara 


ZZAPl 64 No. 84 


19 




Wk this month with the Kixx team 
announcing a further four fab 
releases... all for under four quid a 
frow! 

Turhcan II probably needs no 
introduction as if s the ZZAP ‘Gold 
Medal -winning sequel to the 
astounding original biastarama. 
Featuring enhanced gameplay and 
more power-ups than a game with 
many power-ups indeed, if s a ‘Must 
Buy’ of the highest order. You’d be a 
turkey to miss Turrican 2! 

Microprose Soccer, on the other 
hand, features no power-ups 
whatsoever, but still managed to 
secure a nifty 90% when we reviewed it 
on its’ initial release. As John Cole 
would say, “Thes ish hondootedly thee 
oltimot sokker sim-you-lay-shun fur 
thee Commodoor suxtee fur...” 

MYTH is yet another ‘Sizzler’ slated 



















l ' ’’ "• J ’ $*! ••"-•■ $ i^&Wiijifgfaiiii/i 






Well almost: the footy-mad fatso has been relegated to Deputy Ed. Yes, after only three months the 
rotund reviewer has already blown his chance as Editor by spending the annual ZZAP! budget down the 

W chip shop. It all happened one stormy Friday night... 

At the end of his ‘light refreshment’, Phil was so fat he could hardly get through the double doors of the 
ZZAP! office. After squeezing into his chair, Phil’s enormous flabby stomach started to rumble so loudly, local 
police issued earthquake warnings. ‘Oy, shut up, ya stupid belly!’ shouted Phil. To which his stomach replied, 
‘Get stuffed!’ 

For a man only used to conversing with farmyard animals, it was a shock. Phil’s blubbery brow furrowed. 

‘Eh?’ 

‘Shut yer ugly face, fatso!’ rumbled the titanic tummy. 

‘Who are you? What do you want?’ enquired the worried wobbly-bottomed Phil. 

‘I am the voice of your stomach and I’m sick to death with all the greasy food you keep stuffing into me.’ The rumbling ceased to be 
intelligible as it swiftly increased to a deafening crescendo. The walls of ZZAP! Towers started to crumble and bits of the ceiling collapsed, 


FIRED! 


7 







J28K,+2 Cassette 






M Arts 


ZZAP! 64 No* 84 


plaster and masonry dust filling the air. The noise was now worse than Markie’s singing, getting louder and louder, building up to a 
megablasting hurricane-force... PARP! In a blinding flash the office windows blew out, which was just as well, as 
the room was filled by the most evil stench: a combination of garlic, Planters peanuts, scampi-flavoured fries, 
boiled bacon, and mouldy cheese. . ^ m 

As the dust settled, the eerie silence was broken by a strange burbling noise. ‘Darn it,’ thought 
Phil, looking at the huge hole in the seat of his trousers. Then his gaze drifted down to his 
stomach and he gasped in amazement. It wasn’t its normal round, inflated shape but just a 

heap of sagging skin. Phil tried talking to it: ‘Hello, are you all right?’ Nothing. He tried B^BgBR 

again, nudging ttie rolls of fat with his podgy finger. . 

‘Yes, lam,’ squeaked a voice, somehow distant. . . it was coming not from the stomach 
but the huge pile of rubble in the middle of the room! ‘Help! Get me out of here!’ it squawked. 

Tiny fragments of masonry started to fall from the top of the pile as a hand reached out! ; 

This was quickly followed by a second hand, then up popped the ugliest head Phil had 

seen since looking in the mirror that morning. Levering itself out of the debris, the strange BKm 

figure exclaimed, ‘Hi, I’m the new ZZAP! Editor!’ 

‘Oh, why didn’t you say I 

so?’ said a relieved Phil, jpjj 

sweat dripping from every 

pore of his slimy skin. ‘Thank lBM| 

gawd for that; now I’ll have more ' . 

time to spend with my family of f ■ jfe 
sheep.’ For a fat bloke he took it 

quite well, really. ' 1 11 ■ 

So now, ladies, gentlemen and * ■ »: m 

fresh fruit, in the long-running *** 

soap opera that is ZZAP. we can ’ | dj m 

present the ninth ever Editor (I’m ' ^|AH| 

sure everyone on the planet \ ■ ■ ■ 

will get their chance eventually!). N Ej 

Put your hands together for Steve 

Shields... 1 ^ Jllllfilfefe 5 - lip ■ 


mind-bending gameplay and sound FX 
that will be, er, music to your ears? 

And finally from the Kixx stable this 
month we have Dragons Of Flame , an 
engrossing adaptation of the Advanced 
Dungeons & Dragons RPG which also 
boasts crisp visuals and 


absorbing gameplay. 

All four of these will be reviewed in 
full just as soon as we can get our 
grubby mitts on ’em, ’till then you’ll just 
have to take our word for it — they’re 
well worth mop-topping up! 


for release in the not-too-distant-future 
and features a combination of dazzling 
graphics, ^ 


SSIS 










■ ZZAPi 64 No. 84 ■ May 1992 


Howdie-doodie ZZAP! fans, your 
friendly neighbourhood Tape 
Worm here again... and have I got 
some goodies for you this month?! Oh yes 
indeedie, I've scoured the oviducts of every 
software house in the kingdom and come up 
with a game that none of 'em can lay claim 
to; an all-out off-the-wall original that'll have 
you on your knees with lather! Then there's 
an oldie-but-goodie which sees you cleaning 
up the streets, but not in your bog-standard 
vigilante mode — this time your doin' it for 
real! By popular demand I've also included 
another text adventure, this one comes from 
the totally talented Mainly Rodrigues (a 
loverley alimentary canal, has our Mandy!), 
and to cap it off I've thrown in an exclusive 
demo of the forthcoming Elvira icon- 
adventure. So, get your laughing gear 'round 
that little lot, and I'll see y'all again next 
month. Ta-ra! 


• PAL Developments 

Y es, EXCLUSIVE to your squeaky- 
clean ZZAP! comes this compulsive 
original game, which has never 
previously been released (so there's 
absolutely no chance of you already having 
it in your collection). Now especially for you, 
here's Kylie Minogue singing her latest duet 
with Elvis Presley... erm, maybe not, but 
it's a cracker of a game that'll have you on 
your knees, literally I 

Get year pinny on 

School. Don't ya just love it? Well if you 
think lessons are boring and full of hard 
work, just give a thought to the school 
cleaner scrubbing away at the dirty floors 
all day. 


T I It’s hard yakka 

v 0 i without a doubt 

i i a T ^ and there’s nothing 

worse for doing your 
! 0 jm back in (well, nothing 

^ you could do in school 
corridor without fear of expulsion!). Bending 
down all the time really makes it ache. And 
knocking into tetchy teachers makes it even 
worse. Then there are the school kids 
trailing their muddy shoes over the newly 
cleaned floor. Arrghhhh! 

Old Scrubber 

Using the scrubbing brush you have to 
clean the areas designated in each level, 
and eliminate a number of ‘enemies' 
(teachers, school kids, dinner ladies etc!). 
You can then go through the exit door to 
the next level. 

In order to scrub you need water in your 
bucket. As you scrub, the water level in 
your bucket drops. When there’s no water 
left you must fill your bucket — standing 


alongside a sink 
automatically achieves this. Pressing fire in 
scrubber mode cleans the floor directly 
under your scrubber. 

In soap mode you can throw bars of 
soap. This is used to destroy your enemies. 
You are also armed with cans of ‘Gleemo’, 
a highly toxic floor cleaner. Using one of 
these cans cleans all floor area in sight and 
kills any enemies. 


£ £ .* £ £ £ £ * .« £ $■ S £ '£ (. £ £ £ .« £ £ £ s £ f c t: 

1 11 '-, .41 

SVf' ■ 1 * 'riK|. 

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■ 1 

'■■£ £££• ££ fjfSJ. £f\ 




Backing out 

Unfortunately, you have a very dodgy back. 
You can only work for a certain period of 
time, if you don't complete the level you're 
on before your back strength drops to zero, 
the school nurse has to be called for. She 
will give you two options: 

1) Take a week off 

2) Plod on regardless 

Choosing option one will completely 
restore your back but takes one week to do 
so. You start the game with five 
weeks/lives. 

Choosing option two will give you half 
back strength with no time taken off. But 
you have to complete the level you're on 
before your back goes again — if your back 
strength drops to zero before completing 
the level the game ends. 


tiacio! nil t»3£H 




send fur the 
school nurse 


Hit fit 



HOI hv. 

• ? si 

HO 


fast* 

■>l'S HO di: 

0 35 

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arms US’ 

9 UY;:: 

■ ; = US. 






• Grandslam Video 


B y ’eck, I remember when Curly V; wg ____ p JW 

Watts were umping dustbins for wT *** j* ~BMI1 

a living — before e landed that 

cushy job in't supermarket. I don't blame MKM SE9B • MTlifU' 

ard job carrying ail that ’eavy rubbish, 

even when a Rottweiler isn’t chewing on your nether regions. 

But don’t take my word for it; ’ave a go yoursel’ in Trashman. By gum, it’s a difficult 
task collecting all the trash in each street before’t time limit runs oot — never mind 
avoiding traffic, bikes and dogs. Mind you, do a good job and you might even get 
invited in for a cuppa! 

Applying for'f job 

After choosing the preferred control method you must enter your name and that of any 
other new Trashman. Be sure you measure up to your job description. To enter letters, 
push forward and backward on the joystick to move through the alphabet. Press fire to 
choose that letter. 

You must collect all the trashcans in each street. You start in Staunton Lane, and the 
streets get gradually tougher. 

To collect a trashcan, simply walk up to it. Then take it to the van to be emptied, and 
return it to the correct house. All the trashcans must be emptied before the BONUS 
timer reaches zero. Fail three times and you get the sack (not the can!). 


The streets tare n 'I safe 

There are numerous hazards and bonuses to be found in the streets. The most 
obvious hazard is traffic. If you’re run over it’s game over! 

Also avoid all grass: the bonus timer decreases rapidly when standing on it. Stand 

on someone’s lawn and 
they may well set their dog 
onto you! Also, they won’t 
invite you inside, which is a 
useful way of adding more 
points to the timer. If you’re 
invited in, don’t forget to 
leave! 

Contact with bicycles on 
the pavement slows you 
down, as does getting bitten 
by a dog! Lastly, be very 
careful in the pub... 

© 1 992 Grandslam Video . 
Limited. All rights reserved. 


Is® 


Enemies 

Each level has a new assortment and 
amount of enemies to avoid: 

^ Teachers: Don’t ya just love ’em?! 
p Collision with teachers deducts some of 
your back strength. Hmmm. 

Dogs: Touch them and they drink some of 
your water. 

Janitors: Borrow your soap bars for a 
while. 

Brats: Bumping into these results in all 
visible floor space being dirtied. 
Headmasters: Stun the use of your brush. 
Ahem. 

Dinner ladies: Restrict your movement, no 
doubt by feeding you stodgy food. 

Cleaning tonirols 

Keyboard 


Z Down 

O Left 

P Right 

SPACE Fire/Scrub 

RETURNToggle Brush/Soap mode 
ARROW LEFT Fire Gleemo 


Or Joystick in Port 2 

Up, down, left, right, fire. 

© PAL developments. All rights reserved 


armour bore signs of countless skirmishes, 
the simple village folk could offer no 
resistance to the knight and his ghoulish 
minions. Mercilessly butchering all who 
resisted and enslaving the rest in the once- 
beautiful castle that lay to the north of the 
village, he declared the valley his own, and 
swore a terrible fate on all who resisted. 

Despite their murderous efforts, one man 
escaped and alerted the king. Furious at the 
evil that had come to his kingdom, he 
dispatched large forces of heavily armoured 
troops to recapture the valley and deal with 
the Black Knight — they were never seen 
again! Reasoning that one man might be able 
to infiltrate the village unseen, he called for his 
most trusted knight to undertake this difficult 
and dangerous task — that knight is you! 
Before you say your goodbyes and begin 
your quest, the messenger offers a word of 
warning — it is rumoured that the Black 
Knight used the arcane arts in capturing and 
enslaving the village. You know at times of 
war such tales are exaggerated, but you 
cannot afford to take anything for granted. 

This is a two-part text-only adventure. You’ll 
need the password from the end of level one 


before starting the second part (next ish!). It’s 
not necessary to reload a saved position. 


Only rarely will you find objects just lying 
around, waiting to be nicked. In most cases 
you’ll need to EXAMINE things, LOOK 
UNDER, ON or BEHIND others, and do a fair 
bit of SEARCHing before something useful is 
revealed. 

All ten compass directions are recognised, 
(yes, ten — you can go UP and DOWN in 
adventures, too!), and can be abbreviated to 
save time, eg ‘N’ for North, ‘SW’ for South- 
West, etc. 

All the usual commands are recognised, eg 
EXAMINE, GET, DROP, SEARCH, CLIMB, ' 
PUSH, PULL, GIVE, EAT, DRINK, MAKE, 
POUR, RING, KILL, ATTACK, KNOCK, etc. 
Game positions can be saved to tape using 
the command SAVE, and loaded again using 
(funnily enough) LOAD. There’s also a rather 
fabby HELP command, which might (or might 
not) give a helpful hint if you’re stuck. 

If you’re really stuck, send a SAE to Mandy 
Rodrigues , 67 Lloyd St, Llandudno, Gwynedd 
LL30 2YP. 


H ollowing the terrific reader response to 
Tony Collins’s Nythyhel, ZZAP! brings 
you another mind-bending adventure 
game, this one from Mandy Rodrigues — 
respected author and editor of Adventure 
Probe fanzine. Black Knight is another epic 
two-parter — don’t miss the concluding part 
on next month’s Megatape! 


Long ago, deep in the heart of medieval 
England, a small isolated village lay deep in a 
valley. The locals were a friendly, peace- 
loving lot whose only contact with the outside 
world was paying taxes to the king, a wise 
and kind ruler. 

That was before the Black Knight came! A 
huge ogre of a warrior whose dull black 









- y - - , . 1 :&&&& -J 



TAPE TROUBLE? 


S o your fabbobrilltastic Megatape won’t load, eh? Well, 
have you tried adjusting the tiny little screw in the top < 


whave you tried adjusting the tiny little screw in the top of 
your datasette with a small screwdriver? Try loading with it 
in different positions. 

Or are your heads dirty? If so. go and have a wash 
immediately, you utter slobs! But seriously, either stick one 
of those handy Head Cleaner tapes in your datasette or 
clean the heads manually with cotton buds and special 
Head Cleaning solution. 

So your Megatape still won’t load?! In this case, you 
have several options: 

• Throw it through the window (opening the latter first is 
recommended unless you’re in a really foul mood). 

• Eat it (with a dash of Worcestershire sauce, yum yum). 

• Record ‘Des O’Connor’s Greatest Hit’ on it. 

• Pull out all the tape out to make attractive Christmas 
decorations. 

• Wear it on your head to look almost as stupid as Paul 
Mellerick. 

• Send it back to: ZZAP ! Megatape Returns (May), Spool 
Duplication, Unit 30, Deeside Industrial Park, Clwyd CH5 
2NU, for a FREE replacement (allow 28 days for delivery). 
Whatever you do, don’t send faulty Megatapes to the 
ZZAP! office in Ludlow — they’ll take a lot longer to be 
replaced! 



.VIRA 


SOFT W R R E 


lair Software 
would like to 
take this 
opportunity to 
apologise for 
making their game 
too good... you see, 
there’s just so much 
in Elvira II they 


r vear n on your neaa io iook aimosi as siupio as raui could only fit one 

llerick - short sequence onto the EXCLUSIVE ZZAP! demo! I think we can 

Send it oack to: ZZAP! Megatape Returns (May), Spool forgive ’em, though — it’s really fab and groovy! 

olication, Unit 30, Deeside Industrial Park, Clwyd CH5 An j CO n-driven roleplaying adventure, Elvira //features some 

U, for a FREE replacement fallow 28 days for delivery). unbelievable graphics and animation — you’ll think you’re playing the 

latever you do, don t send faulty Megatapes to the Amiga version! The bit on the demo has you coming face to face with an 

<\P! office in Ludlow they II take a lot longer to be ev jl w jt c h, determined to prevent you from completing your task and 

laceci! rescuing Elvira. So what do you do? Give up and go home? Invite her 

round for a cup of tea and a slice of cake and have an in-depth, rational 

discussion about it? Do you hell — you reach for your spell book and blow the bitch to smithereens! 

The final version of the game will be disk only, but with fabby graphics, great playability and loads of wild and wacky animations, 
what do you expect? If you’re still not convinced, check out our preview this ish! 





vm 


IfU UA fXP 00 r P .'fj 
IE J Wl'jqs. W; T TT 


1 


■ft 


X 



ii 

n 

n 











_____ 





mmm 


i 


ZZAP! MEGATAPE TICKET TO MEGA-STARDOM 






• Got a game you’ve written and would like us to consider for inclusion on the ZZAP! cover cassette? Then send it to us with 
form! We’ll evaluate it and let you know whether it’s suitable and if so, how much lovely lolly you’ll get for it. 

Name .. - - 

Address - - - - 

Postcode 

Telephone (daytime) ....(evening)...... 




■V,, 1 ‘I t 


IMPORTANT 

Please sign this declaration: 

• This program is submitted for publication by ZZAP!. It is wholly my/our own work and l/we agree 
to indemnify EuroPress Impact Ltd against any possible legal action should copyright 
problems arise. This game is not being considered for publication by any other magazine or u 
software house, and l/we will let you know in writing in the event of this happening. 


Signed 
Date ... 


Remember we will NOT consider your game iff you do not enclose this 
coupon (or a photocopy)! 

• Send the game and coupon to: EuroPress Impact, 

ZZAP! MEGASTAR AUDITIONS, The Case Mills, Ludlow, 

Shropshire SY8 1 JW. We’ll treat your game with 
respect before sending it back, but you should 
remember that things do get lost in the post so 
KEEP A BACK-UP copy for yourself. ZZAP! 

cannot be held responsible for the loss or damage of submitted programs. 








































































SHE'S SO 
STUCK UP! 


ssgw 

uasssss. 


Calls cost 36p (cheap rate) and 48p (at all other times) per minute inc. VAT. Please ask permission before you call. Winners will be notified b/ post at the close of the competition. A 
winners list or a full list of rules is available by sendins an SAE to: Mesafone, Sandylands House, Morecambe, Lancs LA31 DG. The maximum lensth of call is approximate!/ five and a half 
minutes vv+iich will cost £1 .98 at cheap rate Competitors are required to answer multiple choice questions and a tiebreak answer. 


IT'S THE 

ULTIMATE 

ARCADE 

GAME 

AND YOU 

COULD 

WIN IT!! 


UOU 


A HARO 


USTEH TO ©VJ 

OR TEU US 
L YOURS! 















■ ■■ 


• Gremlin, £ 1 0.99 cassette, £ 1 5 


Who in I 
their r 
right mind would mess 
with the Legiones 
Astartes, commonly 
known as the Space 
Marines? With the 
latest in bug- 
splattering weaponry 
to hand, they can very 
easily kick ass (when 
they sing the 'kick 
ass' song). MARK 
'MACHO MAN' 
CASWELL says hello to 
the invading hordes of 
Chaos with an assault 
cannon (serves the 
sons of dubious 
parentage right 
too ! )... 


(consisting of five members: a sergeant and 
four grunts). The computer takes control of 
the Chaos hordes, I personally reckon it 
enjoys the task of tromping your Marines. 


J ohnny Warp Space is a tricky chap, 
loadsa spaceships enter this strange 
place, many don’t return (cue spooky 
organ music). This isn’t surprising when 
you hear this is also the domain of Chaos, 
inhabited by creatures that make Freddy 
Krueger look like a choirboy. Recently an 
interstellar spacewreck appeared from warp 
space, and aboard were various creatures 
of Chaos (help, mummy). Their mission is 
to wipe mankind off the face of the 
universe, but they reckoned without the 
Terminators (cue stirring heroic-type 
music). 


Terminators T, 
Aliens O 

But Arnie Schwarzawotsit isn’t among them 
’coz these guys are Space Marines, a 
bunch of rootin' tootin' bad-assed mutha- 
(expletive de!eted)s. They get their 
nickname from the Tactical Dreadnought 
armour they wear into battle. And in Space 
Crusade the battleground is the derelict 
spaceship (commonly known as a Space 
Hulk). 

Up to three human players can 
participate: there are three teams or 
’Chapters' on offer — The Blood Angels, 
The imperial Fists and The Ultra Marines 


• Clicking on the map reveals a 
brilliant 3-D view of the combat. 


Big weapons ahoy 

At the start of the game the players are 
given a ’quick start’ option. Here the 
Marines are automatically armed. 



■ ZZAP! 64 No. 84 1 May 1992 





ifii/ffffi/y. 


Y^ne of the most useful 
V items the Marines 
^ ^ carry is the bio 

1 scanner, this 
JI searches for alien 
I blips on the small 

JL J These only 

I become aliens 

^ \ 1 when within line 

Marines, on the 
main view window (ie 
the playing screen). 
There's no set distance for gunfire, but 
beware of destroying your own guys with 
very powerful weapons (Missile Launchers 
and Plasma Guns especially). 

Hand-to-hand combat is decided by the 
roll of a dice (for both sides), and 
depending on the outcome either you or 
the enemy are destroyed. Success in a 
mission is measured by the completion of 
primary and secondary tasks, plus the 
return of the Marines to the docking area. 
Good luck troops, you’ll need it. 

It's impossible to cover the whole game 
scenario in the space allowed. The 
manual takes half an age to read 
through, but doing so sets you up for a 
game that piddles all over Gremlin's 
previous release Hero Quest. 

The control system looks complicated 
on initial inspection, but as with most 
icon-driven games first impressions are 
deceiving. The graphics are very 
impressive (you can switch between 2-D 
and 3-D views), the Marines are mean- 
looking barsts (as are the aliens, come to 
think of it). The 12 missions on offer 
range between easy-peasy and 
downright impossible. So as your 
prowess with a Storm Bolter improves, 
so do your chances of 
survival. 

But don't take my word 
for it, go out and buy Space 
Crusade today. JgBSER 


equipped and started on ^ 
the first mission called ‘Seek And 
Destroy . Or if you’re confident (ie a 
smart ass) you can arm, equip etc the 
guys yourself. 

This would take too long to describe 
in full, but the correct choice of 
equipment for the mission ahead is 
vital. Commanders have the choice 
of three weapon combinations, a 
mixture of combat and hand-to-hand, 
total combat or total hand-to-hand. 
The basic weapon of the Space 
Marine is a Storm Bolter, but there 
are three types of heavy ordnance 
available: Assault Cannon, Missile 
Launcher and Plasma Gun. One 
Marine must carry a Bolter, but it’s up 
to you how to assign the rest of the 
weapons (for gawd sakes take 'em 
all!). 

Once all is ready, choose from one 
of the 12 missions and go kick some 
scaly green alien butt. Each team starts 
at a different part of the ship, but all 
have the same objective. Marine 
movement is controlled by a row of 
icons at the bottom of the screen. These 
are Move. Fire, Hand-To-Hand, Orders. 
Equipment, Open Doors, Scanner and 
Next Player, Commanders and Marines 
with bolters are able to move six 
squares at a time, while Marines with 
heavy weapons can move only four. 

• Those tough Marines go into 
combat well-hung with weaponry 
— who needs Paddy Ashdown? 


ETf*£i 


i \ • The Space Crusade 

\ board game beats Hero 

Quest into a cocked hat, 
and so does this excellent 
conversion. The graphics aren’t 
quite as cute as those lovely 
I plastic figures, but the 
monochrome 3-D is gorgeous, and 
thankfully the nitty-gritty of 
gameplay is conducted using a 
more practical 2-D view. 

What I like most is the multi- 
player aspect — games are 
always so much more fun with the 
interplay between several 
players. Sensible players will 
always cooperate for mutual 
benefit, but if you’re feeling ultra- 
competitive you can always 
shoot at marines from a rival 
faction! 

The atmosphere of exploring 
claustrophobic spaceship 
corridors is certainly very tense 
(reminiscent of the excellent 
Laser Squad), with the mystery of 
what unidentified radar blips are 
going to turn into. 

Indeed, the bio scanning is an 
improvement on the board game, 
scanning a circular area around 
you rather than a whole board 
quadrant. Another advantage is the 
automatic evaluation of Mine of 
sight’ when firing, which always 
causes arguments in the board 
game. With the computer working 
out other complicated rulings, the 
game is a lot easier to get into, yet 
still retains all the tactical 
sophistication with all the weapons, 
equipment and orders — the best of 
both world. In fact, it’s L'TA 
out of this world! 


Brill loading, title and arming/ 


i Hard Marines and Phrrrt! 
I inducing 

imonsters Li. ML 


Mixture of at mospheric 
toons and 

effects VJ cJMk 


As soon as you leave the 
I airlock you’re 
\hooked IS Sl J 


You won’t rest till the last 
Chaos beast 



■ ZZAP! 64 No. 84 M May 1992 








Space Crusade © artwork reproduced by kind permission of The Games Workshop 




B oard games, ain’t they a load of old 
codswallop? I mean, take flippin’ 

Ludo. You push them little tiddlywinks 
round till they get ’ome. What the bleedin’ 
ell’s that all about, eh? And as for Snakes 
And Ladders, if I saw a snake even as long 
as my window-cleaning ladder, I'd flippin' run 
a mile — not slide down it (though summat 
might slide down my trousers). 

Mind you, this Space Crusade jobbie’s a 
bit different. I mean, none of them crap 
tiddlywinks for a start — loadsa detailed 
plastic figures. It’s almost as good as 
Gremlin’s brill computer version with its 
flashy 3-D graphics an’ three-player option. 

A masterpiece of programmin’, I reckon. 

The board game’s great fun too, as three 
factions of Space Marines explore the rooms 
and corridors. And one lucky beggar gets to 
control all those aliens — nasty, ’orrible, 
grungy, yukky things like Ores, Genestealers 
and evil Chaos Marines. Them big weapons 
you’re carryin’ certainly come in useful for 
blastin’ ’em. Mind you, there’s twelve 
gradually ’arder missions to keep you 
occupied. 

And now you can win one of FIVE copies 
of this brillo board game in this crusading 
competition! Here’s the three totally blimmin’ 
easy questions. Cripes, I ask ya: 


I * What colour is the Marine faction 
known as the Blood Angels? 
a) green, b) pink with blue spots, or c) 
red 

2 . How many members are there in each 
Marine faction? 

«) two, b) five, or c) nine 

3* Which party leader was once in the 

Marines? 

a) John Major, b) Neil Kinnock, or c) 
Paddy Pants... erm, Ashdown 

Bleedin’ easy or what? Stick those 
answers on the back of a passing Spacehulk 
(or postcard) and direct it to / WANT TO 
JOIN THE MARINES COMP , ZZAPl 
Europress Impact, Ludlow, Shropshire SY8 
1JW. Make sure it gets here by 14 June, or 
Earth will be completely destroyed by the 
forces of Chaos (and you won t win, either). 













HI KIDS, BILLS BUTT 'ERE, 1 AIN 
VERM 'APPH TERDAM....NA, IT’Sl 
COZ THOSE POOFS AT ACNEJf 


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^k ^k being even better 

than the first! 

I I * a^ As with the that 

J ^ n[ game, the 

I original 16-bit 
I versions have 
I been designed by 
gf Horrorsoft for 
I Accolade, who 
didn’t feel a disk- 
I only Commodore 
|H game was 
I financially viable. 
Unfortunately they 
hold the rights to 
the title of the 1 6-bit 
game, Jaws of Cerebus, so 
Flair’s C64 version will be titled simply 
Elvira II. Pity really — virtually all the 16-bit 
features are included, and it lacks not one 
ounce of gameplay! 


Another great game 
starring the tit-anic 
temptress? Can it 
be true? IAN 
OSBORNE'S used to 
feeling a tit and 
soon gets 'abreast' 
of the facts... 

cult figure in 


E lvira’s a bit of a 

the states. She hosts her own 
horror channel, MCs hard rock and 
heavy metal shows, and has even starred 
in her own film, ‘Mistress Of The Dark’! 

She’s not so well-known over here: if 
you’ve heard of her at all it’s probably 
because of Flair’s previous Elvira-based 


• ‘Tonight, sir, we can offer you fresh 
salmon marinated in a white wine 
sauce, followed by fruit sorbet, or... 
Oh, you wanted the head waiter.’ 

RPG. Fans of this icon-driven opus will be 
pleased to know the big-boobed beauty is 
back, and the second Elvira game looks like 


CodeMasters have 
produced some 
strange heroes in their 
time: A somersaulting 
egg, a prune-like film 
star, and now... A 
SLUG!? Why, it's even 
slimier and more 
disgusting than IAN 
OSBORNE, as our 
stickiest staff writer 
found out... 


ri4 ryp nn p.p. zn HP. 45 1 Jiliiiili! 
creirivus 

YOU F N i ft? NT INF; iJraTIB 

Si CUT THNT HS«:TS YGtlN 
SYSS ..... 


i 

















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5iff A : 

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1. "■ Vi •" ~r- 

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lirflArl 

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v k# ' •■■■■•■' j. 


»\ is*# zcA, v;A ^ R 7-H£ ji&A; 5gfc> • "„«$ 

“-*X> ^£^^3 


^T, A ■ -***?■ rCr' i - 1 ' ',-^f ,$^A "-“"^ £&&>*' X«tf JtejSL *-HS 

*sTwrr.."^ * V- '.r JL a- V '." " 1 V^T.JXJ *> XT. iT* 

♦i,. *... -*-*? irfLo *£-..• £..:*'-»'*?*» 


Sfifc ^7i Jfcsj 
j* V • ^v3> £$| 

■x 4L- £*■-*?# «C £ 


COOEHRSTERS 


jtS'^-a . 


PRE 


e might not be the prettiest of crea- 
tures, but cracking cartoon-style 
graphics and original, involved 
gameplay look like making Steg a real 


7 X ^ 1 Codies classic. Set deep 
- 3 j M underground in a series of 
1 caverns, our slippery chum 
7^:7.' « must feed his slugettes with 
^ I tasty little bugs. Enveloping 
7 • the elusive creepy-crawlies 
if * in 3 bubble is simple 

H : £7: -7 , Xjf ■ enough, but floating them 
77 %* 7; .71 ■ back to the nest without 
Xl X>. I- ' ■ bursting the blighters is 
fyi ; r : \ one helluva task. 

Xx77 x’ •>; » Hazards include gusts 
7 ; 7 * :-x ££* m of wind that blow the 
XoA X- *" r " M bubble off course, spikes 

\ that burst it on contact 
. tt and pits of fire — nasty! 
*7 \ (What about salt? That 

7 sure makes ’em fizzle. 

I *- a Maybe I’ll try sprinkling 

2k v 7 a some on Ian! — Man 

*«**• •> * K rr>4\ 

f: tO), 

v7- a Power-ups include 

-* r a nitrous oxide speed 

-■ : <t V f i : X® U P S > bionic le 9 s and 

>■' 1 rocket back packs 
v : Rx — careful not to 

7Xf' : a burst the bubble 
xSa with the 
^1 afterburner! 

1 With silky 

Isgifl >:1 smooth scrolling, 

il 7* a (not at all 

- 7 *V • Xf %l %-i a sluggish — ho 
x7 >;.x> 7 ' j7. ‘X 77 I ho!), and 
*7' dazzlingly 

original gameplay, 
Steg looks a real winner. Let’s hope 
the only bugs in the game are the ones he 
feeds his sprogs! 







rn ZZAP! 64 No. 84 ■ May 1 992 




[rail 

~W\ If) 


iiiniimi LEV 0J , 

EXP OO P.P. 20 HP. 45 

c«riy«s ooo m 

31 i t is sroECi m 
Tftf noon th i nos up * « 


. ] 


they are retouched and coloured — 
the end result is actually more 
colourful than the 16-bit versions! [I’ll 
vouch for that, too — Ian.] We’ve paid 
great attention to the animations. In 
one place a member of our 
programming staff stripped to the 
waist and lunged at a video digitiser 
with a 12-inch ruler. This was 
retouched, giving our bitmapping 
buddy a new lease of life as a sword- 
wielding ghoul who keeps dead bodies 
in his larder!’ This effect has to be 
seen to be believed! 

And see it you will — not yet, 
though! Look out for a full review of 
Elvira II in a future issue of ZZAP! 


Squeezing it ail 


Needless to say, squeezing all that game 
into three 5.25-inch disks without killing it 
with endless disk-accessing was quite a 
task — how did they do it? Better ask 
programmer, Bruce Lefeaux... 

To keep disk-accessing blues to a 
minimum we’ve kept the individual files 
extremely small — although they’re 
accessed frequently, loading is so quick 
you’ll hardly notice it. [He’s right too — 
Ian.] 

‘Another problem we encountered was 
the graphics — some of Horrorsoft’s 
more grizzly ideas had to be toned down 
to suit individual markets. The 
Americans, for example, won’t tolerate 
blasphemy or nudity and the Germans 
dislike too much blood in the graphics.’ 

Ah yes, the graphics — blimmin’ 

amazing aren’t they? Even 
without the gallons of blood, 
Elvira II contains some of the 
most terrifyingly disturbing 
animation sequences ever 
seen on a home computer 
(outside ‘adults only’ PD, that 
is!). If in doubt, check out the 
demise of the witch on our 
Megatape demo! How were 
they achieved? Over to you, 
Bruce... 

‘The screens are digitised 
on the Atari ST and ported 
down to the C64 in four- 
shade monochrome. Then 


• Uh oh, it 
looks like 
the 

Europress 
alkies 
were out 
on the 
town again 
last night. 
All except 
Phil, who 
went to 
bingo! (© 
Strange 
But True 
Stories, 

1 992. All 

rights 

reserved 











■ 


1 ZZAP! 64 No. 84 I May 1992 


• King heads towards the box, and 
he shoots! Can the fat lad score at 


urope 1992. What does it mean for 
you? No, nowt to do with the ‘single 
European market’ (which doesn’t 
start till midnight, 31 December!). And 


Can England win this 
summer's European 
Championships? Or 
will they do as well as 
last time when they 
won a grand total of... 
erm, zero matches! 
PHIL 'GOLDEN BOOT' 
KING plays the field 
in the latest footy sim 
from Domark... 


you can forget the Cricket World Cup 
and the Olympics too — the premier 
sporting event of the year has to be the 
European Football Championship Finals 
in Sweden. Not to be confused with the 
European Cup, this has eight 
international teams (including England 
and Scotland!) fighting for the prestigious 
trophy. 

Unsurprisingly, Domark’s Euro Football 
Champ is planned for a June release to 
coincide with the Finals. Unlike the latter 


^ this Taito coin-op 
ig conversion is a pure 

knockout tournament 
I (no poncy round-robin 

™ groups here!) with 

’ ; i \ . loads of international 

1 1 teams to pitch against 

1 M \ each ° ther - 

m Matches are shown 

^ from directly overhead 

with the pitch scrolling 
£ ^ horizontally to follow 

1111 the action. As usual, 

4 you get to switch 

i between your various 

Iffr players, but only 

p numbers 8,9, 10 and 1 1 

— (your stars) can perform 

the special ‘Super Shot’ 
goal-scoring move. 

Realistic features include the 

k ability to knee, kick and elbow 
other players — and get away 
with it if the ref’s not looking! 
Watch it, though: if caught, you 
lose strength (adversely affecting 
speed and skill) and could also be shown 
a yellow or red card. Well, like they say, 
cheats never prosper (apart from 
Maradona and his ‘hand of God'!). 


• Cor blimey, why are those blokes 
kicking a bit of pig skin around a 
field? Oh yeah, it’s football innit! 


% :~ 


_ 

• " 

e 'l 

E \ mu 


■ 


: ' . . 













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We will undertake to repair your 
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including parts, labour, V.A.T. and post 
and packing. 

Some computers can be repaired within 24 
hours. 

Prices include full service check, overhaul 
and soak-test. 

All repairs covered by a 90 day warranty. 



How to take advantage of this exceptional offer: 

Simply send or hand deliver your machine to the 
workshop address below, enclosing payment and this 
advert, and we will do the rest, (if possible, please include 
a daytime and evening telephone number and fault 
description). 

* If you require 24 hour courier to your door, please add £5 
else your computer will be sent back by contract parcel post. 

(WTS reserve the right to refuse machines that in our opinion are beyond 
reasonable repair). 

WTS Electronics Ltd, Studio Master House, 
Chaul End Lane, Luton, Beds LU4 8EZ 
ZZ (0582) 491949 - (4 lines) 



■ . ■ 




CRASH 

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AVAILABLE fjFROfft ALL GOOD COMPU 

19 OAKS DRIVE, HIGHAM FERRERS, NORTHANTS, NN9 8EX 
















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o you ever find yourself grubbing around in the 
bottom of your games box looking for something new 
__ to play, only to come up with a handful of old Lego 
bricks and a half-munched Mars Bar? Then fret no longer for 
here is your chance to win the entire range of budget releases from 
the Kixx label — that’s a thought-provoking 35 games. Yeah, you’ll 
be hard pushed to find a dull moment for many moons to come if you 
win this little lot. Well, hard pushed or brain dead ’cos no matter what 
your particular penchant, there’s bound to something here to satisfy 
it. From driving games to beat-’em-ups, platform capers to 
arcade adventures, there really IS something for 
everyone. Ten runners-up will be awarded the Kixx 
game of their choice from the list of titles, and the rest 
will have to go back to playing Lego! 

kick m 

So, what exactly do you have to do to be in with the 
chance of winning your very own instant games 
library? Kick yourself three times on the forehead while 
whistling dodgy Undertones songs and juggling two 
hamsters and a pit-bull terrier? Nah! All ya gotta do is 
this: Tell us on which page of this issue does the 
word "jellies" appear. Couldn't be easier, 
really. Or could it!? 




★ Cut out (or photocopy) this coupon and send it to. just ror r\ixx 
Kompetition, Zzap! 64 Magazine, Europress Impact, Ludlow, 

I Shropshire SY8 1 JW. But don’t forget to fill it in first! | 

• The word “jellies” appears on page ..of this issue. ■ 

• My runner-up game choice from the Kixx list is 

Name: 

Address: 


.Post Code: 


■ ZZAP! 64 No. 84 M May 1992 















K\&* oX ~2ZPS>'- IV f 


On the bac k of the POWER CARTRIDGE there 
is a Reset Button. Pressing this button makes a 
SPECIAL ME.NU appear on the screen. 
CONTINUE - Allows you to return to your 
program. 

- Return to BASIC 

- Not for pokes or infinite lives 

- Saves the contents of the 
memory onto a Disk. The 
program can be reloaded later 
with BLOAD followed by 
CONTINUE. 

RESETALL S^ anypr08ram ’ no,torpotes 

As BACKUP DISK but to TAPE 


A powerful BASIC-Toolkit (Additional helpful 
commands) that considerably simplifies prog- 
rammingand debugging. The toolkit commands 
can be used in your programs. 


BASIC 

RESET 

TOTAL 

BACKUP 

DISK 


The POWER CARTRIDGE contains a very effec- 
tive Printer-Interface, that self detects if a printer 
is connected to the Serial Bus or User-Port. 

It will print all Commodore characters on Epson 
and compatible printers. 

The printer-interface has a variety of set-up pos- 
sibilities. It can produce HARDCOPY of screens 
not only on Serial printers (MPS801 , 802, 803 
etc) but also on Centronic printers (EPSON, 
STAR, CITIZEN, PANASONIC, etc). 

The HARDCOPY function automatically distin- 
guishes between HIRES and LORES. Multi-col- 
our graphics are converted into shades of grey. 
The PSET functions allow you to decide on 
Large/Small and Normal/Inverse printing. 

Bitcom Devices Ltd does not authorise or purport to 
authorise the making by any means or for any purpose 
whatsoever of copies or adaptions ot copyright works or 
other protecte d material, and users of the Power Cartridge 
must obtain the necessary prior consent for the making of 
such copies or adaptions from all copyright and other right 
owners concerned. See UK Copyright, Designs & Patents 
Act 1968. 


Using POWER.CARTRIDGE you can load up to 
6 times faster from disk. 

These disk commands are used in your 
own program only. 


TOTAL 
BACKUP 
TAPE 

HARDCOPY -At any moment, printsouta 
Hardcopy of the screen . 
UsingCONTINUE afterwards 
you can return to the program 
MONITOR ^-Tabjs youinto the Machine 


Using POWER CARTRIDGE you can work 
many times faster, with your data recorder. 
These tape commands are used in your 
own programs only. 


A powerful machine language monitor that is 
readily available and leaves all of your Commo 
dore memory available for programming. 
Also works in BASIC-ROM, KERNAL and I/O 
areas. 


Bitcon Devices Ltd 
88 BEWICK ROAD 
GATESHEAD 
TYNE AND WEAR 
NE81RS 
ENGLAND. 


TEL: 091 490 1975 and 091 490 1919 
FAX: 091 4901918 

To order: Access/Visa welcome - Cheques or P/O 
payable to BDL. 

UK orders add £1.20 post/pack total - £18.50 
incl. V.A.T. 

Europe orders add £2.50. Overseas add £3.50 
TRADE AND EXPORT ENQUIRIES WELCOME 


Bitcon Devices Ltd 




Answer our simple games questions and have your choice of m 
these great machines + ten top games of your choice FREE 




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A MASTER 
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TEN GAMES OF YOUR CHOICE INCLUDED FREE WITH EACH MACHINE WON 


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* better 
page 


program as a whole is well 
presented — I especially liked the 
piano keyboard at the foot of the 
screen, each key highlighted as it’s 
‘pressed’. 

On the minus side, the instructions 
are far from comprehensive and 
unless you know a little machine 
code you’ll never get anywhere. 

Even so, if you need music for your 
machine-code game, then it’s 
certainly worth a listen. 


Jean probably be used J 

for fafpore than just word 

processing, (spreadsheets 

and databases spring to 

mind), though screen 

limitations mean it’s only 

f use with a printer. 

need it, though... 

' 






• ■ 


neiio noys ana 
uncle PD File is back 
with lots more news, 
views, and sticky buns 
from the world of 
Public Domain. This 
month I'm putting the 
games and demos on 
the back-burner and 
looking at some of the 
amazing utilities 
available - so put on 
your sensible coat and 
hat and join me in a 
trip to serious city! 

Doubled up 


Need to get more on the screen than the 
C64 will allow? Worry no more, ’cos 80- 
Column Screen is a clever little PD 
program that’ll squeeze in 80 vertical 
columns against the Commodore’s 
standard 40. Needless to say this makes 
the on-screen text darned difficult to read, 
but used correctly it could prove a real 
boon. For example, if you linked your C64 
to an 80-column printer while in 40-column 
mode it would only print on the first 40 
columns, leaving the right-hand side of the 
page blank. 40-column print-outs are 
but the text is so large it looks like a 


jpf mm 

Having trouble drawing those awkward little 
ejits you want to include in your game? Do 
your spaceships look like pavement pizzas, 
and your people like road accidents? Then 
Spr-Eddi VI. 3 could be just what you 
need! 

As you may have gathered (and if you 
haven’t you’re a dimbo), Spr-Eddi is a sprite 
editor. You map your masterpieces against 
a 21x23 grid, planning your pixels using 
either the keyboard or joystick. The 
program is well presented, offering a help 
menu in case you’ve forgotten which keys 
do what, and there’s even a disk-catalogue 
option — very useful when saving and 
loading sprites. The actual-size sprite is 
displayed at the foot of the screen. 

As you would expect, you can mirror and 
slide sprites on the grid, but as you may not 
expect the program also lets you toggle 
between three-colour and monochrome hi- 
resolution modes. I’ve no idea how you’d 
incorporate them into your game, but then 
I’m not a programmer — if you’re into game 
design, you shouldn’t have too much 
trouble. 


Binary Zone serf|he |had trouble with the 
directory scrolling off the top of the screen 
before I could read it. Thus I was very 
grateful for Dir Master, a disk utility that 
allows you to create, read and alter disk 
directories. 

The program enables you to delete or 
move files, create and remove write 
protection, edit and sort them, and change 
the header and ID of the disks. The more 
you use Dir Header, the more invaluable it 
becomes. I can hardly do it justice in the 
space available, though it’s already proved 
well worth its weight in gold. (How much 
does a computer program weigh? — Ed.) 

No disk user should be without this wee gem 
— in fact, I’m so chuffed with it I’m not even 
going to mention the laughable spelling 
mistakes. (You just have! - Ed.) 

Eminent emu? 

Now this is a program I never thought I’d 
see. . . an Amiga emulator for the 
Commodore 64!!!! Public Domain too — why 
spend £400 on an Amiga when you can get 
an emulator for pennies from a PD library? 

Before you get too excited, all the 
program does is display a very shaky 
simulation of the Amiga screen dump, then 
crashes. A practical joke, not an emulator, 
but then you’d be a complete nerd if you 
expected it to work anyway. (That’s not 
what you said before booting it up, PD! — 
Ed.) 


DCM 1. 2/Graft ity \s a music editor, and 
rather a spanky one too. Not only does it 
allow you to create your own tunes, you 
can also load in and play a series of ditties 
created by the programmer! 

Creating your own electronic 
symphonies is far from easy, but the 


So there we have it 
— thanks to Jason 
'Kenz' Mackenzie 
for sending the 
programs, all of 
which can be 
obtained through 
Binary Zone PD, 34 
Portland Road, 
Droitwich, 

Worcestershire WR9 
7QW. See ya next 
month and 
remember, kiddies, 
never talk to 
strangers or mum'll 
bite yer bum off! 


■ ZZAP! 6 




W: 









CITY 


Unit 4, B.D.C., 21 Temple Street, 
Wolverhampton, WV2 4AN. 
Tel: 0902 25304. Fax: 0902 712751 


CALL US ON; 24 HOUR CREDIT CARD HOTLINE 0902 25304 


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CHASE HQ 2 (CART) 14.9914.99 

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CASS 12.99 DISCI 3.99 


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CASS 7.99 

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ORDER FORM & INFORMATION 

All orders sent FIRST CLASS subject to availability. Just fill in the coupon and send it to:- 

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ONLY POOLS AND HORSES 


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Written by a former pools expert for 
Littlewoods. The program has forecast 
over 50% more draws than would be expected by chance. 
Homes, Aways and Draws shown in order of merit, and true 
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pools program included in the price. 

By the same author. Full details given of over 

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Includes SINGLE & MULTIPLE entries of Lit plans, V-Plans, 
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all three. 

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This span* is donated in lh<* interests of hi«h slandards in acherllsemenls. 



SPARE TIME TO KILL? 

Then why not try your hand at a play by mail game. 

You could take your favourite team to the top of the 1 st 
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All you need is some 
spare time and a couple of pounds... 


FOOTBALL CHAMPIONS . A 

Are you sick of complaining about the Manager? Does he always make the wrong choices. Do you 
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CRISIS! , L 1IL J JU 

Earth the year 2520, world diplomacy is at its lowest for years. Trade has all but ceased and the 
politicians are at their wits end. Power-mad Generals have taken control of the major states and 
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Tel: 051-336 1412 Fax:051-336 8156 


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and a 



WHAT IS PLAY BY MAIL 


ight possible arouna a ooara or on a comuuiei. pui yuu uvn i i 

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Play by Mail games are often more sophisticated than many computer or 
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HOW DOES IT WORK 

To start playing you first have to send off for the rules pack (see coupon below), 
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When the game starts you will be sent a computer printout of your starting 
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/TICK BOX REQUIRED 

Make cheques/PO's payable to Games by Mail 
Start-up fee is £3.00 which incl ude s 2 FREE Turns 
Football Champions Crisis! Catalogue 


Name 

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m 


■ ■ . ' '• 


Miss Whiplash certainly whipped up a storm 
of controversy when she took over the 
jetters column in Issue 82: From the 
incredibly irate to the downright dirty 
everyone, it seems, has an opinion. To keep 
the leather-dad lass firmly in her place, 
then, we've enlisted the help of Bash The 
Barbarian (he's big, he's bad, he's... 
brainless!). From now on this unlikely pair 
are going to do battle over the right to 
answer your questions, we'll simply sit back 
and the let the mail-bag decide who's best 
equipped to run the show. Is Whiplash 
flogging a dead horse? Will Bash muscle in 
on her action? Find out next month... 


STAND 
BY 

YOUR.., 
MAM? 

I bet your wondering 
"wby the ‘Nythyhel’ I wrote 


just like a Ore in the dark). 

My favourite title screen probably 
belongs to the front end of Tetris (from 
Mirrorsoft) although the game itself I 
found all but unplayable. 

Phil does help out with the letters. 
Every day the poor lad struggles along 
the ramparts of ZZAP! Towers carrying 


the mail sack. 

He’s usually so 
puffed when he 
reaches the 
top that I’ve to allow him a five-minute 
break else he’s too weary to tear open 
the envelopes! 

Bash 


this. Well I’ll put you out of your misery, 
here goes... 

Me and my mam have been having 
trouble with Nythyhel so please can you 
help us, all I ask is: 

1 . Could you please tell me the password 
for Level 2 of Nythyhel ? 

2. What full game in your opinion has the 
best title screen? 

3. Why don’t you get Phil to help with the 
letters? 

If this is not printed within two months, I’ll 
have the Shadow Lurker to your door. 

Michael 'Nythyhel' Flammery, 
Glasgow. 

• You dare to threaten Bash The 
Barbarian? And with such a puny beast 
as the Shadow Lurker? You’re either 
very brave or very stupid my friend. I’ll 
let is pass for now, though, just don’t 
cross me again or you’ll have an 
appointment with the back of my 
broadsword! 

The password you require is 
AT51ST96. Say this to the farmer once 
you’ve loaded the second part of the 
adventure and you’ll be on your way — 
just don’t let on ’twas me that told you... 
he’s still mad at me for slaying his prize 
bull a few moons ago (I swear it looked 


LUCE TONGUED! 

Dear ZZAP! (In particular Lucy Hickman) 

This is the first time that I’ve ever written to a magazine (honest), and I’m afraid it’s a 

complaint. It is a complaint against one Lucy Hickman, and her hypocritical attacks 

against the male reviewers, accusing them of being sexist. I say hypocritical because in 

some of her comments in the reviews she comes out with some crass sexist remarks 

,i ^ !), as well as making some cretinous comments on 

the introductory page. 

Now I know that, apart from the reviews, some of the comments of the reviewers are 
tongue in cheek, but I have to draw the line at the hypocrisy of Miss Hickman. 

If you print this letter I will read your (hopefully) sensible reply, which will make up my 
mind whether to stick with ZZAP! which I have purchased since the first one, or to buy 
the inferior Commodore Format instead. Yes I’m that offended, although I don’t think you 
would be too bothered about losing my custom. 

Mark Moore, Barnsley, Yorkshire. 

PS. If you don’t print my letter, then I hope you will take on board what I have said and 

change your sexist attitude. I will give it one more go and read the April or May issue to 
see if there’s any change. 

PPS. By the way shouldn’t Lucy’s surname be changed to Hickperson? 

• Lovable Lucy, crass and sexist? Why, she just happens to be my nicer side! I’m 
much more of a strapping lass than that wimpy woman. Everything she says is 
with tongue firmly in cheek (usually somebody else’s), so don’t take her 
comments too seriously. Unlike tne, she doesn't mean to offend anyone, so please 
don’t give her a hard time (like so many others have). Anyway, she’s got her 
hands full with a new man... erm, mag, N-Force (for those weirdo Nintendo 
freaks), so she won’t have time to make any more of the ‘crass’ comments you 
found so annoying. 

Miss W 


ZZAP! 64 No. 84 May 1 992 







GRUMBLE WEED 


Right, I am making a complaint (several 
actually). Firstly, it stated on the back page 
that an Andy Braybrook classic, Uridium, 
was to appear on Megatape 76325. But 
buyers of both ZZAP! and Commodore 
Format would be diddled. Uridium has 
already been put on that mag’s tape, so 
why put it on yours? 

Now why does Corky Caswell ‘the 
elephant man in disguise’ nab tips from old 
issues? Because he does bugger all 
himself! Robin ‘Oink Oink what an eggy 
farthead’ Flogg used to slave away (well, 
occasionally) but this fat sexist obviously 
does nowt. Is this due to a lack of brain 
power? I think so as the smeghead likes 
Indie music and dislikes heavy and thrash 
metal. I say if you ain’t got new tips to print, 
then shorten the tips section and enlarge it 
when necessary. Understand that Corky? 

Next complaint — the bad language 
which is used/asterisked is terrible. I would 
never use such language. 

On the up side though, the new-style 
(not-a-rip-off-of-Commodore-Format-at-all) 
ZZAP! is great; barring the sexist 
comments, such as, quote — fat urinehead 
dickweed Phil: 

‘She already knew the difference 
between a tit and a shag’. Is this kind of 
thing absolutely necessary? 

Why is Ian Osborne known as ‘The 
Stain’? It sounds pervo to me. 

Speaking of perverts, why are you all 
chasing me in the farmyard? Oh no! Not . 
that, please Phil don’t shout ‘mint sauce’! 
Ultimate sheep, Phil's butcher 
shop* Rack 3* 

• By the power of Numbskull, you’ve 
got a good point! I could blither on and 
on about complicated licensing deals 
with ‘No-Back-Out’ clauses but I can’t 
spell komplukayted so I won’t! My 
opinion is that if you insist on 
displaying such pee-wee poor taste 
then you deserve to be diddled. 



HAMSTER HOTPOT 






Whatever happened to ‘Tips Plus’? We the readers 
(who are crap at some games) rely on these things 
to aid us through some very hard levels, against some 
very tough opponents. As you are the new-look ZZAP! with 
new staff, will you be doing any more? 

Also, a little problem I had with RockstarAte My 
Hamster was overcome by loading the game without a 
joystick. This may help some other readers who have the 
same game. 

A Tham, King's Lynn, Norfolk. 

• ‘NO’ is the simple answer to your simple question. 

But don’t get your loincloth into a twist as Corky’s Tips 
section should soon be back on the right dirt-tracks now I’m 
here to keep Whiplash under control. And thanks for your tip — 
just remember that you should never try eating hamsters at 
home; they’re far too stringy if not prepared properly and it ^ 
takes a goodly number of the critters to provide a decent- 
sized meal! 

Bash 


I 
I 
I 
I 
I 

h 


No, no, no! Don’t eat 
me Mr. Vic! I’m far too 
small for a main course. Try 
Phil, he’s made of meat pies 
and full of gravy 
Thankyall! 










ABSOLUTE 6 


Dear ZZAP'- ior Rids p' ease n ^t made for us 

Can we have a pa9 e oaching on a concept m 

adults are only en tor absolute 

y °Su really like to learn the 

When you g' ve jR._ jL.rftnns. 


Buying inferior 64 mags indeed... 

As for Corky’s tips, he’s been fartoo 
busy licking Miss Whiplash’s bossy 
boots to actually provide any of his own 
pearls of wisdom. Now that I’m here, 
though, I may be able to fend her off 
long enough for him to pull his finger 
out (if you get my drift). I’m going to 
have my hands full with that buxom 
wench, I can see. She thinks she’s the 
Gods’ gift to man, too — but between 
you and me readers, the whip-wielding 
one isn’t as comely as she makes out. 

In fact, if you ask me she’s got a face 
like an Ore’s behind... and a behind like 
an Ore’s face! 

Bad language, you say? What bad 
Q*@!At~’ing language!? 

I mentioned your comments to Phil, 
and he said, ‘What’s wrong with being 
sexy?’ And finally, after lengthy 
consultation with the ZZAP! lawyers, 
I’ve been informed that no newsagents 
in the land would dare stock 
ZZAP! if the truth behind 
‘The Stain’ ever became 
public knowledge — you’ll 
just have to use your 
imagination! 

Bash 


PROBLEM 

PAGES 


Can 


only 


include sca^^nator^age 
We’ve just bojjg ** run wit h a cartridge . 

^ cheaty a 0 nbvSe ^ay- 
Great mag oy u ' c 

Zzap' on- . fc s|i. St Helens. 

Mortyn Bruns maa - s for kids of all 

, , u\ds? The whole ma9 ® e baC R In 

nlpe**- “SIS K out M 

bad idea. I »» thra ork with 

.ssssw—* 

Miss W 


Dear ZZAP! (I refuse to say 
Miss W) 

It saddens me to write this 
letter, but upon opening 
Issue 82 of ZZAP! 64 it is 
apparent that your mag 
has backslid, and 
degenerated into a pile of 
mess which it once was 
during the Gordo, Maff & 
Kati era. (Remember 
that?) Take that as you 
may, but I personally do 
not think that that’s good 
news! 

Things started to go 
wrong when Stuart 
Wynne left for Sega Pro, 
and looking at Issue 82 now, I can say that 


ZZAPI’s taken one bite too deep into the 
meat of obscurity. I’ll run through each 
section to try and analyse the problem(s). 

ZZAP ZZONE/ZOO 

Firstly, did any of the current ZZAP! staff 
(particularly the much ‘credited’ Lucy 
Hickman, of whom this whole magazine is 
centred upon) do English at school? If so, 
what on earth do you call the rubbish 
throughout ZZAPi’s pages? Reading the 
very first Zzone (‘get down shep...’) made 
me realise how dumb this woman must be, 
how could anyone write such nonsense? 

But this is only a sign of what was to come. 

CHARTS 

Just for the sake of that pathetic Miss W 
character (yes, you!!), the scores and 
charts have been reduced (to be honest, I 
preferred the Scorelord). Only one page is 
devoted to scores now, and 3/4 of it is 
taken up by a picture of Miss Whiplash and 
other little boxes. 

FLASHBACK 

This section is fine, but just like the 
reviews, the new format is cluttered and 
untidy. 

WHIPLASH WHISPERS 

As soon as anyone with an IQ above 7 
leaves ZZAP!, it declines in quality and no 
sooner has Lloyd left (the only person left 
who was not completely stupid), good (did 
I say good, I don’t mean good!!), yes, 

‘good’ ol’ Miss W moves in (I wish you 
weren’t shoved down our throats like a ten- 
foot spike rod — YOU GET ON MY 
NERVES!!). 

I remember the days when ZZAP! was 
an informative magazine, you could read it 
and enjoy it, but now look, ZZAP! is laden 
with silly pictures and characters (like 
yourself), and I hate to say this, but despite 
your superiority to CF, you seem to be 
copying them bit by bit (they also have lots 
of stupid characters and cartoons). I’m 
sorry, but ZZAP! has just made itself the 
laughing stock of the 64 mag world, and the 
final blow to the head is the fact that you 
are considering reintroducing Amiga 
coverage, I think this is the move which will 
finish off the remaining readers you have. 


ZZAP! 64 No* 84 May 1 992 












STRATEGY 

GETTYSBURG: is the most detailed and realistic computer simulation of 
this decisive battle ever made. 12 weapons types. Active participation by 
Brigade, Divisional and Corps commanders. Playing time 11-40 hours C64 
disk £24.95 

OMEGA: Join the elite cybertank engineers. You will lead a monumental 
effort to design the supreme cybertank and test it in simulated combat. You 
must define chassis specifications, install lethal weaponry, integrate electronic 
systems and device the Artificial Intelligence that make your design more 
cunning, and more deadly, than any other. C64 disk £19.95. 

MICROLEAGUE FOOTBALL: You get the players - 20 pro football 
rosters featuring your real - life gridiron heroes. You control the teams - both 
defence - and all the action, based on the actual season stats and 
performances from the real players and teams. You win or lose based on your 
coaching strategies. This is no boring arcade - style game. MLF is thinkinq 
man's football. C64 disk £24.95 

NAM: is the tactical wargame that tests your ability to command in six 
challenging, real-life scenarios. A variety of units, including APC's machine 
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of 
difficulty. Six different scenerios involving U.S. South Korean, ARVN, NLA and 

NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in 
VIETNAM. 

C64 disk £12.95. 


CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS, 
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE 
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON 
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION, 
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT, 
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV SECRET OF ' 
SILVER BLADES, SECRETS OF MONKEY ISLAND. 

£8.95 each ULTIMA III, IV, V, or VI. 

Mail order only. Please allow 28 days for delivery please make cheques 
payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE 
add £2 per item. Rest of the world ,add £3 per item. 

CINTRONICS LTD. 16 Connaught Street, London W2 2AG 


COMMODORE SUPPLIES 


Commodore 64 power pack ....£28.99 


64 Parallel convertor £19.99 

801/803 ribbon x 2 £9.99 

Mini office 2 cassette £1 7.99 

64 Instruction manual £9.99 

64 Slimline case £9.99 

Vic-20 modulator £14.99 

C64/128 Commodore sound 
Expander module and sound Studio- 

Mid compatible Disk or Cass £9.99 

C2N/C3N datacorder £29.99 

64 Reset cartridge £9.99 


Wafas 64K x 2 £9.99 

Mini Office 2 Disk £20.99 

Cl 28 instruction manual £19.99 

C3N to C64 adaptor £9.99 

C16/+4 games designer £2.99 

Printer + Interface £150.00 

64 Disk Drive £99.99 


C64 REPAIR -ONLY £24.95 

including parts/labour/insurance etc. 
Send machine only and fault 
description. 



To order send cheque/PO to: 

Omnidale Supplies, 23 Curzon Street, 
Derby, DEI 2ES 
Tel: 0332 291219 
Open Mon - Sat 10-5.30 



VISA 




SPARES & 

REPAIRS 

906114 

£9.30 

C64, C+4, Cl 6 

£30 inc 

6510 

£11.95 

1541 DD 

£40 inc 

6526 

£12.50 

Cl 28 

£45 inc 

6581 

£15.95 

Amiga A500 

POA 

6569 

£21.50 

Standard costs shown ■ 3 month 

8580 

£14.95 

warranty ■ 1 week turnaround 

8501 

£11.95 

Dept Z2 

v* 

C64 Power unit 

C64 Cassette unit 
C64c Dust cover 

£24.00 

£24.00 

£5.99 

14 Ridgeway Rd 
Salisbury 

Wiltshire SP1 3BU 
Tel: (0722) 335061 

5 

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All prices include VAT and P & P 

Send an SAE for full price list 

OASIS 

COMPUTER SERVICES 


C64 TAPE LOADING PROBLEMS? 

Have you ever purchased a game only to find it won’t load! The most 
common reason for loading difficulties is caused by the tape head being 
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The AZIMUTH TAPE HEAD ALIGNMENT KIT, enables you to re align 
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minutes! 

The kit contains:- AZIMUTH TAPE ALIGNMENT CASSETTE 
SPECIAL AZIMUTH SCREWDRIVER PLUS FULL INSTRUCTIONS. 
Price: £9.99 inc. Postage & packing and VAT 


All orders sent by return. ChequeA/isa/Access 

TRADE -IN -POST, Victoria Road, 
VISA Shifnal, Shropshire, TF11 8AF 

Tel/Fax: (0952) 462135 


THE COMMODORE 64/128 MAGAZINE ON 
TWO DOUBLE-SIDED FEATURE PACKED DISKS 

LIGHT DISK64 


LIGHT DISK64 takes you beyond game playing and will intro- 
duce you to an abundance of NEW and EXCITING software 
which you can use with ease. Expect to receive Music, 
Sprites, Graphics, Programming, Informative articles,Bulletin 
Board, Letters, Problems Solved, Free Readers Ads, Reviews, 
Specialised Articles, Entertainment, plus stacks and stacks 
more - in fact every thing a Commodore Disk User may need. 

Light Disk64 programs, which are ORIGINAL SOFTWARE and 

not public domain, will enable you to build up a personal and 
unique software collection of the highest quality. Each month 
you will rapidly increase your computing skills as we embark 
upon a rich and fascinating journey which shall encompass 
and explore the myriad avenues of the Commodore world. 

YES! Please rush me th very next edition of LIGHT DISK64 (postage 
and Vat inc. - UK only) for just £4.50 

Please make your cheque/PO's payable to: Datasphere Publications. 

I enclose £ 

Name (Block Capitals) 

Address 


Post Code 


Send your order to: DATASPHERE PUBLICATIONS 
7 FALLOWFIELD CLOSE, VALLEY DRIVE, NORWICH NR1 4NW 

(please quote ZZAP!) 




s £ VOUR 

VOICE 

. TO 
OUTDRAW 
THE 

* GUNFIGHTER 

WIN BIG 

CASH PRIZES 

★ 



Man 




Can You 
* Kill 
The* 
AUENS 
For * 
CASH <1 
PRIZES 

** 











but I sure hope you 


noted and acted upon 

Mi** W 


understatement). I used to en,u 

sorry for it. A once great 64 mat 
absolute drivel!! 


CONCLUSION 

I can only offer this simple advice to ZZAP! 
(face it, you’re in the coma now): Firstly, 
shoot Lucy (even though you may very well 
fear the loss of your assets because of her 
dominating grip and leather whips), and I 
suggest that you, Miss W, commit suicide. 
Failing that, I can only suggest a friend of 
mine, Mr C who wields a chainsaw and will 
be only too happy to put you in the window 
of the kebab shop. 

Despite my perfectly reasonable 
suggestions, I probably won’t have my 
letter printed because I’m not a subscriber 
(or because I’m not singing your praises), 
but I hope I’ve made my views felt. ZZAP! 
was good before, then Issue 82 happened, 
and now we have all these silly characters 
and stuff. Well, I hope you’re pleased with 
your e 


and wasted time. 

No doubt, I’ll walk into my newsagents to 
see Whiplash 64! staring at me, filled with a 
profusion of poorly conceived and mediocre 
sections, all uplifting Lucy Hickman (Die, 
Die, Die!!) and yourself. Unfortunately I 
have no other magazine I really want to 
read besides this, and soon I might just 
give up with computer magazines 
altogether because what I’ve just bought 
isn’t worth the £2.20 it demands. I’m sorry, 
but this is just only worth wiping bums with. 
Adrian Simmonds, Ipswich, 
Suffolk. 

• Fair enough. Everyone’s entitled to 
have their say in this section... and 
here’s mine! 

‘Did any of the ZZAP! crew do English 


ot \A/hat a rhppkl Talk 


about the pot calling the kettle black. 
Your letter was a disgrace to the English 
language until supersub Phil tidied it up. 
Spelling mistakes, grammatical errors, 
incredibly long sentences: I should keep 
you in after school for a good thrashing! 

What do you mean, the Scores have 
been reduced to one page by me? The 
Scores have been on one page for ages 
under the Scorelord. My God, you’re 
innumerate as well as illiterate! 

Flashback is cluttered and untidy, 
eh?: well I for one think it looks better 
than the old Budget Blitz section, and 
now original budget games get full 
reviews. So there! 

I get on YOUR nerves? Well, I 
suppose you’re a model of good 
manners, eh, advising people to commit 


dtal TRIPE 


ir {?!!) Miss(Tress?) favourite beloved 

at the heck has happened to my ^ rUBB (SH!U Its 

gazine? It’s absolute Jipe untr P e , rs ve ry very sad 

teedThappens eUytimetheEditor change^ ^ 

a* ssisss’i— 82 ’ ° penK1 

jp to find: 


1 aon i * ...Unt v/nu ve aont? iu *» ■ - 

""pfiSiSS -*** M • nou * “ 9 

"'please Wing back “***[“? Sa'rqe awiSSu 1 

dear achievable objectives (why change and by the way 

And {Jease please hang ^ ™ dven P eSeturn and kill (l 
_ come back Lloyd!!! ! ^professional mentally 

mpan oet rid of) this stupid amateur unpro do you 


> to tma: 

'VIEWS . __ for ^stance, in the 

5SS SSSf-SS-U * «• *— - 

•SSSJ to ttoom SXXSSS, 


mean get rid ot) mis ^ ^ wrjter (wha t oo you 

deranged pervertedmoly name!!) of course^ 

mean, which one?!!). Miss vvnip^us v |- m looking 

Please ZZAP! get your everything - 

forward to being slagged ( when an yone writes in witt 
. 1 . tv ortAc flfi VOU 3iW3y to ose.. 


» « «*■*»« ,e,,c " 

.r?*the*Scoreiord gone? 

next to nothing to uo „ Rlack anc i white is artym 

1(beltous 

ore naid to do. . .Dm,iowf>tJ It’!). u ua mnrp careful before m 9 q-»,. 


fe hasn’t U recognise 
hroughout all the Reviews me which help U s 

importance of giving m-def*h plays , what the lonj 

understand how the g . common! 


u Tv Ukoh/ to be — rather than p* ’ pd x 

t interest is likely tone elenhants erm (ah! — to). 

‘Wow! wot no I Er... my * exaQQerated — - but you 

it name 99%.’ Okay, of course cons tantly fail to 

my point 0 hopel^Why do V 0 J comrne nts? Which is a 

/ice ZZAP! 64 set out to do. concerne d in changing 

«" •“ m “ 8 ,mpo 


JSJKS miazine rather man me mo,, imponan, 
icture of the mag. 

; 

irovT „ on the reviews. It can be very 

iy so much coloursp . c i asb jng colours — and awful 
if using. So many boxes of g ash,9 er j, ? 

3 s!!I What happened to an y whv P o you lot insist on 

Another thing * at .“ a U ® d osand risque phrases (and 
ing dodgy words, mnuendosa^ m ^ ^ world has 

awin9S " "fH*! Indards (and you lot appear to be no , 


Driny ii' 111 

• you should be more carefulbefore 

comments. Fancy accusing Corky otmj* ^ Qf fact 
3! Of course he played it. a mes thoroughly before 
The reviewers a, ^®, p b g y s t o cynical. As for light-hearted 

a rtSkMlGSN . Don t D6 S j Aarriftfi aWBV ““ * ' 


fiJK '"‘JEgSGti SS*- 

important ari 


extremely nat ionai aeoi,. 

dosh to pay back the araz ee 0n an d off he s been 

school, you know, and 9 ot a 9 s so he’s grown up 
with ZZAP! tor JUppin dontey J de ,.! gn has evolved over 
with the mag, and knows better than it 

.he *«■ ' ,o on. ol lort, . 

* STm***" It look. • lot W9»t.r 

llveiler. . _ _ , ,„ ok almos , po,™,r.pWc1 ' N«ne 


dngs — namely y . u j ot appear to be no ^ men what they can bar s an a( js a few years ago. 

rading moral L i^oet tried to an extent to avoid this nAn *roversy over those old Bar ‘©exist’ portrayal of 

gptionl), but ZZAP b.s things puzzle me Everyone was complaining sboo (nothing like 

■- I** “■ Kwhraokw.whw'Whonkybartan^^ 

Bash) *n the same p standards. 


ut ZZAPl. are so amateurish, 

Jso - 1 don’t like y o ^” Y °“ r D C ° rtra y al 0 f you in drawing is 

r sty ,e is obnoxious and the P J exce)|ent logicai , 

,ost pornogra^iic. ™ ap - decljned . 
istrpetive etc. This too n<*> 

PS ~ . min nrp deemed too old for tips 

tat tips? Gamesover one^ye ^ ^ q{ baloney i! 

I’m not impressed (a massive > ashamed... 


tnai ' that ’ S W hat l can vuw* „ 

two saucers less. Now t . an( j one which Corky is 

A fair point abouttips,^ cheats and pokes for 

trying to correct other golden oldies, 

recently rereleased 9 am f? coverage: after seeing the 
And don’t worry about Amiga S d f jnlte i y wo n 


Ana no""™"'- tho 7,aDtionnaires, n ue». 
negative resp °" s ® ' n . L e n to our readers’ comments, 

»• "Jem. el y«» “ 


COMMODORE 

64 


Software Hire Club 
Send S.A.E for details to, 

C.STATHAM 

3, Briarbank Ave 
Nottingham 
NG3 6JU 

Tel: 0602 58 1 635 

We condemn software piracy. 


Commodore 64 Power Supplies £24.99 

Commodore 64 Compatible Data Recorders ..£29.99 
Commodore Tape Head Alignment Kit £9.99 


Commodore 64 Light guns and games £24.99 

Commodore 64 Handbooks £6.99 

Commodore R.F. leads £3.99 


Prices include VAT, postage and packing 


All orders sent by return: Cheque/Visa/Access 



Trade-in-Post, Victoria Road, 
Shifnal, Shropshire TF11 8AF 
Tel/Fax (0952) 462135 




SCO** 

.SJSfi- 

fcsss* 


HEY! ARE YOU 
MISSING OUT? 


Have you ever thought you could do 
better than ALEX FERGUSON or 
GRAHAM SOUNESS? Have you ever 
thought YOU could create a super Cup 
and Championship-winning team, if you 
ever had the chance? Well, now we can 
give you that chance top have a crack at 
building your OWN soccer club and see if 
ycu can make it successful enough to 
keep on winning season after season! 

If you've never managed a club in the APEX 
SOCCER LEAGUE, you've been missing out on a whole load of fun. Just read 
what some of the managers in our postal leagues have to say about their 
experience with us: "Congratulations on a brilliant PBM, truly the best!" - O. 

Haji of Hounslow. "I must say the service you give is superb and even though 
my team is 17th in the division, it's stil. great fun!" - R.Hill of Birmingham; "I 
enjoy the feel of satisfaction whenever my team wins, ponder as they draw, and 
suffer the agony of defeat. Just like the real thing - not for the weak-hearted! - 
R. Squelch of Oxford; "I've played nearly every computer game and this is the 
most exciting and thrilling game I've played" - B. Hamill of London; "It's a great 
simulation, certainly the closest I have been to being a football manager. I would 
also like to say that, although my results haven't been great, I am enjoying 
myself immenseley. So much that I told a few of my friends and now they are 
taking part, as well!" - M.Giovanelli of London. 

So, you see, managing a club in our 'eagues will be one of the best decisions 
you"ll ever make. DON'T MISS OUT - TAKE °ART AND EXPERIENCE THE 
THRILL OF SOCCER MANAGEMENT AND FIND OUT IF YOU'VE GOT WHAT 
IT TAKES TO BECOME A GREAT MANAGER?! 

To enlist as a member and receive your comprehensive starter package usually 
costs £3.00, but now you can join 
ABSOLUTELY FREE, and save 
yourself £3.00PSo, if you've never 
played a postal management 
game before, now is the best time 
to try it out! And remember, you'll 
be joining the biggest and best 
soccer PBM company in the world, 
and you won't be disappointed!! 

To apply: Simply write your name 
and address, including your post 
code, on a piece of paper and post 
your letter to: Apex Services, 

ZZAP OFFER, P.O Box 56, 

Gravesend, Kent DA11 9LT 



PRICE 

BUSIER 


READ THIS! 


BUDGET 

3DPool New ....3.99 

3D Stock Cars 2 New ....3.99 

Afterburner 3.99 

Airborne Ranger New ....3.99 

Altered Beast New ....3.99 

APB 3.99 

Atlantis 4 pack New ....3.99 

Augie Doggie/Doggie Daddy3.99 

Barbarian 2 3 99 

Batman - The Movie. .New ....3.99 

Biff New ....3.99 

Big Nose's American 

Adventure New ....3.99 

Bobsleigh New ....3.99 

Bubble Bobble 3.99 

Bubble Dizzy New ....3.99 

C.J.'s Elephant Antics 3.99 

C.J. in the USA New ....3.99 

Cabal 3.99 

California Games 3.99 

Cavemania 3 99 

Championship WrestlingNew...3.99 

Championship Golf 3.99 

Chevy Chase New ....3.99 

Chase HQ New ....3.99 

Classic Punter 2.99 

Cricket Master 2.99 

Defenders of the Earth 3.99 

Devastating Blow New ....3.99 

Dizzy Panic 3.99 

Double Dragon 2.99 

Dragon Spirit New ....3.99 

Escape -Robot Monsters 3.99 

Fantasy World Dizzy 3.99 

Fast Food 3.99 

Fighter Pilot 3.99 

First Past The Post 3.99 

Footballer of the Year 3.99 

Fruit Machine 2 3.99 

Ghostbusters II 3.99 

Ghouls & Ghosts New ....3.99 

Golden Axe New ....3.99 

Guardian Angel 3.99 

Hard Drivin New ....3.99 

Heroes of the Lance. .New ....3.99 

Hong Kong Phooey 2.99 

Hostages New ....3.99 

Indiana Jones & The Last 

Crusade New ....3.99 

International Football 3.99 

Jimmy's Soccer 

Jonny quest New ....3.99 

Manager New ....3.99 

Last Ninja 2 New 3.9 

Lotus Esprit Turbo Challenge 3.99 

Magicland Dizzy 3.99 

Manchester United. ...New ....3.99 

Mean Machine New ....3 99 

Mega Hot - 9 Titles 4.50 

Miami Chase New ....3.99 

Midnight Resistance. .New ....3.99 

Mig 29 Soviet Fighter 3.99 

Moonwalker New ....3.99 

Multimix 1 4.99 

Multimix 2 4 99 


Multimix 3 4 99 

Multimix 4 New ....3.99 

Multimix 5 New ....4.99 

Murray Mouse SupercopNew .3.99 
New Zealand Story.. ..New ....4.99 
Operation 

Thunderbolt New ....3 99 

Outrun 3.99 

Paperboy 2.99 

Power Drift New ....3.99 

Pub Trivia 3.99 

Puffy's Saga New ....3.99 

Puzznic New ....3.99 

Quattro Cion Ops 3.99 

Quattro Adventure 3.99 

Quattro Arcade 3.99 

Quattro Cartoon 3.99 

Quattro Combat 3.99 

Quattro Firepower 3.99 

Quattro Fantastic New ....3.99 

Quattro Fighters New ....3.99 

Quattro Power 3 99 

Quattro Sports 3.99 

Quattro Super Hits 3.99 

Quattro Super Skills 3.99 

Question of Sport 2.99 

R-Type... 3.99 

Rainbow Islands New ....3.99 

Rambo III 3 99 

Red Heat 3.99 

Renegade III 3.99 

Rick Dangerous New ....3.99 

Robocop New ....3.99 

Scooby Doo & 

Scrappy Doo 3.99 

Shadow Warriors New ....3.99 

Shoot em up 

Construction Kit New ....4.99 

Silkworm 2 99 

Skatin' USA 2.99 

Skate Wars New ....3.99 

Sky High Stuntman ...New ....3.99 

Slightly Magic 3.99 

Snooker Management 3.99 

Soccer Double 3 New ....3.99 

Soccer Pinball New ....3.99 

Soccer Rivals New ....3.99 

Spike in Transylvania 3.99 

Spy Who Loved Me. ..New ....3.99 

Strip Poker 2 2.99 

Strider New ....3.99 

Stunt Car Racer New ....3.99 

St Dragon New ....3.99 

Superkid in Space 2.99 

Super Off Road New ....3.99 

Super Seymour New ....3.99 

Switchblade New ....3.99 

Tarzan goes Ape 3.99 

Technocop 3.99 

The Games Summer 

Edition 3.99 

The Games Winter dition 3.99 

The Match New ....3.99 

Tin Tin on the Moon ..New ....3.99 

Treble Champions New ....3.99 

Tomahawk 3 99 


Toobin' 3.99 

Top Cat Beverley Hills Cat 3.99 

Top Gun 3.99 

Treasure Island Dizzy 3.99 

Turbo Outrun New ....3.99 

Turrican New ....3.99 

Tusker New ....3.99 

Ultimate Golf New ....4.99 

Untouchables 3.99 

Vendetta New ....3.99 

Vindicators 3.99 

Wacky Darts 3.99 

Wembley Greyhounds 3.99 

World Games 3.99 

Xenon 2.99 

X-Out New ....3.99 

Xybots 3.99 

Yogi & The Greed Monster.. ..2.99 
Yogi's Great Escape 2.99 

FULL PRICE 

Q ass Disk 

3D Construction Kit 16.99. .16.99 

Captain Planet New 7.50. .11.50 

Cisco Heat 7.99 N/A 

Double Dragon 3 New. ...8.99. .11. 99 

Fist of Fury 7.50 N/A 

Final Fight 8.50. .11.50 

Football Director 2 7.50 N/A 

Fun School II Range 7.50 N/A 

Fun School III Range 9.99. .12.99 

Fun School 4 Range 9.99. .12.99 

Jetsons New 5.99 N/A 

MuB Player Soooer Manager 7.50 N/A 

Manchester United -Europe 8.99 N/A 

Neighbours New 7.50 N/A 

Outrun Europa New 8.99 N/A 

Pitfighter 7.50. .10.50 

Potsworth & Co New 5.99 N/A 

Robin Smith International 

Cricket 7.50 N/A 

Rodland New 8.99 N/A 

Smash TV 7.50... .9.99 

Space Crusade New 7.50. .11.50 

Super Space Invaders 7.50 N/A 

Terminator 2 New 7.45 N/A 

The Simpsons.. ..New 7.99 N/A 

Viz 7.50 N/A 

World Class Rugby 7.99. .10.99 

WWF Wrestlemania 8. 99. .10. 99 

Rugby - The World Cup ....7.50 ..10.50 

RBI 2 Baseball New 7.50 ..10.50 

Rolling Ronnie New 7.50 N/A 


CALL US ON 24 
HOUR CREDIT CARD 
HOTLINE 
(021)440 4108 

PLEASE STATE NAME, CARD NUMBER, 
EXPIRY DATE & GOODS REQUIRED 


AMAZING OFFER 

Select any two games from the lists below at discount price, ie. 
£2.99 + £2.99 not £5.98 but £5.60 
£2.99 + £3.99 not £6.98 but £6.50 
£3.99 + £3.99 not £7.98 but £7.40 


Dizzy Collection 

Dizzy, Fast Food, Fantasy World Dizzy, 
Treasure Island Dizzy & Magicland 
Dizzy 
Cass 7.50 

Dizzy's Excellent Adventures 

Dizzy Panic, Kwik Snax, Spellbound 
Dizzy, Dizzy Prince of 
Yolk Folk 
Cass 7.50 

Dizzy Cartoons 

Dizzy, Spike in Transylvania, Slightly 
Magic, C.J's Elephant 
Antics, Seymour goes 
to Hollywood 
Cass 7.50 

Too Hot To handle 

Golden Axe, Super Off 
Road Racer, Total Recall, 
Shadow Warrior 
Cass 12.99 Disk 16.99 

The Hits 2 

Creatures, Retrograde, 
Summer camp 
Cass 12.99 


Power Up 

Altered Beast, Turrican, Chase 
HQ, X-Out, Rainbow 
Islands 

Cass 11.99 
Soccer 6 

Treble Champions, World Champions, 
World Soccer League, Euro Boss, 
European Champions, Trevor 
Brookings World Cup Glory 

Cass 7.50 

Ninja Collection 

Shadow Warrior, Double Dragon, 
Dragon Ninja 

Cass 7.50 Disk 12.99 

Movie Premiere 

Teenage Mutant Hero Turtles, Back To 
The Future II, Gremlins 2, 

Days Of Thunder. 

Cass 10.50 


TNT 2 

Hydra, Skull & Crossbones, Hard 
Drivin'2, Badlands, Stun Runner 
Cass 8.99 Disk 10.99 


r ORDER FORM AND INFORMATION. All orders sent FIRST CLASS subject to 
availability. Just fill in the coupon and send it to: PRICEBUSTER, Unit 23, 14/20 
George Street, Birmingham. B12 9RG Z DEPT 


BLOCK CAPITALS 

Name: 

Address: 


NAME OF GAME 


Postcode Tel. No 


COMPUTER 


Postage Rates: Please add 50p P+P on all orders. EEC countries add £1.00 per item. 
■ Non EEC countries add £2.50 per item. Cheques payable tp Price Buster. 


POSTAGE 


TOTAL 


VALUE 



suicide, murder or hire a hit man? 

You’re one sick individual, and a cynical 
one at that: thinking only subscribers 
and creepy-crawlies get their letters 
printed! Well, as you can see, your letter 
has been printed — now that’s what I 
call a waste of paper. 

Miss W 


WHAT'S UP DOC? 

Dear Ms Hickman 

I thought of several ways to start this letter 
and couldn’t decide between them, so here 
are some examples. 

Having just taken out a subscription for 
ZZAP, can I have my money back? 

Why, why, did you have to change your 
style to emulate crude Commodore Power? 

Do you really think sexual innuendo is 
necessary to sell a C64 magazine? 

At a friend’s recommendation, we bought 
a C64 for our boys at Christmas which they 
(and we) think is fantastic. Not knowing 
about any games, we set about checking 
out the magazines. Commodore Power 
was almost instantly disposed of — stuff on 
films, etc, poor tape which failed to load 
reliably even when replaced, and full of 
crude language and sexual innuendo. 

Down to ZZAP! and CF. 

Both tapes had some good stuff — CF’s 
First Samurai, for example — but ZZAPI’s 
Paradroid took the top honours. We had no 
real basis on which to judge the reviews 
until we had read the magazines, bought 
some games and decided for ourselves. A 
friend who takes CF reckoned it was the 
best but I took out a subscription to ZZAP 
so we could make up our own minds. 

You’ve just made up our mindsTor us! It 
won’t be ZZAP! — UNLESS you abandon 
the new editorial emphasis of the latest 
issue. We are not going to pay for a 
magazine which now seems to want to 
organise its editorial comment around the 
sexual stereotype of a woman wearing 
black leather and brandishing a whip to 
beat men into submission; a 



tditor on your behalf, Mr I 
he refuses point-blank to < 
go over there and sort the 

^i h ? nd ; axe! But fear not 

SdaS mSm t thathe > 

nad a similar problem with 
company, but after writinn 


sjanaards Service at 
soon forth® pr ° blem a fu " refund 

persuSnS 9 ' Try that aveni 

r anH ff ?u ! ?*’ su 9gests the E< 

tta“b r L i S'^r sn ' ,w ” rkm “'> 


OOH! I 
LIKE IT 

Dear Miss Whiplash 
I think you are very sexy 
(creep creep). I’d just like 
to ask a few questions. 
First though I’d like to 
congratulate you and the 
crew on the new changes 
made to ZZAP! I like ’em a 
lot! Now for my questions, 
serious and not so 
serious: 

1 . Please make the tips 
section longer and, like 
Joe Mason of Notts said in 
ish 82, let’s have more 
adventure tips! 

2. I’ve heard more 
rumours that EA are 
bringing out a Bard’s Tale 
4 soon, can you spread 
more light on it? 

Now for the serious 
questions: 

1 . Are you a free and 
single woman? 

2. Do you like slug, soap, 
salt and toothpaste 
sarnies? I do! 


3. Can I break into Interpol 
on my C64 or Amiga 500? 

4. Who is Wilson the 
Butler? 

5. Will you blow up Edd 
the Duck and his silly 
computer game? 

6. What footer team do 
you support? Me being a 
Yorkshire man I support 
Spurs (honest I do). 

Thanks for listening. 
Paul Ward, Morr 
Grange, Leeds* 

PS. Please print this letter 
as its my fourth to you. 

• I.We can only print 
more tips if you lot send 
them in! Remember, 
there’s a £30 software 
voucher for the best 
tipster each month. And 
well done, Paul; you’ve 
won this month’s £40 
vouoher for Letter Of 
The Month! 

The good news for 
adventurers is that Ian 
‘Stain’ (I wonder why 
he‘s called that?) 
Osborne has 


volunteered for the 
Foreign Legion... oops, 
well maybe not, but 
almost as satisfying, 
he’s volunteered to do a 
ZZAP! adventure 
column with reviews, 
interviews and, yes, 
tips! (Starts next month 
- Ed). 

2. No, sadly it won’t be 
released on C64. 

1 (again). I’m free but 
rarely single! 

2. Errrgghhh, and you 
think I’m sick! 

3. Probably, but hacking 
is now illegal: so 
Interpol isn’t exactly the 
most advisable 
organisation to try 
breaking into! 

4. Ain’t he that cheeky 
chappie off ‘On The 
Buses’? I’ll get you 
Butler...! 

5. Don’t be a pervert! 

6.1 like Spurs too... 
especially when I’m 
wearing them after 
lights-out! 

Miss W 


woman who can apparently transform the 
humorous background on staff members in 
80 and 81 to the crude rubbish in 82’s 
ZZAP! Zoo. Neither we nor our kids want to 
read it. 

What do you gain from including 
comments like ‘I work very hard or I get my 
CENSORED’S ripped off? Do you think a 
review which starts This lightning blast- 
’em-up will hit you like the clap and leave 
you itching for more!’ really enhances the 
magazine’s appeal? Maybe some people 
would disagree with us but I have already 
checked with others who buy CF and/or 
ZZAP! regularly or intermittently and they 
agree that this change of direction isn’t 
necessary or desired. 

Please, please reconsider your position 
on this issue and give us back a magazine 
that we can look forward to receiving rather 
than wonder what crude language we’ll be 
subjected to next. We don’t want to stop 
taking ZZAP!, but more than that we don’t 
want the unnecessary sexual innuendos 
introduced in Issue 82. 

Dr Colin Elliott, Wrexham, Clwyd. 

• Okay, Doc, you may have the right 
prescription there. The new Ed’s 
decided to tone down the old innuendo: 
he gave me a right seeing-to over it, I 
can tell you. 

Miss W 

RE-RE-RE-RE- 

RESET! 

I read and studied your article on ‘Reset 
Rip-Off and, wanting to use pokes, went to 
the nearest Tandy shop and, for £2.18, 
bought a six-pin male DIN plug and 1 
instantaneous switch. 

Having wire and soldering iron I studied 


the instructions and made the unit. But 
when I tried it out nothing happened. Could 
you help? 

Allan Revie, Lanarkshire, 
Scotland* 

• Well for starters, Allan, you could try 
plugging it in! Seriously, though, home- 
made reset switches are notoriously 
temperamental, often failing to work at 
all and occasionally even causing 
serious GBH to your 64’s most intimate 
bits! You’ve obviously scrutinised the 
instructions, so sadly there’s nothing 
else to suggest: At present the new Ed’s 
trying to arrange for a reset cart to be 
given away to new subscribers (he’d be 
able to include ready-typed POKEs on 
the Megatapes if it comes off) but if you 
already receive ZZAP! that way the only 
other thing I can think of is buying one. 
Then again, you are Scottish, so... 

Bash 


That's enough lashing and 
bashing for one month, I 
reckon. So you want to 
get in on the action, eh? 
Well, get out your quills 
and send any queries, 
qualms or quasi-literate 
ramblings to either 
'Whiplash' or 'Bash' at 
ZZAP! 64, Europress 
Impost , Ludlow , 

Shropshire SY8 1JW. Be 
quick and you'll make it 
in time for another sword- 
and-sordid session, next 
ish. 




A 




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controlling the editable features. Arguably the 
most interesting is the sprite editor, which 
allows you to create up to 128 sprites. 1 2 x 21 
pixels large (plenty big enough to satisfy even 
Miss Whiplash’s most wanton needs!). Up to 
three colours can be used, but once chosen 
you are stuck with two of them for all your 
sprites so plan your colours carefully. You can 


software house if it’s that smeggin’ good) 
without having to pay Gremlin a penny in 
Royalties. Ha! 

Several game-creator utilities have 
previously been released for the Commodore, 
but most are of a very limited scope. Change 
the graphics, change the FX. but you’re still 
left with the game the programmer wrote. Not 
so with SEUCK— for the first time a program 
actually allows you to CREATE a game, and 
not just edit someone else's! So how do you 
go about doing so? Read on. .. 


also create a mirror image of a sprite, slide it 
about, (very useful if you go off the edge of 
the box), and even copy and alter it — 
animation has never been so framing easy! 

Having created some spiffing sprites it’s 
time to give them some sort of a setting on 
which to do battle — that’s where the 
background editor comes in. Each screen is 
made up of 254 characters, which are painted 
using exactly the same method as for the 
sprites. This is a fairly laborious task, but it’s 
made easier by copy options. 




— , — 

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Sample Games 


response make Slap & Tickle a real winner.' 

aJraS&ttJW&wi tesSI^^^BsaWm 

Blood bullets 

Unlike its forward-firing predecessor, Blood Bullets is a jFd JfmIJtJF 
multidirectional blaster in the Commando/lkari 'jT A _jy |r'jr 

Warriors mould. Another polished performer, it’s ^jjp !"B fi aH/ mjFji 

amazing just how good the backgrounds and JFjk S-H SSSm ^S * 1 

Unfortunately it’s another vertical scroller. I can’t > 
help feeling the second demo game should utilise 
another aspect of its creator, like push-scrolling or flip- 

screen. Still, it’s great fun to play, and a marvellous example of what the SEUCK can 
do. 

The best thing about these demos is that they can be altered in any way you like, 
using the kit itself — if you get stuck, just load up a demo game and see how the 
professionals do it! Like all SEUCK games, an automatic infy lives cheat is included 
while still in the data base, invaluable when testing it. 








• A little bit of Slap & 
Tickle can be fun: this 
ready-made game is well 
worth playing when you’re 
fed up of SEUCKing. 


to create such fabby games — unlike 
previous offerings where they all looked and 
played the same, SEUCK games are limited 
only by your imagination. Pandering to all 
your needs, it’s difficult to see how it could be 
any better — complicated animation routines 
are catered for, you can define multiple sprite 
baddies, and best of all when you save out 
your completed game it can be loaded and 
played independently of its parent program.. 
At last, a game kit that lets you give copies to 
your friends, and don’t forget to send one for 
the ZZAP! Megatape! We wouldn’t be 
adverse to paying for them either, if they 
manage to cut the mustard of course! 

SEUCK is incredibly simple to use, but is 
not a magic wand — don’t expect to create 
brilliant games within seconds of loading up. 
Even so, with a bit of forward planning and 
intelligent game design, there’s no reason 
why your game shouldn’t be good enough to 
publish. Give it a go — it’s fun! 


You can even create a two-player 
simultaneous option! To make your game 
really stand out from the crowd, change the 
character font — now your control panel and 
in-game messages can look exactly how you 
want them to. And while you’re at it, don’t 
forget to add some appropriate sound effects 
using the couldn’t-be-simpler sonic sub- 
screen! 

Every utility has its drawbacks, and 
SEUCKs is that it can’t handle power — ups. I 
can’t think why this has been left out. They’re 
damned near ubiquitous in shoot-’em- 
upsville, and wouldn’t have been hard to 
accommodate either — just create a routine 
whereby collecting an icon or blasting a 


specific baddie automatically adjusts the 
player limitation menu. If your game gives an 
extra life for scoring a certain number of 
points you can offer a huge score for killing a 
specific alien, effectively creating a 1 UP, but 
you can never increase your sprite’s 
capabilities. Defining icons is a little awkward 
too — you have to create static ‘aliens’ that 
explode on contact, doing no damage 
whatsoever. 


Despite these gripes, Shoot-Em-Up 
Construction Kit is a brilliant program. Never 
before has there been a utility that allows you 


• With 
SEUCK 
even the 
most talent 
less git can 
create 
great 
graphics 
and sizzling 
sound FX. ' 
Well done, 
Ian! 
































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I ZZAP! 64 No. 84 1 May 1992 













































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— A— Another mixed bag of 
^ budget rereleases 
reviewed this month. Some 
excellent, unmissable titles 
and a few well below par. A 
low price tag doesn't always 
mean good value for money. 
We separate the good from 
the bad and the ugly (leave 
me out of this — Ian). 


about the gameplay, and as a 
result it scored 62%. 

Three years on the graphics 
are now only average and the 
ridiculously hard mine-hopping 
section is a pain. Only buy this 
game if you have no more hair 
to pull out. 




NAVY MOVES 

The Hit Squad, £3.99 

gp% h deary me, looks like I’ve been 

lumbered with keeping the world free 
of international terrorism yet again, this time 
in the form of Navy Moves from The Hit 
Squad. 

It seems that a bunch of Middle-Eastern 
extremists (I thought that was the only sort) 
have stolen a submarine and are now bent 
on certain nefarious porpoises (sorry, 
purposes). What these are is never quite 
clear but they must be pretty nefarious 
indeed because you are being set loose on 
them. 




GBH Gold , £3.99 
tasselte , £5.99 disk 




Equipped with a trusjy 
rubber dinghy and a small 
gun, you set off to find the 
sub by jumping over mines 
and avoiding bad guys who 
have much BIGGER guns. 

Should you manage to get through this 
without throwing your joystick out of a 
window or dancing a merry jig on the game, 
you’re doing well! 

If, and I do mean IF, you manage to get 
to the sub, the object is to run around 
shooting female terrorists, officer types and 
collecting extra ammo and codes to enter 
into terminals dotted around the place. 
When entered in the correct order these 
codes will detonate charges placed on 
board, destroying the submarine. End of 
game. 

We first reviewed Navy Moves way back 
in 1989: then the graphics and sound were 
pretty good but there were serious doubts 


M\ s far as tennis sim’s go, there have 
been fast ones, playable ones, 
impossible ones and crappy ones. In fact, 
there have been more terrible tennis sim’s 
than you could shake a bottle of lemon 


murnz 

CHAMPIONSHIP 

WRESTLING 

Kixx , £3.99 

T his attempt at a convincing wrestling 
sim falls flat on its face, in a flying 
suplex pile-driver. In other words, it sucks a 


ft * « 

*«* 


mmasm 

lirnsmm 


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barley water at. But if you only ever buy 
one, International 3D Tennis should be it. 

The wire-frame graphics and use of 
only three colours may look 
disappointingly basic at first but worry ye 
not, for this means loads of variations 
in the gameplay. Speed, versatility, 
depth and an enormous radish, this has 
got it all! 

One or two-player options, four skill 
levels, 1 , 3 or 5 set matches, with the 
option to play on grass, clay, cement or 
even carpet. There’s the ability to 
control the level of crowd noise (phew, 
what a racket!), play a full season or just 
individual tournaments - of which there 
are 72, count ’em!! - to choose from, 
plus a save facility and in case you get 
bored, ten different ways to view the 
court... Oh, and of course an enormous 
radish. 

Although the players look like a pair of 
bent coat hangers and the racquets are 
triangular, the animation is extremely 
good, being both sharp and smooth, 
albeit a little slow. This, however, does in 
no way detract from the gameplay as the 
extra time is needed bearing in mind the 






•* l 


■ ZZAP! 04 No. 84 ■ May 1992 










a ll biggie. 

I The 

I game 
I involves 

mm™ I eight 

MSBm mm HH R moronic 
|i J IPj suitans 

of slam, 
each 

I coming 

v k with a 

S whole 

host of 

pathetic 

wrestling 

moves and a couple of custom moves 
thrown in for good measure. Perhaps the 
most entertaining aspect of the game is 
rowdy spectators who wave bloodthirsty 
banners, eg ‘mangle’ and ‘get a job’. 


around for a truly thrilling 
afternoon. What fun! 

Before the action starts LgyJiy 

(yawn) there’s an option to lIHl 

practise your chosen wrestler’s 
special moves. With loads of 
different types of modes, 
moves, and tantrums it’s all a 
little bewildering to say the 
least. But in the immortal 
words of Ian Osborne, ‘You’ve 
got to waggle it!’ The only 
moves worth any real points |SBB 
are the special move and a 
pindown (sounds a dubious HHH 

technique to me — Ed); all the ESP 
others are worth peanuts, and 
are really a waste of time. 

Much too complicated for any real 
control, uninspiring graphics and mediocre 
sounds ensures that within a very 
jfc short space of time you’ll be wrestling 
■1 with your C64 in an Atomic drop-kick 
out of the nearest window. _ 


with its shortish tail curling as it moves 
around the screen. This comes in useful 
for deflecting bullets — you can even 
wrap yourself up in it for extra protection. 

Of course, the other way of defending 
yourself is by spitting plasma bolts at 
enemies, some of which take several hits 
to destroy. But they’re easily despatched 
once you’ve collected a few icons to arm 
up with superweapons like torpedoes, 
lasers and bouncing bombs. Then it gets 
a bit too easy — especially with four 
continue-plays to complete five 
multiloaded levels. The main hazard is a 
glitch which occasionally kills off your 
dragon for no reason at all. 

On the positive side, there’s always 
plenty of sprites zipping about the screen 
plus some nice giant cheetahs (though 
sadly they don’t leap, as in the coin-op) 
and impressive end-of-level 
superbaddies. The action’s accompanied 
by a pleasant tune (which can be 
swapped for average FX). 


Kixx, £3.99 

on’t worry, this has nothing to do 
if with dodgy Atari computers, 
never mind the ancient Dragon 32! 
Mind you, this obscure coin-op 
conversion doesn’t really breathe 


Choose who you want to be — from the 
flashy KC Colossus to the baddest of the 
bad, Prince Vicious. Take on all eight 
computer-controlled pilchards in a single 
elimination round, just like the Royal 
Rumble! Or invite up to seven friends 


It’s your standard horizontally scrolling 
shoot-’em-up with loads of swarming 
nasties to blast. The main novelty is that 
you don’t control a spaceship, but 
instead, a dragon. Well, it’s meant to be 
a dragon: it actually resembles a snake 


Not a brilliant conversion of a not-too- 
brilliant coin-op, St Dragon was distinctly 
average for a full-price release. Only a 
year later, it’s not a 


■ 




smmi 

AIRBORNE 




Kixx, £3.99 

M arketed as the thinking man’s shoot- 
’em-up, Airborne Ranger has you 
blasting your way through twelve difficult 
and dangerous missions, and you’ll need 
brains as well as brawn if you’re to 
survive! 

You can choose which mission to 
attempt, or if you’re really butch you can 

■ ZZAP! 64 No. 8 4 ■ May 1992 


CORE 

ooo 

P. VICIOUS 


* U SCORE 

ji|§ 

K.C. COLOSSUS 




vast array of shots available and the 
firmness of the radish. 

The title tune is a neat little rendition of 
the Wimbledon tournament intro (or is it 
the Horse Of The Year Show?). As you 
progress through the different skill levels, 
Amateur to Ace, the more control you 
have over your shots... even putting spin 
on the ball. Top spin lobs? No probs! All 
are yours to command: volley, slice, 


smash and radish. 

All in all, pretty damn good stuff (don’t 
be shy, go and buy), the accuracy of play 
and the sheer depth of the game is 
mind-boggling. So, anyone for tennis? 







really worth it?’. With twelve missions laid 
end to end on one side of the tape you 
know you’re sure to be in for a hard time, 
but it’s made far worse than it need be by 
the on-screen prompts — they haven’t 
been changed from the original release! 
When asked to ‘Insert tape 2 side A’, I felt 
like throwing the only tape I had out of 
the window! Also, because the 
instructions for the airdrop are 
below par, you could find mU 

yourself ploughing through it all 
only to be told you died on 
landing! 

When you eventually get to 
play the game proper you’ll find 
a rather groovy strategy shoot- 


’em-up, but by then you’ll be too peed off 
to care. Scoring 73% in Issue 33, I can 
only assume they were reviewing the disk 
version — on tape it’s a disaster! 


attempt all twelve in succession, winning 
medals and promotions en route. Each 
mission presents its own challenge, but 
all begin with a short sub-game where 
you parachute into enemy territory. 
Careful where you land — parachuting is 
a dangerous pastime. 

The first task you face is getting 
through the protection system — it’s 
horrific. Match the badly digitised medal 
ribbon to its badly drawn inlay 
counterpart, and be careful — one 
mistake and it’s re-load city! 

Having beaten the protection, you must 
then contend with the multiload. Load, 
choose your mission, load, play the sub- 
game, load again, then ask yourself ‘is it 






mmmmiwmwftiimtm 


close race human drivers often dare each 
other to leave the pits early — hoping 
they’ve got just enough fuel to get round! 

It’s a lot of fun, and excellently 
presented too with control options, skill 
levels and track records. Graphics are 
excellent with fast 3-D and up to six large 
cars appearing at the same time in each 
view. There’s even a choice of three 
rockin’ tunes or sound FX to accompany 
the hectic race action. 

With compulsive two-player gameplay 
and top-notch programming, Lotus is well 
worth blowing a gasket over! 






And the brilliant two-player mode is 
where this racer really comes into its 
own. There’s nothing quite so satisfying 
as performing a swift Mansell-style 
overtaking manoeuvre on your human 
opponent. Or deliberately slowing down 
so he runs into your rear bumper! This 
slows him down, as does contact with 
any of the computer cars. 

There are 32 tortuous tracks packed 
with additional hazards like huge 
boulders, slippery oil spills and water 
pools to picnic-hamper your progress — 
you can’t actually smash up your car. 
The biggest danger is running out of fuel 
in longer races you need to stop in the 
pit lane. Refuelling takes time, so in a 


GBH Gold, £3*99 cassette, 
£5.99 disk 

i ILor, I remember this one all right, ’coz 
Gremlin’s Ian Richardson came down 
to ZZAP! Towers and gave us all a ride in 
a real Lotus Esprit Turbo! 

The game itself isn’t quite as thrilling as 
bombing round Ludlow at 120mph, but it’s 
a good conversion of the original Amiga 
game with plenty of speed, especially 
considering the split screen which offers 
separate 3-D views to two players. 






Cit % . i"! 

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■ ZZAP! 64 No. 84 ■ May 1992 











★ The sun has got his hat on, hip hip hip hooray. 

Summer is on its way, as are 'Mr Hay Fever', 

'Mr Sunburn' and 'Mrs spend 1 5 hours at Heathrow 
airport 'coz the Spanish air traffic controllers are on strike'. It's 
time to take the vile shirts and Bermuda shorts out of mothballs — 
no wonder people quickly don dark shades when I pass them in the 
street. 

What do I have for you this month?, I hear you cry. Solutions to 
Doomdark's Revenge and Last Ninja 2 from CRASH tipster Nick 
Roberts are on the menu. Along with some more Hudson Hawk 
stuff, tips on American 3-D Pool and anything else I can lay my 
hands on...a certain person upstairs preferably. (I didn't know you 
cared! — Art Ed). 


LAST NINJA 2 

(The Hit Squad) 

Oriental beat-’em-ups are two-a-penny 
these days, but Last Ninja 2 is one of the 
best. 

Level I 

Go behind the curtain and punch the box 
which flashed as you entered. Return to the 
first room and fall down the open trap door, 


AMERICAN 3-D 
POOL 

(Zeppelin Games) 

Daniel Salter from Rotherham has 
sent in these potty tips for Zeppelin’s 
ball-bashing game (I’m talking about 
snooker balls, you fool). 




General lips 

e Don’t go overboard with the power 
meter. Most of the time, just a tap of the 
fire button will be sufficient. 

• Some of the easier computer 
opponents are unable to get out of 
snookers, so go for as many as 
possible. 

• When potting balls, it’s best to place 
the cursor a pixel or so away from the 
target ball (but not too far away ’coz 
you’ll miss it). 

Billiards 

• Try and go for loadsa cannons. You 
can rack up an impressive amount of 
points just by going for cannon shots all 
the time. 

• If the other two balls are close 
together, try and keep them in this 
condition by playing slow cannons. 

• If one ball is directly in front of your 
cue ball, and the other directly behind, 
fear not. Hit the first and screw back 
(fnarr, huff, hyuk) (I told you, no 
lecherous noises! — Ed) for the other. 
Voila, another cannon. 

• Avoid potting your opponent’s cue 


which will put you in a room with a key in it 
— pick this up and leave. On the next 
screen leave by the bottom to find a room 
with a box of shurikens, take them. Go 
through the gap in the wall and you’ll see 
the knife juggler; get past him and into the 
next room. 

Throw a shuriken at the man here and 
pick up the map, then climb the wall bars 
and leave by the left of the screen. Next, 
jump gaps and pick up the pole, then jump 


ball. Once it goes down you’ve only got 
the red ball to play with. (This is your last 
warning — Ed.) 

The trick shots 

Here are all nine trick shots in order: 

1 • Position the cursor between the 
purple and blue balls, then hit the white 
bail with full power. 

3. Position the cursor directly on the 
brown ball, and use about three-quarter 
power to pot the sucker. 

3. Position the cursor on the right-hand 
side of the purple ball and use half 
power. 

4. Position the cursor on the right-hand 
side of the blue ball. Use right-hand spin 
on the cue ball and half power. 

5. Position the cursor on the right side 
of the purple ball and hit the cue ball at 
half power. 

6. Position the cursor directly on the 
purple ball and whack the cue ball at full 
power. 

7. Dead easy this one, you can place 
the cursor on any of the balls and hit 
them as hard or soft as you like. 

8. This is probably the hardest of the 
trick shots. Carefully position the cursor 
at the bottom of the brown ball, use 
topspin and hit the cue ball at full power. 
If this doesn’t work first time, try nudging 
the cursor forwards a bit. It has to be a ~ 
pixel-perfect shot. " 

9. Place the cursor in the middle of the 
top-left corner pocket, then give the 
white ball a good hard whack. (That’s it, 
you’re fired — Ed.) 


back into the last room. 

Walk backwards onto the 
wall bars and you will climb 
back down. Leave and go 
back past the juggler, in the 
next room leave by the right- 
hand exit. 

Go through the gap in the 
wall and be ready to throw a 
shuriken at a man. Pick up 
whilst in the women’s toilets 
(you perv! — Ed), go back to 
the hole in the wall and leave 
Step through the gap in the 
wall, throw a shuriken at the man and pick 
up in the women’s toilet again (no wonder 
the police are after you!). Go out and pick 
up at the hot dog stand. Leave by the top 
exit and you should be at the gate location: 
go to the middle of the gate while holding 
the key, pick up and exit by going through 
gate. 

Jump river by using the boat as a 
stepping stone — this needs practice! — 
and leave. In the next room there are some 
bees, avoid these and go up the winding 
path. Get to the middle of the path then run 
and jump onto the island. Go to the bushes 
and poke the boat with your stick, it should 
move away. Then get onto the bottom edge 
of the island, run and jump back onto the 
path. Now cross the river by using the boat 
and leave the park to access the second 
level. 

Level 2 

Leave by bottom exit and cross road when 
lights aren’t flashing. Cross the road again 
in the next screen and run along the street 
for two screens. Here pick up the 
hamburger and go into next location to pick 
up the bottle. 

Cross road and follow pavement around 
until you come to a dead end, you will see 
an open door, pick up while you are in this. 

Now retrace your steps to the ‘eats’ shop 
and cross the road here, follow the 
pavement around into next screen, go 
around corner to leave by the bottom 


JffjyiS handy Doomdark’s 
Here are some Candy, 

R 6 SH P andTGM tipster. 
ex-CRASH an around the 

• Markin can be touna arc ’ 

at SX'SS.* present 

surrounded by th cy Fi|drak 
only way m is v^the P^r lcemark . 

ssssj'isss*" 

the 'east resale, ters _ 


happening. 


■ ZZAP! 64 No. 84 ■ May 1 992 



exit. Pick up a hot dog and keep on running 
in the same direction, you should enter a 
screen with a manhole cover in it. While 
you are holding the object from the open 
door, pick up when on the manhole cover 
and fall down the hole to access Level 3. 

Level 3 

In the first room, ignore door and leave by 
top exit. Go through door into next screen 
and stay close to the wall, leave by door. In 
this room pick up key and leave by door. 

Now stay on paving stones nearest door, run 
and jump the gap into next room. Be careful 
in this room as the hole you have to jump 
looks like a step upwards. Jump the hole in 
the next screen and fight the man, follow the 
pathway around the outside into the next 
room. In this one you’ll see a grate; use key 
on this and walk backwards down hole. 

Walk into the next location and leave by the 
farthest exit, walk through next screen and into 
the screen after it, leave by middle door. Don’t 
use the doors here, follow the path around the 
side, when you reach the next set of doors 
use door nearest ladder. Run through next 
screen into one with an alligator. To get past it 
go to its right-hand side and when it comes 
out, dash behind, entering the fourth level. 

Level 4 

Go through boxes at the top of screen and 
climb ladder on the next, returning to the first 
to pick up credit card. Follow the overhang 
part around until you see a gap, enter this and 
pick up chicken leg off plate. Retrace your 
steps to ladder and go down this 
backwards. Leave by top of 


screen and go around corner in the next: this 
takes you to a screen with carts in. To get past 
these go right to the boxes and just run across 
the tracks. 

In the next location go around corner into a 
place where you’ll have to jump to electric 
wires. Walk into the next screen, go around 
corner and you should be in a room with pillars 
in it. Jump from one pillar to another until 
you’re on the one opposite the man, move 
closer to him until he bursts into action, fight 
him. 

Once you’ve killed him, jump onto the rest 
of the pillars and into the next screen. Go 
around the box here and into the next location 
which should be inside a building. Leave by the 
right-hand side of the screen and you should 
see a panther in the corner. Hold chicken leg 
and go to the panther; when he raises his head, 
press ‘pick up’ and he’ll start to chew. 

He’ll then get up and lunge at you — move 
away. The panther should have now moved 
forward so you can walk behind it into the next 
room. Kill the woman here and hold the credit 
card, go to control panel on the wall and pick 
up. The lift should come down, get into it. 

Ready for Level 5?. . . 

Level 5 

Leave the first room and enter door in the next. 

In this room, pick up at the computer terminal 
facing forward and you should be given a 
number. Leave and follow the corridor around 
until you come to a room with two doors. Enter 
first door and pick up the shuriken off the table, 
leave and enter the second. While holding the 
number, pick up at the computer terminal; a 
door will open. Enter this and you will see a 



(Imageworks) 

I know this game is a birrova oldie, 
but if you still haven’t beaten it yet, 
here are some tips from a guy called 
Brian Reid. Thanx dude. 

You’ll need time to practise the goal- 
scoring technique described, and match 
practice is the best way to do it. Begin by 
training your goalie (only) to maximum in 
all attributes except aggression. 

Now it’s time to practise the main 
technique, if you can master it. At the 
face-off you should move your striker 
straight forward. As he reaches the ball, 
press the fire button and quickly move 
him diagonally down (either way) to 
escape his opposite number. 

If your timing is good you’ll be in 
charge of the ball; the better your centre 
forward is, the better your chances of 
winning possession. 


ladder in the next room; climb it and go 
through the door at the top. 

Go through door in the next room and you 
should see a giant fan. This is tricky; you 
have to position yourself right up close to 
the fan so that you’re not being blown 
away. Then move to the far end of the fan 
shaft and throw a shuriken; the fan will 




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■ ZZAPi 64 No. 84 ■ May 1992 





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Next, move diagonally almost to the 
wall, then change to the opposite diagonal 
direction which should bring you past the 
defence and near the goal. Always shoot 
at an angle: this increases the chances of 
the ball entering the goalmouth. 

As soon as possible, buy the best 
centre-forward available. This will be 
Norman, but if he’s already been snapped 
up, Quiss is a good second choice. From 
now on don’t spend any cash — you’ll 
need every credit you can lay hands on in 
the First Division. 

General tips 

When goalkeeping don’t move around too 
much, usually the ball will come to you. 
When defending wait between the attacker 
and the goal: he’ll generally throw the ball 
straight across which is easy to intercept. 
Don’t worry about the score multiplier as it 


stop. Move to the grate and pick up, the 
grate will pull away. You’ll be on a ledge: 
run and jump off the left-hand side of the 
screen onto another ledge, fight the man 
and then go around the corner into the 
next screen. 

Fight the man here and climb the ladder, 
avoid the man in the next room and leave by 


distracts you from scoring goals. And the 
other team are often better at changing it 
to their advantage. 

First Division 

Eventually you’ll reach the First Division, 
but it stands to reason that beating teams 
like Fatal Justice ain’t easy. With all your 
hard earned credits buy Jams, the best 
centre-forward, when he shows up for 
transfer. But he doesn’t come cheap as 
he costs over 1 ,800 credits. When you 
have Jams, relegate your old centre- 
forward to one of the wings, and buy the 
best team you can afford. 

Eventually most of your team will be 
star players, but you have to beat the 
best teams in the First Division. 

However, when up against the crappier 
teams, ie Renegades and Steel Fury, try 
not only to win but win by massive 
amounts. The extra points awarded for 
goal difference should be the key to 
being told... “YO, YOU DID IT! YOU 
TOOK BRUTAL DELUXE TO THE TOP 
OF THE FIRST DIVISION. 
OUTRAGEOUS MAN, OUTRAGEOUS.” 


the top of the screen. You’ll now see a 
helicopter; go to very top corner of the 
building and move about a centimetre to the 
right (some good if your monitor’s a different 
size to mine!), face the helicopter and pick 
up. You should now take off with the 
helicopter and access the sixth and final 
level. 


‘Would you like to swing on a star, carry moonbeams home In a 
jar’? Many people panned the Hudson Hawk movie, but I liked It. 
r, okay so I liked Andie MacDowell rather than the film. Thanks to 
David Pitchforth from Liverpool for the full set of maps. I’ve only the 
space for this part of level two but more next issue! It’s a promise. I 
know, I’ve said that before but this is gospel, the truth and even honest. 
You can’t say fairer than that can you? (Yes, I can, fairer than that’ — 
Fatso King the sausage fan!) 


E 




1 















3§j 

WM'. m&MmMtrn 




_ 


X 



EW 


— 





Level 6 

Drop off the helicopter onto the nearest 
pillar, then jump to the pillar which is on the 
slanting bit of roof. Walk left onto the 
walkway and walk into the next screen. 

Fight the man here and walk backwards into 
the skylight; you’ll fall into the mansion. Do 
not use door in first room but walk into 
second and use door there. Pick up the 
object from the wall and return to the first 
room and use door now. 

In this room you’ll see a hole in the wall 
(this is a dumb waiter), enter the hole when 
you’re holding the object from the other wall 
and you’ll fall down into the kitchen. Doing it 
this way prevents you from setting off the 
alarm, which you would do if you went 
down the stairs. One last tip is that if you do 
set the alarm off, go to room next to kitchen 
and pick up at the control panel in the 
bookcase; this turns the alarm off. 

In the hallway at the bottom of the steps 
look carefully behind the plant, go through 
the door there and get through the barriers 
into the steam room. Open the second door 
last and the steam will move so you can get 
past. Walk through next room and into the 
room with a giant star on the floor. Pick up 
at the picture to reveal a wall safe. Pick up 
and you’ll have to enter a code. This is the 
code from the terminal in Level 5: the orb 
will now be revealed. 

And that’s it! You’re going to have to 
work out how to beat Kunitoki 
yourselves. 



START 

X EXIT 

[ ENEMY 


EW 




ENEMY WITH 
WEAPON 

MOVEABLE 

CRATE 


IMMOVABLE 

CRATE 




COIN 


LIFT 


STAIRS 




U 


■ ZZAP! 64 Ho.84 U May 1992 





Level I — The Doskland 
Warehouse 

On the first level you’re given a fairly easy 
ride with all objects in each screen 
highlighted by a flashing cross on their 
position. As soon as you start, select the 
knife and kill the guard on the first screen. 
Then go to the flashing cross and pick up 
the wire cutters, then kick in the nearest 
door and enter the room full of guns. Again 
kill the guard with the knife, then go to the 
flashing cross and grab the grenades (you 
can collect three in all). 

Now go to the next cross that flashed 
and grab the Kalashnikov, and finally head 
to the third flashing point and get the 
ammo (ya can’t use the gun without it). 
Leave the room and kill the fella with your 
newly acquired weapon, then go to the 
next screen and kill the gun-toting thug. Kill 
the next terrorist, then switch to bare 
hands and climb up the ladder. Kick in the 
door (change to gun before entering) and 
turn the terrorist inside the room into a 
lead-riddled pincushion. Switch back to 
fists to grab the red video tape, the map 
and the floppy disk. 

Go through the next door with gun in 
hand and waste the resident terrorist, then 
pick up the blue video tape (no comment). 


©IAL-A-TIP 

t 


CHEATS GALORE 
0891 101 234 
MEGATIP GAMESLINE 
0891 445 987 
AMIGA GAMETIPS 
0891 445 786 
AMIGA HOTLINE 
089 1 445 985 

SHADOW OF THE BEAST I AND 11/ 

BARBARIAN II 
INTERACTIVE SOLUTION 
089 1 442 022 
COMPUTER FUNLINE 
089 1 445 799 
FIRST SAMURI HELP LINE 
089 1 445 926 

For details of our other helplines 

Dial 0891 445904 


ALL LINES UPDATED WEEKLY 
PROPRIETOR:- Jacqueline Wright, P.O.Box 54, 
Southwest, Manchester Ml 5 4LS 
Calls cost 36p per min at 'cheap rate' and 
48p per min at other times 


Now grab the 
computer code book 
and activate it with 
your camera, go to 
the computer and the 
computer code will 
appear. Now activate 
the floppy disk on the 
computer and enter 
the code to receive 



(Kixx) 

As this most unheinous game is being 
rereleased, it’s time to dust off the old 
Vendetta tips that appeared in Issue 64. 

Vengeful Vendetta tips 

The best weapons are, of course, the guns, 
but keep a sharp eye on ammo levels. 
There’s plenty of extra ammo about but it 
can be used up very quickly if you get 
into a fire fight. Avoid using grenades — 
they take too long to achieve results and 
lack a heavy destruction capability. 

Ignore the timer as the map and tips 
should get you through each level with 
plenty of time left. 

Vendetta cheat 

To skip any level you can’t complete (ie 
levels one and three — the rest are easy) 
just press your hand (best to use both 
hands) over the middle section of the 
keyboard, including the space-bar. Keep 
trying until the screen goes black: when 
this happens the next level loads in with 
all the items from that load collected. This 
works right through to the end-game 
sequence. Brilliant! If you’re having 
problems with a level and are about to 
die, or have just died, then press 
RESTORE to try the level again. 


the F-40 weapons-arming card. 

Go to the next room and kill the 
occupant, now pick up the Uzi (I’ll be 
back). Leg it to the next room and kill the 
terrorist, get the Uzi ammo and the car 
keys. Go to the VCR and enter each video 
tape in turn (the false tape will show the 
System 3 logo, the real ’un will show the 
kidnapping and thus act as evidence for 
the rozzers). Enter the next room and kill 
the mad mullah, then pick up the necklace 
by the mattress. Now return the way you 
came, killing all in your path (and topping 
up ammo as needed). 

Once outside the warehouse, climb 
down the ladder (swapping to gun as you 
go), kill the terrorist and enter the final 
screen where the F-40 awaits. As soon as 
you enter this screen, head as fast as you 
can for the final guardian and splatter him 
(not an easy task). Rest for a short while to 
regain lost energy and pick up the body 
armour. To finish the level, go up to the F- 
40 and stand just behind the door, now turn 
to face the car and press fire. If you’ve 
followed the instructions the car door will 
spring open and you’ll be roaring off to the 
first driving section. 

Level 3 — The Army 
Barracks 

Here you don’t get the flashing crosses to 
locate objects. Follow the instructions and 
the map to find them. Straight away choose 
either the AK-47 or Uzi and blast the 
terrorist hanging around at the top of the 
screen. Change to fist and kick in the door. 
Kill the terrorist inside in the usual brutal 
and bloody manner and go to the desk with 
the computer on it and get the ransom note. 

Go to the table with the chair by it and 
get the handbag, then go to the filing 
cabinet and get the map. Draw your gun 
and leave the room (and kill another 
terrorist). Enter the next screen and run 
straight for the occupant and shoot him 
before he returns the compliment (the body 
armour comes in in real handy here). Rest 


(Tronix) 

Thanks go to Barry Byrne (any 
relation to John Byrne, the Marvel 
artist?) from Co Limerick for these 
Shinobi tips. 

General tips 

O Use your Ninja magic on every level 
(save it for the boss); it’s replenished at 
the start of every new level. 

• Watch out for the skeletons; these 
bags of bones are very tricky to 
destroy. 

• Jumping Ninjas (the ones who flash 
before leaping) and sword-wielding 
Samurais are best dealt with by kicking 
them. 

How to kill the bosses 

1 . Giant Fireball Thrower 

Be careful — this guy can be either a 
pain in the bum or a pushover 
depending on your technique (raised 
eyebrows ahoy). Bang the old space 
bar (look, I’m just typing it in as it 
appears on the paper) to weaken him. 
You should aim for his helmet: when 



■ ZZAP! 64 Mo.84 ■ May 1992 








to recover energy immediately after the 
shootout, but ignore the door on this screen 
as there is nothing behind it. 

On the next screen there’s a terrorist in a 
sandbagged trench. To get rid of him stand 
next to the wall so that you have one foot 
out of the shadow, then lob a grenade into 
the trench. This should kill the bleeder, but 
if all else fails charge in with all guns 
blazing. Have a break to recover energy 
and pick up some ammo if necessary from 


WART'S SUPER OFF- 
ROAD RACER 

Great to see games like Ivan Iron Man ’ Stewart's Super 
Off-Road Racer out on budget, isn’t it? We’re so 
pleased here at ZZAP! Towers, we’ve decided to print 
some tips to go with it. Over to you, Andrew Pit Stop’ 
Simpson... 

• If you’re winning the race by miles (you wish!), wait a 
while on the finish line before crossing. You might get a 
crappy lap time, but it’ll fool the computer into thinking 
you’re worse than you actually are. This will slow down the 
rate of improvement of the computer vehicles. 

• In the pit shop, start with SHOCKS and TYRES, 
upgrading till half to three-quarters full. After that, save up 
until you can afford lots of extra speeds and nitros. 

• Use the nitros to get ahead of the pack. Only do it on a 
long straight when there’s nothing in front of you. 

• If you get jammed with another car, use a nitro. You’ll 
probably go flying backwards, but at least you’ll be free. 

• On the second race, at the top of the circuit, position your 
car in the middle of the two barriers and hit the gas (not 
nitro). Don’t turn, as you’ll always hit the barriers and they 
turn you round. 

G On the first figure of eight, if you have any nitros left give 
it a blast to get you over the water, but beware of the 
barriers on the other side. 

• On the track with a rather high corner, always jump off 
that corner using a nitro. Whichever way you’re going, this is 
useful for overtaking people as you jump. Sometimes when 
you land on other cars they slow down or fly back. 

• Short cuts are invariably a waste of time as they’re too 
narrow to allow for a margin of error. Unless you’re lined up 
dead accurately it’s best to go round the long way. 


behind the white barrel, then head for the 
next screen. Kill the git by the tank (go up 
the ladder to get ammo if needed), go past 
the tank and up through the boxes to the 
next screen. 

Kill the terrorist and collect the extra body 
armour from near the boxes. Go through 
the door to to pick up extra ammo, and then 
head up the path to the next screen. Waste 
the dude there and enter the bunker: by the 
mattress are the shoes belonging to the 

kidnapped girl so pick 
’em up as evidence. Now 
leave the bunker and 
bump off the terrorist and 
head off down the path 
past the wire fence. You’ll 
now reappear by the F- 
40, so kill the guy there 
and stand next to the car 
(behind the fence). By 
pressing the fire button 
you’ll leap into the Ferrari 
and enter the second 
driving section. 


Level 5 — The 
Airport 

You’ll be pleased to know 
that the flashing crosses 
have reappeared for this 
level, so follow these and 
you’ll be okay. Even 
though you’re nearing the 
end, things do get a little 
easier. But time is rapidly 
running out and there’s a 
nasty surprise at the end 
of this level. Select a gun 
and blow away the 
terrorist, now kick down 
the door and reselect the 
gun (guess what you 
have to do with it). Go to 
the filing cabinet behind 
the door and pick up the 
disguise (all the guards 
will now ignore you). Pick 


you’ve hit him enough he’ll flash white 
and pause before throwing another 
fireball. The best tactic is to go just in 
front of his arm and, once the fireball 
has passed you, jump up and go in for 
the kill. 

2 • Helicopter 

This guy is piddle easy to kill, its 
vulnerable part is the glass bit below 
the cockpit. Dispose of the Samurais as 
they jump out and jump over the 
bullets. Use the Ninja magic early on, 
unless you want to miss the very pretty 
death sequence. 

3. Idols and face 
Don’t panic ’coz there are 20 of the 
little swines and only one of you. It is 
vitally important to use the magic 
straightaway, mainly ’coz there’s a 
scrolling line that creeps up behind and 
kills you. All 20 idols are despatched by 
standing against the nearest one and 
whacking the fire button continuously. 
When all the idols are dead, walk right 
until you meet up with the face. 

DON’T walk off the side of the screen 
’coz this sometimes activates a bug: 


when you walk back on screen the 
face’s bullets disappear. He fires two 
types of bullet — the first rolls along the 
ground, while the second bounces in 
the air. Dodge them by jumping over the 
first and ducking under the second. The 
pattern of rollers and bouncers is 
constant, so follow these tips to kill the 
face. 

4. Mad Ninja 

This guy is a tough SOB and perfect 
timing is needed to whup his ass (boy). 
His weak spot is (surprise, sur-bleedin’- 
prise) his noddle box, so as he charges 
toward you, jump up and shoot at his 
head. Practice is needed, but you soon 
get the hang of it (as they say). 

5* Madder Ninja 

Yep, this is the biggie, Mr Numero Uno 
big cheese himself. The best way to 
deal with this very imposing dude is to 
kick him where it hurts. Just don’t let 
him jump on you, otherwise they’ll be 
scraping you off the pavement with a 
putty knife. When ol’ fatty’s dead just sit 
back and watch the most triumphant 
outro sequence. 


up the body armour if needed, now go back 
out of the room and run through the black 
door into the hangar. 

Go through the first room (killing the 
terrorist in the process), then do the same 
in the next room (there’s ammo behind the 
boxes if needed). Then through the third 
room, you’ll come to a yard with one man 
and a windsock in the corner. The next 
screen is the aircraft where the daughter is 
being held hostage. Blast the guard and 
go up the ladder, shoot straight away once 
inside the plane ’coz the disguise will soon 
be wearing off. Go through the plane 
shooting the guards and you should 
eventually come to the cockpit. Blast the 
final terrorist and pick up the map in the 
corner, now activate the wire cutters and 
pick up the bomb next to the girl. Clip the 
wires in the following order — Middle 
(red), Left (yellow) and then Right (blue). 
You’ve now rescued the girl: stand up and 
you’ll automatically go to the final driving 
scene. 

Level 7 — Central Park 

The final level and strangely things are 
getting very easy indeed with all of five 
screens between you and the end. Select 
a gun and waste the guy on the pavement. 
Now go through the gates and follow the 
screens right to the end, wasting EVERY 
terrorist you meet. When all are dead return 
to the statue where you’ll see your brother, 
the Professor. Crouch down next to his 
head and pick him up: the Prof will now 
stand up and give you a briefcase. Well 
done, you’ve completed the game. 


★ Th-th-that's all for this 
month folks, I'd like to 
take this opportunity to 
officially welcome the new 
ZZAP! editor Steve # Milky, 
Milky' Shields into the fold (he 
doesn't know what he's let 
himself in for). Lucy has moved 
into a small office of her own; 
we padded the walls with old 
polystyrene egg cartons and 
she seems quite happy in 
there. That's probably because 
of the amazing acoustics: she 
can shout at anyone in the 
main part of the office and still 
break a few panes of glass. My 
thanks go once again to Nick 
Roberts for the Doomdark's 
Revenge and Last Ninja 2 
solutions — if they don't work, 
blame him (as always!). 

The tips from you, my beloved 
readers, are still only trickling 
in. With the loss of Wax P's 
contributions, bringing you this 
months tips section was a 
tough task. But in true fearless 
journalistic style, I managed to 
pull the proverbial rabbit out 
of the hat. But as from next 
month I'll be including some 
screenshot maps and various 
other goodies from yours truly 
and the ZZAP! team. I'll teach 
you to fail me, you cruel 
swines. So until She-Hulk lands 
a job as the Jolly Green Giant, 
make mine Marvel. 


■ ZZAP! 64 No. 84 ■ May 1992 



MAIL ORDER 






1 The ultimate feature packed utility cartridge ever conceived 
or the CBM 64/ 1 28 systems. Press the cartridge "freeze 
outton" and unleash the powerfu Graphics, Backup and 
monitor utilities. Fastoad a 200 b ock program in under 6 
seconds. How have you survived without this?" 

PRICE: £34.95 REF. NO. 63 1 8 


RE-INK SPRAY 

You can help put an end to enviroment waste and save money at the same time 
thanks to RE-INK, a revolutionary new spray which brings new life to exhausted 
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COST £12.95 CODE 6301 


LIGHT PEN 

The Trojan C64/ 1 28 
lightpen and Penmaster 
art program allows all 
users of all ages to create 
colourful drawings and 
designs directly on to 
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a basic program to allow 
users to write their own 
pen compatible software. 

Code 6327 
£26.95 






Trojan Phazer 
gun opens a 
whole new phase 
of computer 
entertainment. 
This advanced 
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presents a 
challenge of 
skill and accuracy 
for C64 users 
of all ages. 

Price: £22.95 
Ref no: 6203 

Also includes six games 

Operation Wolf Ghost Town 

Gunslinger, Baby Blues 

Cosmic Storm Goose Busters 




STAR- 
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This new 
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results in 

game play. It is comfortable, easy to 
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Cursor Joystick is the closest thing to 
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Code 6326 £17.95 




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Skateboarding 



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ROLLING RULER 

"It's Amazing It's Radical It's the Rolling 
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r J 


★ Hi, folks, Cliff Pilchard here 
with a born-again 
subscription offer to keep 
you in the ZZAP! faith. 

Yep folks, subscribe to ZZAP! and 
not only do you get 12 issues of the 
most fab, fun-packed C64 mag ever 
conceived (immaculately of 
course!), but you also get, 
ABSOLUTELY FREE!: 

A brill Maxim 
personal stereo!* 

(‘Free gift offer applies to UK 
only) 

Yes, now you can listen to your 
favourite Des O’Connor tracks in 
private without any embarrassment 
whatsoever. Take Des with you 
wherever you go. Here’s just a few 


suggestions: 

• On the bus 
(with Elvis- 
lookalike 
driver called 
Elvis) 

• To the 

supermarket (where 
the real Elvis stacks shelves) 

In the school playground (instead of 
unhygienic snogging with the school 



V-/ 



• On a summer holiday with Hank 
Marvin and Una Stubbs 

• For an audience with the Pope (or 
alternatively, Dame Edna) 

• Your Auntie Nora’s house with the 
smelly Jack Russell that bites your leg 

• Mr Potts’s electrical and hardware 
shop (a length of fuse wire please!) 

I wanna 
enrol with “ 


This offer is not valid 
after May 30th 1 992 


• Send me my free walkperson (or else) □ 6107 

New Sub 

• / live in the United Kingdom (£24 with free stereo) □ 6001 

• I live in Europe or Eire (£30, no free stereo) □ 6003 

• I live outside Europe (£44, no free stereo, posted airmail) □ 6005 


Renewal 

□ 6002 

□ 6004 

□ 6006 


• Up the Stick 
(the trendiest Ludlow nightspot... 
well, the only Ludlow nightspot 
really!) 

• Downtown with Petula Clark 
Anywhere except a recording studio! 
(This also applies to Fused!) 

• To the TV studio for ‘Take Your 
Pick! 


Iff? 


• Yep, you’ll be well and truly wired 
for sound with this little fellow. Impress 
your friends with its tasteful blue 
colour scheme and unbelievable 
sound quality! And when your 
batteries go flat, there’s even a power 
socket to plug it into the mains (via a 
suitable adaptor, not supplied). 

And you don’t even have to sell your 
soul to the ‘Devil Woman’ (ie Lucy). 
The all-inclusive cost is a miserly 


• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER □ CHEQUE 

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• (UK only) 

Yep, it sure sounds good to me, just 
like ‘Mistletoe And Whine’. 
Congratulations, you’ve just made a 
very good decision! Unlike Carrie — 
she doesn’t live here any more. 


■ ZZAP! 64 No.84 ■ May 1992 








■ — — - 


J 



S igh — who could forget Monty 
Mole? The original C64 hero ar 
star of five corking collect-’em- 
ups, or Monty has in his time spawne 
countless clones, Jack the Nipper 
being one of the best. While their plac 
in history cannot be doubted, can the; 
hold their own in this day and age? 


99 y y ^ sa 
Now we ve got that sorted out 
have a look at the game. Monty 
Run has our burrowing buddy es 
from the nick, where he was I 
unceremoniously deposited at tf 
his first adventure, waited Mor 


• Following his mischievous misdeeds in 
his last adventure, Britain’s most terrible 
toddler is put on a plane and deported to 
| Australia. Life in the land that produced 
"sighbours and Rolf Harris is too dreadful 
contemplate, so he steals a parachute 
id bails out over the African jungle — so 
igins Jack's second epic, Coconut 

Jack’s nappy can hold two objects 
either of which is brown and squidgy): a 


• Right, let’s get one thing clear - 
‘free badge and poster offer’ on tf 
loader finished YEARS ago, we’vi 


jMMi, 


just spent a long spell in 
. the clink yourself, 
you’ll know exactly 
what to expect from a 
Monty game. 
Colourful, exciting 
platform action with 


f VSstfSi 






Scoring 90% way back 
in Issue 6, it doesn’t 
look as innovative in 


this day and age, but 
then it doesn’t cost 
the best part of eight 
quid either! A classic 
from the heyday of 8- 
bit computing that 
hasn’t really dated 

tS 9CPA 


Unless your name's Y H 
Onassis or Getty, / J 
it's impossible to collect kV' 
every single C64 game 
that's released. You're bound 
to miss quite a few great 
games due to fiscal restraints 
(ie paltry pocket money). The 
good news is that compilations 
are getting better all the time 
with more and newer games, 
or even four games for under 
four quid! 


A ghost with a 9mm 
Uzi? Looks like 
it’s time to hide 
behind the sofa! 


large strike force into the enemy eld 
territory — one man will (they reckon) stand 
a better chance. So with a gun and five 
grenades in hand, the player has to save 


Who m«r©s 
Wins 11 

• Released at the time 
when Commando-type 
games were all the rage, 
Who Dares Wins II drops 
the player right in the 
proverbial excrement. The 
powers that be have 
decided against sending a 


005-00 






















o 



Fallen Angel 

• No, this game isn’t anything to do with 
the crusty old TV show Highway To 
Heaven, but is yer common or garden 
beat-’em-up. 

You play a vigilante out for revenge on 
the drug pushers who caused your 
brother’s death. Known only as the Fallen 
Angel, our hero has discovered that the 
international drugs ring is using the subway 
systems of major cities as distribution 
points. So with your martial-arts skills you 
set about avenging your brother’s demise. 

The game starts on the London 
Underground, although the thugs waiting 
on the platform ain’t there to welcome you. If 
you get through that, you board a train and 
carry on the fight for survival. Until you reach 
the ring leader, and with his death you move 
to the next station. 

Beat-’em-up games have been around for 
donkey’s years. Frankly I’m teed off with this 
game type, and Fallen Angel isn’t a very 
good example. It’s programmed well 
enough, but the content is 
soooo boring. 

w, « «■ •»- w ® ' «, « 

V7? 1 W S? W 'W< WWW 55 WWHa'W WW'fiP, 




yf ^ back in issue eight, 
Jw it earned a natty 

issues later it’s 

the years too well . 
The sprites are small and blocky, but very 

colourful. Blast-’em-up freaks will no doubt 
have a field day, ’coz it’s still ^—^7 


spaceship Nostromo, and killed all but 
one member of the crew. Warrant Officer 
Ellen Ripley survived, and now 57 years 
after the awful event she’s back on LV- 
426. 

But the planet is now known as Acheron 
and the colony that settled there hasn’t 
been heard from. So a squad of hard-ass 
colonial Marines are sent in, with Ripley as 
‘technical adviser’. And up against them are 
THE Aliens, merciless killers who’ll tear the 
crap out of anything. 

Even though this game is graphically very 
good (especially the briefing screens), it’s 
too darn tough. I defy anyone to complete 
the dropship scene in their first few goes. 
Frustration is a swift and deadly opponent. 

A pity ’coz this game could 
have been a winner. 


• In space no one can hear you play your 
Des O’ Connor records (thank gawd). But 
out in space (he waves finger vaguely 
skywards) also lives a band of acid- 
blooded, human-hating, chest-bursting 
aliens. 

In the movie Alien one such nightmare 
creature ripped the doggy doos out of the 






roMtf; 


• And finally we have Frightmare, a jolly little 
jaunt into the land of dreams (don’t you mean 
nightmares? — Ed). Okay, nightmares then. I 
can’t tell the difference these days. You enter 
the mind of a tormented soul who must 
escape back to the real world before 8.12 am. 




ROCKV 


CAVERN 


HIGH 

4 O 


5COCE 

4 n u r u 


This is achieved by exploration; six minutes 
are added to the clock with each new 
location. But there’s a secondary objective: as 
you kill evil creatures and pick up and use 
objects your dream state increases. 

Even though the graphics are good, Fright- 
mare is a birrova turkey. Its simple collecting 
theme and frustrating gameplay let it down 
very badly. No wonder it only 
got 33% when first reviewed. 


Recommendation 

Nothing brilliant on offer here, but reasonable 
value for the four-quid price tag. 




*'+**■■*■' 

W- ** -4* ft# «*•**-* 


Sw. $ 


weapon for blowing away the 
various jungle creatures that 
seem to take exception to your 
uninvited presence (no 
Tarzan-like kinship here), and 
a ‘naughty’ object with which 
you carry out your various 
atrocities. 

Although the game is now 
three years old, its’ polished 
production means the game’s 
dated very little. It runs quickly, 
collision detection is spot-on, 
and a well-planned layout 
makes it a must ; ''|j|gtol/ 
for mappers. U OV/0 


layout is superb — ■ you have to keep 
playing to get just one screen further 
than last time. I especially liked the way 
score-ups and money icons are picked 
up automatically on contact. On the 
minus side some of the problems are a 
little obscure, and maybe the difficulty 
level is set just a tad too imo/ 
high. 


• After his altercations with the miners 
and the prison authorities, Monty feels he 
needs a holiday. Never one to do things 
by halves, he decides to buy a Greek 
mam island. But first he needs the money! 

Auf Wiedersehen Monty is a 
vertically scrolling shoot-’em-up 
with... oh all right, it’s another 
platforms-and-ladders collect-’em- 
up with a few puzzles thrown in for 
good measure. Monty must explore 
the underground caverns, collecting 
money and objects as he goes, 
while looking out for the weird and 
indescribable baddies that stand in 
his way. We’re not told where these 
caverns are, which is a pity — if I 
knew where I could find bundles of 
loot lying around in heaps I’d tell 
jjjjm Steve what I REALLY think of him 
and high-tail it over there! 

As with all Monty games the 


Multimixx 5 is more than just a games 
compilation, it’s a slice of C64 history. With 
too many software houses serving up 
clones of copies with a new film/TV/celebrity 
licence tagged on for good measure, it’s 
great to remember what real home 
computer releases should be like. If you 
haven’t got any of these games already, 
Multimixx 5 is an essential purchase. 


I - — » r 

* 1 


1 ~r — 


J 

nntuMMttinit 

' » ’ 













W cars leave you eating their exhaust 
If fumes, and you’ve precious little 
f M chance of catching up again! 

1 M It wouldn’t be so bad if this was the 
m game’s only fault — but it isn’t, by a 
W long chalk! The graphics are shoddy, 
f the control dodgy, and the on-track 
r arrows are as confusing as hell. To cap 
it all, if you drive into a computer car, you 
bounce back. If they drive into you, they 
just go straight through as if you weren’t 
there! This game is just the 
pits, ’nuff said? C 


T hey say variety is the spice of life 
or at least an excuse for throwing 
four unconnected games onto a 
budget compilation! 


after a while, but you can always turn them 
off! 

Kenny Dalglish Soccer Manager is 
everything you could wish for in a 
management sim. If you’re like me and 
hate the genre, you could do a lot worse 
than give it a go — if this one 
doesn’t grab you, nothing 


Kenny Dalglish 

Football 


onager 

• This one achieved the impossible and 
actually made me WANT to play on! 

Controlled using a crystal-clear icon 
system, Kenny Dalglish boasts one of the 
fastest running speeds I’ve ever seen. 
The static graphics are ace, and the 
animated goal-mouth action is a real treat 
for the eyes (Not to my eyes, matey - Ed). 
Okay, so the routines get a little repetitive 


Rally Simulator 

• Ever entered your battered old Skoda in 
a Formula One Grand Prix? Rally 
Simulator is an excellent simulation of what 
would happen if you did! As soon as the 
light turns to green the computer-controlled 


Mountain Bike 
Rater 

• Hmmm, not bad... nothing outstanding, 
but by no means a disaster. 

It takes a while to work out what you’re meant 
to be doing, (the instructions are no use at 
all), but polished graphics and animation, 
accurate control, and a well-thought-out skills 
curve make it very playable' it might get a bit 
repetitive after an hour or so, WP . yTW 

but it’s fun while it lasts. L 9 




• «r i « c*c*cji 


• BattleTech is a complex game 
that’s impossible to describe in a couple of 
paragraphs. It’s pretty good if you’re an 
RPG buff, though the main bugbear is the 
multiload. Every single event is preceded by 
a lengthy whirring of the disk drive, highly 
annoying. A nice idea that failed somewhere 
between drawing-board and lO r^yrm 

computer screen. 


thought... there is one survivor; a young 
Mystic Shadow Warrior who swears revenge 
on Kunitoki, They’re stationed on the island 
of Lin Fen, so pick up your sword and kick 
ass. Here it is, the game that started the 
isometric 3-D craze is still as good now as 
on its first appearance five years ago. The 
trilogy of Last Ninja games are an arcade 
adventure fan’s dream come 
true, this is no exception. 


here are 1 0. . . yes TEN games in the 
! latest Activision compilation. ‘But are 
they any cop?’, I hear you cry... 


Rampage:-" 

• Up to two people have a choice of three 
monstrous characters: Ralph The Wolfman, 
George The Gorilla or Lisa The Lizard. 

Great fun is to be had by all as you 
rampage (hence the title) through many 
American cities mangling, maiming and 
generally having a good time. Of course 
there are killjoys out to stop you, but you 
can deal with them very easily . A crusty but 
most excellent game, Rampage wym 
is a brill bash-’em-up. L 9 l 9 JtA* 


Star Rank Boxing II 

• In Star Rank Boxing II you play the part 
of both manager and boxer. In manager 
mode you choose and train a boxer, while in 
fighter mode you pummel either a human or 
computer opponent into the canvass. 

The aim of the game (as if you didn’t 
know) is to either outscore your adversary 
or simply punch his lights out. Each round is 
three minutes long (accelerated game time), 
and as the punches connect each boxer’s 
energy drops like a stone. Three judges 
award marks (often dubious) to both boxers 
after every round. 

This isn’t the worst boxing game I’ve 
seen, but it’s not a shining example 




• When Shogun Kunitoki does something, 
he means business. Take the time a bunch 
of naughty Ninja’s teed him off, for example 
He didn’t just write a nasty letter; he 
destroyed the whole Clan! Or so he 











although the film is a laff the 
game is pretty crud. 




mmm 






Para Assault Course 


• Spanky graphics and a comprehensive 
options screen aren’t enough to save Para 
Assault Course — if you’ve seen one 
waggler you’ve seen them all! 

Until you get the hang of it, the game is 
irritatingly difficult. The time limit is 
generous, but with such unforgiving 
obstacles it has to be! Also, half way 
through each course there’s an obstacle 
that ends the game if not completed first 
time, but by the time you get there your 
waggling arm is so tired you come a 
cropper anyway! There’s a ga me in there 
somewhere, but fishing it out 
really isn’t worth the effort. 


Retommendation 


I never thought I’d see a compilation that 
sold on a management sim! If you haven’t 
got Kenny Dalglish , Hit Pack #1 is a worthy 
purchase. If you have, don’t bother. 




t vt -/it : i ' 


JACK HA 


OUHT 


either.The main moan is the size and shape 

of the boxers (pygmy hippos 

ahoy) L 7 MH 


lighter Bomber 

If you’ve ever fancied yerself as a Biggies 


SMS? 


Die Hard 


• Based on one of my favourite movies, 

Die Hard plonks the player in the shoes of 
John McClane, an off-duty policeman who’s 
in a lot of trouble. The new high-rise HQ of 
the Nakitomi Corporation has been taken 
over by a bunch of terrorists. With his 
sharp wits and a variety of collectable 
objects, McClane is gunning for the bad 
guys. 

As he explores the 40 floors, he collects 
the bits and bobs needed to release the 
hostages (among them his missus), and 
knock off the terrorists. The Bruce Willis 
sprite is a fat git (very lifelike then? — Ed) 
and the locations look very samey. Despite 
that, it’s a playable collect and beat-’em-up, 
and the price is right this time 
around. 


• Shanghai \s (apparently) based on an old 
Chinese game called mah-jongg, and 
consists of 144 tiles split into 108 suit tiles, 12 
Dragon tiles, 16 Wind, four Seasons and four 
Flowers. 

The tiles are set out in the ‘Dragon 
formation’, and the rules are simple. Just 
remove two identical tiles from the pile at a 
time, but they must be ‘free’ (ie be bordered 
by tiles on one side only). Okay, it takes a 
bit to understand the set of 
rules but it’s well rewarded. If 




Gee Bee Air Rally 


• Inspired by the air-race epics held in 
the 1930s, Gee Bee Air Rally plonks you 
in the cockpit of a 250mph aircraft. The 
task at hand is to race round the 16 
courses and win as many trophies as 
possible. There are computer controlled 
opponents out for your blood, though, and 
even if collision with them isn’t fatal (you 
wear a parachute) you do waste precious 
time. 

Gee Bee Air Rally is initially very 
playable. The fast 3-D sprites are large 
and neatly animated, though the sound is 
limited. The main drawback is the samey- 
looking courses. Sadly interest soon 
wanes and the game is put 
onto a shelf. L ^ JL 




PIVOT S 

SMIH TOS s\ 


■ 


xi 4- 1 








• This is a cross between the Addams 
Family and the Monday night game. The rules 
are simple: grab the ball and mash, mangle 
and maim the opposition. But the game starts 
with the obligatory option screens, and I must 
say that half the fun is choosing our own 
players, building a pitch and changing the rule 
book. 



type then Fighter Bomber is the game for 
you. After choosing a plane for yourself and 
your computer-controlled opponent, a 
range of missions appear, so choose one 
and prepare to go up. 

Hang on, you haven’t grabbed your 
ordnance yet, but there’s a wide range of 
large and lethal weaponry to choose from. 
Although the game is graphically good, the 
gameplay lets it down. The first mission is 


both difficult and deadly dull; I normally like 


flight sims but this one sent 
me to sleep. 





• Vigo The Carpathian is the evil spirit 
causing havoc here, He’s trying to return to 
the land of the living., and if he isn’t 
stopped before New Year some not-very- 
nice things will happen. 

The game is split into three sections and 
follows the movie plot fairly closely. 



The pitch changing is especially fun if 
against a friend: add a few landmines and 
don’t tell your opponent where they are (har, 
har). Fans of gridiron football are well-catered- 
for and this is definitely for the 
sick-minded among you. 

Retommendation 

Most of the titles here are average to good 
— Last Ninja is the only real blockbuster. If 
this were a tape compilation, I’d advise you 
to go out and buy the best games 
individually on budget. However, ten 
generally good games on one disk ain’t 
bad value for under twenty quid. 



H ZZAP! 64 No.84 M May 1992 















-35* «* 

Hi,hWS» ,ap ^ 


•j* " C * mm l>*cked c* rcvi *ws 

. * aot *«< sa Z' l1>kk 

%s , *r+' *> 0 ,?^ 

**• ^ere' s .T^ C ° /,ectfo n? 4 '"'®° 
?° r ^sZZ%?ozin 6 h aAl 

f mi 9o Com ^ rfrf 

****** ; 

a-SteSs- i 

^ »^r ” I 







/ 

i 

I H 




■pr-* - 


^ 1,610,000 
(Completed) 
Brian 

^ Gabriel. 

M Blarney, 
Co Cork, 

f % | 1,000,845 

(Completed) 
Matthew Dainty, 


f ATOMINO 
( Psygnosis ) 

(Mode A) 

271,188 (Level 51) John O’Hara. 
Towcester, Northants 

72,335 (Level 38) James Tuity. Brighton, Sussex 
19,718 (Level 17) Matthew ; Mole' Allen, West Ewell, 
Surrey 


Shrewsbury 


NAVY S.E.A.L.S (Ocean) 

233,240 John Whyte, Kilsyth, Glasgow 
221,318 (Completed) Patrick Walsh, Formby. Merseyside 
213.585 (Completed) Neil the Navy SEAL’ Higgs. 
Coventry 

PARADROID (Megatape 24) 

21 ,765 Graham Keeling, Bournemouth, Dorset 

13,020 James Hoyle, Lancaster 

9,140 Ray Dunne, Green Springfield. Dublin 


BATALYX (Megatape 25) 

2.476,590 Damon Naile, Exmouth. Devon 
1 ,493,340 Kev Charlesworth, Hailsham. E Sussex 
1,152,700 Matthew Withers, Crewe, Cheshire 


BOULDERDASH IV (Megatape 
23 ) 

4 45,985 Graham Keeling, Bournemouth, 
Dorset 

38,827 Adrian Spink, Temple Ewell, Kent 
31 ,500 Dean Vandenberg, Londonderry, North 
Yorks 


PREDATOR 2 
( Imageworks ) 

1 ,758.375 (Completed) 
Bart (Slade) Hendrix, 
Horst, Netherlands 
975.875 Mark Fletcher, 
Mount Florid, Glasgow 
576,300 Steve Mik ! 
Hadleigh, South 
Norwood, London 
3.801,100 (Level 8-6) lain 
McLaren, Anonyville 


CHASE HQ II; SPECIAL CRIMINAL 
INVESTIGATION (Ocean) 

1 ,589,100 (Completed) Patrick Walsh, Formby, 
Merseyside 

1 ,587,400 Shaun Alcock, Worsley, Manchester 
1 ,320,500 (Completed) Ronal Brian, Lower Hutt 
Wellington, New Zealand 


^ j *ro«>cop a 

Surrey 

SMASH r.v. 

1 1 .255,360 (Completed) Patrick Walsh, Formby, 
Merseyside 

10.836.620 James Hoyle, Lancaster 

9,221 ,940 Stephen Blidgeon. Newall Green. Manchester 


CJ'S ELEPHANT ANTICS (Cade Masters) 

232,880 Matthew Withers. Crewe, Cheshire 
143,320 Andy Holgate, Manchester 
141,350 (Completed) Graham Keeling, 
Bournemouth, Dorset 


CREATURES (Thalamus) f 

15.323 (Completed) Ronal Bhan, Lower Hutt, 

Wellington. New Zealand 

15.065 Peter ‘Wiz’ Spalding, Bangor, Co Down, N Ireland 
15,003 Ryan Pascall, Leigham, Devon 

GRIBBLY'S DAY OUT (Megatape 25) 

2,925 Patrick Walsh, Formby. Merseyside 
629 Damon Naile, Exmouth, Devon 


. . v; __ . -• 

Before anything else, I must 
award a gold star to Barry 
Shiel of County Cork in 
Ireland, and Dylan McCoy of 
Lincoln, for sending photos 
of themselves. As for the 
rest of you, what happened? 
Are you all so hideously 
ugly your cameras kept 
breaking? How can I whip, 
chain and torture you unless 
I can see you? What I can 
see is I'm going to have to 
play dirty. Yep, the ultimate 
threat: a full-frontal nudie 
pic of Ian Osborne! If I can 
find anyone brave enough 
to take the picture! 

So send those high scores 
with PHOTO in INSTANTLY 
to: WHIPLASH SCORES, 
ZZAP!, Europress Impact, 
Ludlow, Shropshire SY8 
1JW. 


HUDSON HAWK 

41 ,375 Danny G, Dalton-ln-Furness, Cumbria 
24,833 Rory McGlinchey, Edmonton, London 



INTERNATIONAL 3D TENNIS (Palace) 

$3,031 ,534 David (Wavy) James, Smethwick. W Mids 
$2,035,000 Peter Wiz’ Spalding. Bangor. Co Down, N Ireland 
$1 ,218,736 Laurence Smith, Auckland, New Zealand 

IVAN 'IRON MAN' STEWART'S SUPER OFF- 
ROAD RACER (Vagin) 

$20,380,030 Brian Gabriel. Blarney, Co Cork. Eire 
$18,820,000 Paul Turville, Churchdown, Glos 
$10,050,000 Robert Jones, Rochdale, Lancs 

MIDNIGHT RESISTANCE (The Hit Squad) 

1.650,010 (Completed) Stuart Taylor, Tettenhall, Wolver- 
hampton 


SUPER SPACE INVADERS ( Domark ) 

1,297,760 (Completed) Wayne Perkins, Colchester. 
Essex 

211,110 Dan Bartlett, Whitbourne, Worcester 

TERMINATOR 2 (Ocean) 

37,800 (Completed) Ronal Bhan, Wellington, New 
Zealand 

TURBO CHARGE ( System 3) 

73,400 Danny G, Dalton-ln-Furness, Cumbria 

12.610 (Completed) Graham Keeling, Bournemouth. 
Dorset 

12,300 (Level 3) Ronal Bhan. Wellington, New Zealand 

TURTLES 2 — THE COIN-OP (Imageworks) 

58.610 Patrick Walsh. Formby. Merseyside 

2,808 (Completed) Bart Hendrix. Ke Horst, Netherlands 
1 ,064 Jon Deas, Harpenden, Herts 

VENDETTA (System 3) 

(Time Left) 

43:21 Danny G, Dalton-ln-Furness, Cumbria 

41 :50 Punty, Norwich 

41 :21 John de Vugt, Roosendaal. Holland 

WELLTRIS (Intogrames) 

10,144 (89 lines) Jan Kees Van Nek. Zaandam, Holland 
6.142 (64 lines) Victor van Vlaardingen, Rotterdam. 
Holland 

5.956 (61 lines) Daniel Johansson, Sjuntorp. Sweden 

ZYBEX (Megatape Y 5) 

90.950 Michael Garnett, Hatfield, Herts 
74.810 Kev Charlesworth, Hailsham. E Sussex 
40,390 Adrian Spink. Temple Ewell, Kent 


ZZAP! 64 No. 84 May 1 992 









' 


M&mm 

■ . ■ . 


■ 




£ 1 5.99 disk 

'But would you liko to 
swing on a star, carry 
moonbeams home in a 
jar?' Hudson Hawk 
can't be the only 
singing tea leal 
around, so MARK 
'FRANK SINATRA' 
CASWELL donned a 
black balaclava (after 
tripping over a couple 
of times he turned it 
round the right way) 
and joined in the fun. 
SWAG bags ahoy 
methinks. 


0 no i no 


• Level Two and the Bonanza Brothers are hard at it: Mobo's doing the soft 
shoe shuffle atop a desk (top) while Robo's just trounced a guard (below) 


X-MEN™ ASSEMBLE 


The screen is split into two horizontal 
sections (one per player), with a radar 

Apparently this mysterious stranger (from screen in the centre. This is used to 

now on to be called Mr X), is a successful pinpoint the objects to be collected (the 

businessman who has had many of his number is specified at the start of the 

premises burgled. As our heroes are the level), and certainly saves you searching 

R ats, I killed off the ‘Bonanza’ gag in best ‘borrowers’ of personal possessions in willy nilly. Level One is called ‘Company’ 

the issue 82 preview. It wasn’t very the business, they are given the job of and gives our heroes two and a half 

funny anyway (is anything I write testing Mr X’s security systems. So with or minutes to collect four objects, 

funny? DON’T answer that, you bar without a pal you have to explore the ten 

stewards). S’pose I’d better race straight levels of the game, and swipe a variety of IFff ff Off 

into the game then: Mobo and Robo are goodies (for the sake of the test, of 

two catburglers (don’t tell Mrs Slocombe course). You carry a huge swag bag and a S /CARES! 

about it) who are out on the job (if you strange gun that fires giant yellow Smarties 

knoworrimean). Y’see they were putting (only Smarties have the answer). These Of course they are scattered around, but 

their feet up and watching TV one night stun the various security guards, none of that’s what the radar’s for (makes sense to 

(as ya do), when the picture faded to who know the purpose of the exercise. me guv). Robo and Mobo’s biggest 

reveal a dark and mysterious figure (phrrt) They think you’re half inching the problem (apart from the time limit) are the 

who promptly told the daring duo of his spondoolies, so they’re after the glory that security guards. These come in several 

plan (after they had reappeared from the goes with nicking ’orrible little tea leaves types - some blow their whistles before 

behind the sofa). like you. shooting you, while others shoot first and 

• The complete (dead easy!) first level is made up of just eight screens. The ‘Exit’ stairs (top right) can only be climbed 













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\ . ■. ■ 


• Evade the searchlights while grabbing as many money 
bags as possible on the bonus screen (above). 

• On the Krypton Factor tonight... the end of Level Two 




0264-00 


; 

. 

i’>i /-/' V,' JCfi 


WWi I 

: V:V. . vmm. 1 


ask questions to lead riddled carcasses 
later. Though the biggest pains in the butt 
are the guys in full riot gear, they can only 
be stunned by shooting them in the back 
(you coward). 

Though there are other ways (apart from 
stunning) to skin the proverbial cat. Doors 

ibed v once all four items have collected. 


11® 

'M 




can be opened when 
HHHHHHHHHHr guards are in the 

way. or by pressing 
glowing buttons set 

'HKHHK in the wafl lar 9 e 

FMtmmTm weights can be 

dropped (yum, I love 
vS pancakes). The idea 

of a two player game 
» isn't new. but most 
don't place both 
participants on the 
*^HapP*KjHHr screen at the same 
5 HHK ^ me - Bonanza Bros 

»v§| jpKHr do ^ s anci th ^ s lend s 

■PWr a sense of 

camaraderie to the 
proceedings. It also 

as many money halves the amount of 

bove). time taken in 

id of Level Two grabbing the 

goodies... 

From the 

collection of the first 
piece of swag, the 
game pulls you into 
the hectic world of 
thievery. The guards 
_ all take their jobs 

osejjOCC tres seriously, and 

*■“ I as there are several 

security officer types 
around, passing 
them takes a bit of 
’‘'-C; thought. Graphically 

the game is 
colourful, although 
the main sprites are 
J slightly splodgy 

(especially Mobo). 
Though this is forgivable as 
the game is so playable. A ******* 
good buy — an even better 


i&SBi 


• What a corker! 
*(^w rm y Bonanza Bros, puts 
a whole new 
perspective on the platforms and 
ladders collect-em-up genre, and 
provides a good few laughs along 
the way. 

With such an original concept 
it’s vital that the difficulty curve 
is well thought out, and Bonanza 
Bros .’ is excellent. The first 
level’s a doddle (after the first few 
attempts!), the second made 
trickier by a more complex map, 
the third introduces additional 
features, etc — frustration is kept 
to a minimum and you’ll be playing 
for ages! 

It’s great to see a game that 
doesn’t rely on bunging bigger 
baddies at you for it’s progressive 
difficulty. You might get a bit bored 
playing on your own, but if you enjoy 
a good two-player romp then 
Bonanza Bros, is an , , 

essential purchase. t 


PRESENTATION 

Neat title page, occasiona l 
between level 
puzzles 


GRAPHICS 

Colourful but s lightly spodgy 2 
especially on 
e sprites 

OUND 

Pleasant ‘ whist le along’ gam e 

tune and ITTTT731 
funtional FX IiJUk&lQ 

HOOKABILITY 

Hooked as so on as you pic k 

up yer 
WAG bag 

ABILITY 

Can’t stop till the boys have 
completed 
their task 

SAW. • 























Hfc.iqiinfHii 


SRjinn 


m 5 LE 1 CH 


W,\ EHRLLCnCT 


SPEED StffllW 


EDDIE 


CBR TIME 0:11 


<t V *£ T JT H : TfiM TTMF il : 1 1 


• Flair 
cass, £ 1 


ski! 


Luckily 


can 


you 


doesn't like the 
cold. His mum won't let 
him out without his hot 
and coat (even in July), 
so we let him play 
Winter Super Sports by 
the fire. Sadly, though, 
his eyeballs didn't melt 


• tou can practise any of tne eignt 
chilling events. Break a leg! 

W inter Olympiads... they’re barmy 
beggars, aren’t they? Prancing 
around in the freezing cold, 
risking life and limb and not even getting paid 
for itl Can you imagine the ZZAP team doing 
it? Imagine Fatty Phil attempting to jump hay 
bales, or Corky ‘Clumsy’ Casswell trying to 

• Uh oh, going downhill again, just 
like that other C64 mag! Steer 
between those gates, Ed. 


break your legs on the computer version 
(unless you disturb Steve while he’s playing), 
so I for one am glad Flair have given us the 
chance to go on the piste painlessly (if a little 
wobbly!). 

Winter Super Sports features eight events 
covering six loads. Up to six people can pla} 
in competition mode, the computer making 
up an odd number, or you can play a single 
player challenge, playing each event in turn. 

If competition is selected you choose which 
event to play, and can repeat it as often as 
*'ou wish when completed. 

Downhill 

The first event on offer is the 
downhill ski race; a straightforwarc 
speed trial zig-zagging down a tigl 
slope avoiding marker posts, trees 
and various pieces of flotsam and 
jetsam scattered around the edges 
of the course (knees together, 
now). 

When you crash you can move 
back on the track before restarting, 
you come a serious cropper 
you won’t find yourself 
automatically falling again as you 
struggle to get back on the right track. And 
crash you will — although reasonably easy to 
master on novice level, the expert option is 
faster, tighter, and mush less forgiving. 


the 

course 

any one time (Not- 
hing like Super Sprint whatsoever, then! — 
Ed). Unlike Downhill, competitors play two at 
a time on a split screen — make sure you’re 
watching the correct side! 

Not as instantly addictive as some of the 
others, but fun when you get into it. 


Skidoo 


mm 


Now here’s a weird one — Skidoo has you 
racing ’round a maze-like track Super-Sprint 
style, except you only see a small portion of 

• Zoom round the tortuous course 
in your skidoo. Phil says he could 
do with one of those on Clee Hill. 


• Head-to-head racing in the Ski 
Challenge. Navigation’s dodgy 
when you’re out on the piste. 

Ski Challenge 

Similar to downhill, but this time a two-player 
head to head. Acceleration is difficult and 
collision’s impossible, but you can slow 
down if in trouble. If you crash you can join in 
again, but time penalties are added at the 
end. 

The acceleration control takes a bit of 
getting used to — find your line, pull the 
joystick down to crouch and speed up, 
release it to steer again — but it’s very 
playable, and certianly enhances that ‘on the 
piste’ atmosphere (hid). 

• Eddie bites the snow on the 
tricky slalom course — well at least 
it’s less dangerous than jumping. 


y, 


















FLl On 
TIME 


>BH FItti; 0:19:??VW 




i-U 




■v. 






May 


1992 






Hall 






■ 




H 


m 


,.nv 


IS 






















and twists and turns like an 
epileptic boa constrictor — 
hold that line down the centre 
for maximum speed, climb too 
high on the walls and you’ll 
crash! No reprieve this time — 
come a cropper in the Luge and 
it’s early (blood)bath time! 


WW C»1 lp rn I Whatever 

£51 jlllO ll happened 

Ol |1||_ 1 1-JtM to classic 

p| headlines 

W JfcC ^'Lj(|H|EI like ‘Hitler 

n had my 

^S|Q Jr * baby for 

dinner’ or 

« jss *» ‘Elvis is 

^ o pb" 1 

£ r- • King’? 

S ^^£3 ? And 

where’s 

Tina 

Small? 

Super Sports is a very good 
game. It’s great to see a multi-event opus 
that features so many different game styles, 
not just one routine with different graphics. 
There’s something for everyone here, and 
it’s well thought-out learning curve and 
marked difference between ‘novice’ and 
‘expert’ levels mean you’ll be coming back 
to it for some time to come. This game is 
miles more fun with a friend or two, (or 
three, or four...), but even on your own it’s a 
gas. Besides, you’ve got to 
keep practicing — you 
wouldn’t want that grubby 
little herbert from next door 
beating you on your 
favourite 
event now 
would you? 


• Cor, look at that lovely mountain 
scenery- It’s make you want to sing 
‘Doe a deer, a female deer...’ 


• If this game has 
been released in an effort to jump 
aboard the Winter Olympic 
bandwagon, it has missed the boat 
by a mile (and probably landed in 
the water). I’ve been in the journo 
field a long time (dodging the bull is 
the hardest part), and am sad to 
say I’ve seen better than this - even 
on budget labels. Gameplay is one 
of the main moans I have against it: 
I’m a pretty amiable chap but I 
nearly resorted to the old ‘C64 takes 
a free flying lesson’ trick. 

As it was I tried the less violent 
cuppa coffee and 


• Ouch, my poor bouncing bonce! I 
told you not to go so fast on this 
slippery road! 


Similar to the Luge but the larger, faster , 
vehicle provides a completely different 
challenge (No it doesn’t, it’s just slightly more 
difficult! — Ed). The course is straighter, but 
don’t let this fool you — momentum carries 
the heavier two-man bob higher up the walls, 
so you’ll need all your wits about you if you’re 
to finish without all your bits about you! 


‘strong 

matchsticks’ ploy. But even then I 
was frustrated by the multiload (every 
event is loaded separately), and the 
vomit inducing graphics. The 
character sprites are horribly 
deformed, while the backdrops look 
like a liquid laugh after a night on the 
pop. I’m sorry Flair, but w ^ " • T A 
WSS just left me cold. V*T V/- 




Another head to head, this time waggle the 
joystick left to right to build up speed. 

Make no mistake, this is not your 
ordinary, everyday waggler — Speed 
Skating is a genuine test of skill, not a 
measure of how fast you can move your 
wrist (missus). Waggle too furiously and 
you’ll just get a sore arm! Thankfully you 
can’t crash, so precise waggling’s your only 
worry. 


Nice title scre en with 
comprehen- 
sive options 


Slalom 

No prizes for guessing what’s on offer here! 
Ski your way down the winding course 
weaving in and out of the marker posts — 
there’s no penalty for crashing, but time is 
added on if you miss a gate. 

Slalom is definitely not a pushover — you’ll 
be amazed how many times you choose the 
wrong route, or realize your mistake too late 
and smash into the pole. Blimmin’ addictive 
though — you have to have just one more go 
to get down that little bit faster. 


Nothing to writ e home abou t, 
but very w \ 

Juntional L 


Bale Jumping 

Bail jumping? Isn’t that what Ronnie Biggs 
did? Oh alright, so my spelling’s crap... 

BALE Jumping is a similar event to speed 
skating, but this time some barmy farmer 
has scattered a few dozen hay bales along 
the course! Not only must you waggle away 
to hold top speed, you also need to jump 
over the obstacles. Unfortunately hitting a 
bail doesn’t result in your sliding across the 
ice on your backside, you just loose speed 
— this is even true on expert level! 

Niggling aside, both skating events are 
well drawn and give a real feeling of speed. 

Ignoring Corky’s gripes, I reckon Winter 

• Get your speed skates on, Eddie! • Ooh arr, Farmer Giles has just 
Don’t slip up or you’ll look a right dropped off some bales — you’d 

Wilfl better jump to it. 


Minimalistic, bland— abou t 
on par with w J, ,fj 
the graphics! V'JMlaH 

HOOKABIUTY 

Easy to get in to but really 

difficult to f. 

put down [ a JKjLa 


Get bored pla ying alone? 
Thrash your 
mates then! 


Another weird one; a sort of one-man bob- 
sleigh event where some suicidal prat slides 
down the toboggan course on a tea tray! 

The track is ‘U’ shaped in cross-section, 

• Why do some men wrap 
themselves up in foil and sit on a 
baking tray? Well, It’s dead exciting 


fi oViy.r ft*.:# rfft w 
r E D D I E . DBF. 






















'■ i-'s •- «- * ^ 


Okay blue eyes, it's flhe 
concrete boots for you if 
you don't come up with 
the goods. ...Err sorry 
folks we're just getting 
into character for Hie 
latest CodeMasters 
game, which is set in 
1 930s Chicago. MARK 
'BIG SLEEP' CASWELL 
picks up a tommy gun, a 
fedora hat and Murray 
his pet mouse as he 
goes out to become an 
Untouchable ('coz no- 
one wants to touch him 
— Man Ed) ... 

T hey call Chicago the windy city, not 
surprising when gangsters screech 
around the streets in cars, shooting at 
each other with huge machine guns (phrrt- 
inducing stuff). The year is 1930, the place is 
downtown Chicago and the time is... oh sod 
it, get yer own watch. Prohibition is in full 
swing, but unlike real life the banned 
substance is green cheese rather than booze 
(hie, worsh luck). The Mouse Mafia under the 
control of Mouse Malone have heard the 
rumour that the moon is made from green 
cheese (and my Granny’s false teeth sing 
The Yellow Rose Of Texas’ backwards). 


The Mafia have already run Elephant Ness 
(the local Untouchable) out of town, so enter 
stage left the player in the guise of Sgt Murray 
Mouse, an squeaky-clean undercover cop 
with a heart of gold (and a passion for the 
smelly stuff). Murray has to bring to justice the 
top ten members of the mouse Mafia 
organisation, and he’ll need all the help he 
can get. 

The game style is very similar to the 
Dizzy/Seymour adventures. Murray starts the 
game with nowt but the clothes on his back. 
But as he explores the landscape he comes 
across loadsa different objects. Some of them 
are red herrings (something smells fishy 
here), but most are of use. As an item is 
picked up, it’s shoved into the inventory for 
later. And as with many previous 
CodeMasters arcade/adventure games there 
are many puzzles to solve before you can 
progress. None are so tricky as to really 
cheese you off, though! 


little ditty that has you whistling along with 
the action. Puzzle freaks are _ 

well catered for in Murray ^|RP 
Mouse: Supercop, I hope to MMMI 
see more games starring our 
cheese-nibbling rodent pal. 


Wet's distort 


If you have the correct item to continue, you 
can give yourself a pat on the back and use it 
to negotiate the trouble spot. Although a word 
of warning is in order here, as some locations 
are impossible to escape from if you don’t 
possess the proper item. Along the way are 
the members of the mouse Mafia: to complete 
the game Murray has to nab them (’ello, ’ello 
what’s going on ’ere then?) and bring ’em to 
justice. It’s as easy as falling off a log (ouch, 
that hurt). 

Even though the game looks to have been 
programmed by a five-year-old, it’s very 
playable. I’m a big Dizzy fan and though I 
generally end up swearing at the computer, I 
hphhHHHR always persevere. The 

puzzles are definite 
^ brain-teasers, but with 
% ' bit of common sense 

(wot, the breakfast 
J cereal?) Murray is 
| soon nabbing the bad 
2 guys. Although the 
game is colourful, the 
graphics are simplistic 
(Murray looks like a 
W spud with arms and 
fl legs). Though the in- 
game tune is a jolly 

v* ) d • What a lovely 
- i m day — a pity 

Murray’s got to go 
down the sewer 


Pretty intro scr een , and no 
I multiload 

[ (hurrah!). L-j’jXl 

\ GRAPHICS 

\ Although simpl istic the sprite s 
\are colourful 

Hand amusing. Ll2LdE£fl| 

I ISOUND 

f §A pleasant ditt y plays 
I throughout if 
I the game. I'JrJfc 01 


So they are planning to nab our celestial 
neighbour and cut it up to sell on the black 
market. But who is going to save the moon? 


Although this is a puzzle 

game, prog- L '775! 
f ess is rapid T * 


l Experienced gamers should 
finish it in little I 
over an hour! V 


• CodeMasters have 

star! 


fj jgr got a new 

Bv Murray Mouse is a cute 
^ little chap, and this is a 
stonker of a game. It ranks with the 
best Dizzy games with loads of 
fiendish puzzles to solve, useful 
objects to collect and secret 
passages to locate. Just as you 
think you're completely and 
utterly stuck, a bit of logical 
thought about what objects you 
haven't used usually results in a 
brainwave — or failing that, extra 
exploration and experimentation 
with the torch switches reveals 
new locations — reaching the 
cheesy moon itself is truly an 
uplifting experience. Graphics 
aren't impressive, but still 
appealing in a cutesy way. I must 
admit I was glued to the screen 
playing Murray Mouse , occasionally 
tearing my hair out, until I completed 
it. For experienced arcade 











iff’sa 

cheeky 

little 


■ room, is rude 

■ to his mother 

even' join his 
A ■ family in a tea 

B ■ commercial! Not 

K I surprisingly, 

K I mum’s had 

K I enough. Biff is 

I booted out of 
his tree-top 
home and left 
to fend for himself 
in the cold, cruel jungle 
(all together now — aaahhh!). Your task is to 
get Biff back into his mother’s good books by 
performing a series of tasks in a Dizzy - style 
arcade adventure. 

Those who’ve played the aforementioned 
Codies classics will find Biffs gameplay 
instantly recognisable — guide the main 
sprite through umpteen rooms of platform 
action, solving various object-based 
problems en route. The two-dimensional 
playing area flicks from screen to screen, 
making it ideal for mappers. Naturally your 
primate pal can leap to higher platforms or 
fall (any distance) to lower ones. 

Like any jungle, Biff’s back yard is a dark 
and dangerous place — there’s 
all manner of flora and fauna LMili 

^ ^ conspiring to stop him 
appeasing mumsie. In 
llH Biff’s jungle, flowers 

uproot themselves and 
attack, birds do far more 
than crap on your head, 
and those baby dragons 
aren’t as cute as they 
look! Most baddies move 
|H without intelligence, just 
trundling back and forth, 
but the puzzles and 
scenery are varied 
-Zj enough to prevent the 

game getting monotonous. You 
only get one life though, and your 
apparently huge energy rating depletes at 
an alarming rate on contact with baddies — 
don’t be tempted to ignore them for 
quickness sake! 


• Der, I wonder what muni’s 
favourite is? I always thought she 
liked a nice banana. 

scratching your head too often. 

On the minus side the flickscreen effect 
could have been better executed — in some 
places it’s impossible to go from one screen 
to another without walking straight into an 
energy-depleting baddie! I could have done 
without the comments culled from Bill & 

Ted’s Excellent Adventure too — everywhere 
you go these days some 

pillock’s going ‘Bodacious’, or z 

‘Most Excellent’, and it’s 

getting on my nerves! Not \ \ ^ \ j\ 

that this stops Biff from 

being an — r 

excellent 

adventure! pjjSyJp# wwVO 

• No time to stop off for an ice 
cream, you cheeky monkey. Don’t 
be fooled by that red herring. 


Monkeys are peculiar 
creatures. They spend 
all day eating bananas, 
scratching their bums 
and... annoying their 
mothers? IAN 'Hands 
Off My Monkey Nuts!' 
OSBORNE goes for a 
rumble in the jungle— 


‘Hey hey! We’re the Monkees, 
people say we W". TqjTJH 
monkey around’ LZ. JfrQLI 

GRAPHICS 

‘Do, do, do the funky gibbon 
i— the funky CTTT1 a 
hibbon’ Ed Jjfi LM 

’SOUND 

■Yes! We have no bananas! we 
hve no ba- L'7- -fM 

nanas today!’ FJ r J t dJ l 

HOOKABILITY 

'Well I’m the king of the 
£ wingers... theW 
pngle VIP’ FATMA 

1 LAST ABILITY 

f One banana, two banana, 
three banana, I 
four’ V .4- 


Biff is technically superb! The animation of 
the cheeky chimp uses an amazing sixteen 
frames of graphics, and the other sprites 
move pretty well too. The graphics are 
acceptable, but I wish they’d made more of 
an attempt to use the C64 for its own sake 
— I’m sick to death of tweaked Speccy 
programs. 

Although the problems aren’t quite as 
involved as those in the Dizzy games, 
they’re far from boring — the game’s off-beat 
sense of humour and huge dollops of 
character win through in the end (to get the 
chocolates, for example, you have to plant the 
chocolate seeds!). After each problem is 
solved you’re presented with an on-screen 
hint about what to do next, and the object 
needed flashes, so you won’t be left 


OJV/ERALL 


W THE LOCK 
S STIFF! 


a a 


• At first, Biff seems 
like just another dodgy 
arcade adventure — especially 
with the annoying way you bump 
into baddies immediately on 
entering a screen. And my first go 
ended frustratingly, falling down 
a big pit with escape impossible. 
But it wasn’t long before the 
simple puzzles grabbed me by I 
the monkey-nuts. With the help of I 
text clues, Biff’s tasks aren’t hard 
enough to drive you bananas — 
the main problem is the rapidly- 
decreasing energy level. Indeed, I 
completed the game fairly quickly 
once I got into the swing of things. 
Nevertheless, just like Murray 
Mouse , this is an enjoyable 
introduction for arcade- g —7 — 'TVM 
adventuring novices. 1 











I 








end of the flippers it tends to exaggerate a 
tight angle. Even so, this is incredibly 
difficult to reproduce on a computer, and 
the overall standard of the Codies offering 
is very high. 


Hidden extras 

Of course, pinball just ain’t pinball without 
loads and loads of features, and Soccer 
Pinball features loads and loads (Shoot the 
staff writer — Ed). There are mystery 
features in the bonus lanes (they’re 
certainly a mystery to me!), while catching 
the ball in the oddly shaped throw-in trap 
gives extra points, as does rattling the 
turnstiles. Knock over all those purple dot- 

I thingies on the left of the 

table to reveal the hooter 
icon, smash ’em again to 
sound it for half-time. Take 
a stroll down the lane to 

trophy which takes you to 
the next level (great news if 
you’re crap at scoring, like 
Aston Villa), and bash the 
balls in the top-left corner 

Pinball and its predecessor, 
Pro Pinball Simulator, is it’s 
irritatingly hard. According 
to the inlay there are eight rounds in all, but 
you need to be deaf, dumb and blind to get 
past Level Three! Also, there’s a bug in it 
that allows the ball to pass through 
seemingly solid objects in a couple of 
places. 

Soccer Pinball isn’t world class 
material, but is definitely near 
the top of Division 2. Could 
be better, but if you’re into 
pinball you’ll be playing \ y Jv 7 
longer than ( 

Hill’s chin. 


• Codt 
£ 3.99 


'Hip dang doody, hear 
the crowd roar...' 
screams the inlay 
sleeve. Do what? 
Cassette blurbs make 
little (iff any) sense to 
IAN OSBORNE, but he 
does like his pinball... 

A t last — a Codies budget title that 
hasn’t got ‘simulator’ in the title! It’s 
rootin’ tootin’ pinball action all the 
way, with a tabby footie theme thrown in for 
good measure. 

You start with three balls (that’s two more 
than Corky’s got, but I won’t bore you with 
his problems), earning an extra one for 


• It’s hot soccer action all the way! 
Good job Phil’s not here ‘cause he’d 
squash the other players! 

every 10,000 points scored. The table-top 
graphic is dominated by a huge soccer 
pitch with a goal at each end — Subbuteo- 
style footballers block the top goal, while 
you defend the other with your flippers. 
Knock out the opposition (temporarily!) by 
blasting them with your pinball, opening 
the way to goal. Hit the back of the net 

■a . , , 


three times to advance to the next level, 
which features exactly the same table as 
the first but with a different team formation. 

The table is nicely laid out, but could do 
with being a little more interactive. On most 
arcade and computerised tables the 
buttons do a little more than move the 
flippers (eg adjusting the targets to 
improve aim). Also, the pitch takes up so 
much room the rest of the table is hellishly 
small. 

The movement of the ball is rather fabby. 
It clings to the bumpers a little at the lower 
ends of the table and when firing off the 

9 The groovy title screen off this 
paddle flicker of a game! Good ol’ 
Codies! 


Ml No redefine op tion — ‘Shift 
« Lock' jams 
■f left flippers JrA’j 

GRAPHICS 

\ Pretty, but ba ll sometimes 
y \ lost in pitch l l t-fM 
^Ashading W m 

,1))] SOUND m 

*JJI I Some of the most irritating 
f/l / effects ever V. V "9J 
Y I heard V'+Atfl 

H HOOKABILITY 

* )\ What could be easier to get 
\\ into than ■ 1 7 . 
\J\pinball? 

y LAST ABILITY 

You won’t finish it in 


/S' 


GOftLS 

00 

BALLS 


• 1 m a 9 reat lover of 

E&sSzSfc Li arcade pinball 

machines — the 

flashing lights, the silly noises and 

the loud swearing heard when you 

get a ‘tilt’. Soccer Pinball is a i 

strange creature. As the name 

implies it’s a mixture of football 

and silver-ball whacking fun 

(sounds painful). I’ve seen better 

C64 pinball games, but inevitably 

I’ve also seen worse. 

The graphics are fairly 
simplistic, but as the flippers and 
ball are the only moving objects 
we can forgive the Codies (we re 
kind aren’t we, readers?) (Belt up 
Corky or I’ll smash yer faces in. 
Yes, both of ’em! — Ed). 

The main frustration is in trying 
to score the three goals to get to 
Level Two. Very often the ball acts 
in a totally irrational manner and 
seems to have a mind of its own 
(unlike me, I don’t have a mind at 
all!). As a budget game Soccer 
Pinball may just be worth 
consideration, but only if 
you like the game type. WAlJ&All 








W horizontally 
y scrolling 
races: fail to 
finish first in 
any and it’s 

St# if®,'! 


w game over. 

SK From the 

moment Roger 

a Mellie steps up 

to do his filthy 
(but hilarious) commentary 
you know what you’re in for: this game 
isn’t recommended for young children, or 
strict parents® 




Chronic multiload, choice 

of three WTT^Ja 

characters L ** Jr sJ. 


Colourful and detailed, hug e 
sprites in f’. J fjfi 
| pub games WA 7 ! 


i ameS 




St's 


r ' ' . '<1 






u 






i — mmk, — ~ 

Johnny Fartpants or Buster Gonad 

in the annual Fulchester ‘fun run’. 

~ rnim&k. 

This is 
split into 


Tronix, 

£ 3.99 

( Rerelease^^^H 

It's not fnarr-thing that 
Fatty Phil ended up 
being landed with VIZ 
—The Game to review. 
The chubby chap's 
delivered enough 
botty-burps in the 
office during the past 
few days... and Steve 
reckons he'd bust a 
gonad if it weren't 
done pronto! 

C omical caper ahoy! Less than a year 
after its diabolical debut, Viz has 
come again. And now the price is as 
low as the humour. 

You get to control either Biffa Bacon, 


jUs very fully, though, watching an your 
favourite comic characters in action — 
even if bumping into them removes one of 
your three lives. In the first Countryside 
race there’s Bertie Blunt and his parrot, 
plus the fascist Parkie who beats you up if 
you dare to step on his grass. Other t 
hazards include fences, trees, crevasses 
and referee Rodney Rix, who throws a brick 
if you move out of your lane! 

Subsequent levels take you through the 
Town with Mrs Brady Old Lady and 
Aldridge Prior making appearances, the 
Building Site with Shakin’ Stevens playing a 
tune (so bad it reverses your controls!), the 
Beach with the Pathetic Sharks and, 
finally, the Disco with the Fat Slags and 
Sid The Sexist. 


• What a waste! The 
Viz licence could’ve 
~ “ been used for a really 
tabby game, but instead we get 
this tosh — an ordinary, everyday, 
seen-it-all-before race offering 
with a few waggler sub-levels. 

Gameplay is extremely 
frustrating. When you hit the 
deck, chances are it'll be because 
you ran into something obscured 
by scenery, and after your third 
fall you have to reload almost from 
scratch — there aren’t any 
continues either! 

Viz the game reminds me of Viz 
magazine's competitors — lots of 
swearing and violence, but none of 
the humour that made its 
namesake so fabby. Even on 
budget this is one to 
avoid 


appearances — I still think Rob H’s idea of a 
World Games - style game with all the 
characters in separate events would have 
been better. But if you’re a fan of 
the comic, the game will have 
you in stitches. With its simple 
action, colourful graphics (and 
language!) and rude humour, 

Viz is a 
cheap 
thrill. 


•j* 


m m . 




ill 11. 


iMP./VV 


■wrrn 

SB . / 

bi hfoVitwS 1 m 


9 Go on Phil my son, you can do better than that, you 
had a Vindaloo and bea(|jpecial last night! That 
should get you to the moon! 


Sitp-: ' " . Vl‘. / 

To help them over smaller 


competitor has a special power, units of 
which are earned in a pre-race sub-game 
There’s two different ones for each 
character, including Biffa drinking pints, 
Buster squashing pizza bases (guess what 
with!), and Johnny using a unique method 
to blow up balloons! 

Each character also has a Superpower 
for extra speed: Biffa goes into a fighting 
frenzy, Johnny does a ‘mega pump’ while 
Buster carts his ‘assets’ along in a 
wheelbarrow! 

It’s all good (if not clean) fun, but you 
won’t wet your knickers playing Viz, that’s 
for sure. There’s plenty of time to go to the 
lavvy (after all that lavatorial humour) due 

to the chronic 
multiload. There’s 




UK III 




SHEIKO TIMING 






- v W *< 

■ A 0. 


even two separate 
tapes: one for the 
sub-games, the 
other for the levels. 

In fact, more time is | 
spent loading than 
playing — it’s a 
shame you can*t 
restart the current 
race/sub-game. 

If you can put up 
with all the waiting, 
the game itself is _k 
great fun to play. Nop 
it doesn’t really use 
the licence to the full, 
with most of the 
characters only 
making cameo 


Cheery bop-a long tune 
and sparse 
effects V 4 

HOOKABIUTY 

Simple race action plus 
amusing sub P F T’«T*"WJ 

’ABILITY 

Multiload eventually takes 
its toll on 
your patience 

v 

Wk\ 

e r 


ZZAPI 64 No. 84 J May 199 2 






’•V. • 












We're not all 
daredevil types who 
leap into danger as 
soon as it rears its ugly 
head. Take us brave 
souls in the ZZAP! office 
f'rinstance. At the first 
sign of trouble we duck 
behind the furniture and 
bleat 'mummy save us'. 
MARK 'CHICKEN' 
CASWELL was 
'volunteered' for the 
mission at hand. He's as 
yellow as the rest of us, 
but too stupid to realise 
he could be killed... 


■ J pilot the brand 
^ 0 m new T2E Catalypse 

spaceship (makes you feel 
better already, doesn’t it?). 

There are five levels to the game. The first 
takes you to The Fourth Moon’, an orbiting 
Station that controls the planetary forcefield 
(sounds a bit like Return Of The Jedi to me). 
Before you can knock this out you have to 
face Demon’s murderous minions. To begin 
with, your small ovoid blob (or hi-tech galactic 
war rocket, if you really want to use your 
imagination!) is armed only with a poxy laser 


I t’s the far future and the 
Galaxy has been at peace for 
centuries, thanks mainly to the policies of 
the Galactic Federation. But (cue ‘not very 
surprised’ expression) there is one band of 
warmongering aliens who don’t want to play 
ball (miserable *@$!s). They come from a 
planet called Clio - do they conduct wobble 
tests with jellies, I wonder? - and their 
supreme leader, Demon, has said “peace off 
to peace and begun laying waste to planets 
of the Galactic Federation. 


Stop mooning 


around L. 

So in true pacifist style, the Federation have 
sent their best pilot on a suicidal mission. 
And you don’t win a cigar for guessing who 
the mug... er, heroic type is. It’s so kind of 
you to ‘volunteer’! 

All you have to do is penetrate the outer 
defences of Clio (in a wheelbarrow) and 
enter the heart to end the game by killing 
Demon. Not an easy task, but you do get to 


• CodeMasters, £3.99 


I 



Ah, another fabbo 
footy game,' thought 
PHIL KING, drooling 
over the latest Codies 
title. But hell, was he 
in for a surprise?! The 
wizard-wonder Stryker 
knows little about the 
pleasures of puHing 
balls in nets — but 
enough of his personal 
life... 

M 



ch, Greavesie, it’s a good 
match: the wily warlock Stryker 
versus Trogan the Diabolical.’ 
‘Yeah, Saint, that Trogan’s a funny old 




• Alas poor Yoric, not only is he 
poorly animated but he’s too easy 
to boot... to boot! 

character, ain’t ’e? ’E’s diabolical but ’e’s 
still a danger in the box, or anywhere for 
that matter.’ 

‘Aye, Jimmy. They say he’s risen from 
the dead.’ 

‘Just been transferred from Arsenal 


then?’ 

‘Aye. And now his army of evil minions 
are swarming across the land.’ 
‘Yeah, them Millwall fans 
are almost as wild as my 
psychedelic shirts. You’d 
have to be a right mug to 
enter into Trogan’s den 
with the wrong scarf on.’ 
‘But I think it’s time 
something was done to 
stop this rabble.’ 

‘Yeah, and only the 
crack Stryker can help. 
^ ’E’s been goin’ through 

a bad spell recently, 
but now ’e’s ’eadin’ 
straight for ’is goal: to 
banish evil from the land, like.’ 

me go*** 

...And so, as you join us, Stryker has just 
entered the crypt and is starting off with a 
quick kick around. Curiously enough, 
Trogan’s cronies can be booted into touch 
with some nifty footwork — or just 
punched in the gob (while the refs not 
looking!). The flickscreen underground 
levels are inhabited by loads of energy- 
draining scum including devious dwarfs, 
Mandy Smith-lookalikes (skeletons), 
skulls, and even the odd mutant frog 
(Michel Platini?) to splat. 

Alternatively, Stryker can turn on the 
magic: firing magic missiles, rockets, razor 
discs and fireballs at foes. But first he 
must collect the right spells, some of them 
hidden inside blocks which crumble when 


4 % 



i ZZAP! 64 No. 8 A I May 1992 






mSBsSHS 

PRESENTATION 

Bad title scree n with garbled 

sampling and 

naff multiload Eli /. M 

GRAPHICS 

The sprites ar e bland with 
sameyback- W\ 
grounds. » 

SOUND 

Title tune and in-game ditty 
are okay, but 

nothing brill, r ...MAil 

HOOKABIUTY 

We had to be physically 
forced to play JT ^ 1 TMa 
I fhe game. " 

lastability 

But we escape as soon as 
humanly W t. jjj 

possible r y •J ulI L 




'mpt 


to really keep you playing. Catalypse is a 
predictable, below-average 
shoot-’em-up that shouldn’t 
have been allowed to dribble ****** 
from the programmer’s brain. 


• How Linel can 
justify Catalypse as a 
full-price release is 
beyond me. There’s not enough 
here for a decent budget game! 

The graphics are terrible, the 
‘artist’ having used only one 
colour per sprite, and the game 
design’s just cobblers — for 
example, the horizontal scrolling 
often forces you through very 
small openings, with a wave of 
baddies coming in the other 
direction. Nothing unusual here, 
but even at full power you can’t 
dispose of them quickly enough to 
avoid a collision. 

If that wasn’t enough, the game 
suffers from a mind-numbingly 
inept multiload which has you 
reloading the first level every time 
you die, even if you don’t get any 
further! 

Catalypse looks and plays like it 
was written by one person working 
from his bedroom. As a professional, 
full-price release it’s a washout — 
I’ve seen better PD 
games, and they’re free! 


All/S/ 


Bana bang , you're 

There are nine power-ups on offer, including 
Megablast, Ziglasers, Catalytes and 
Retrolasers. To grab ’em just shoot ’em 
once and run over them; mega power is 
now yours to command (cue mad laughter). 
Once the obligatory fat-barst guardian has 
been eliminated, it’s onto Level Two in The 
Forest'. The lives of billions of Federation 
citizens rely on your lightning reflexes and 
spawny luck — don’t screw it up. 

Catalypse is well named, ’coz you’ll be in 
a state of catalepsy soon after the game 
loads. A cross between Armalyte and IO is 
how I'd describe this rubbish, though it’s not 
half as good as either of ’em. 

My main moan is the ferocity of the 
enemy craft. As soon as you appear on the 
screen you're attacked on all sides by the 
enemy hordes and reaching the end of even 
Level One is near impossible, and this leads 
to much frustration. Even if you do 
persevere long enough to dodge and blast 
your way through to Level Two there's nowt 


cannon that barely manages to gather the 
enthusiasm to spit, let alone fire. Along the 
way though, amid whizzing bullets and 
rampaging hordes aplenty, there are handy 
weapons icons to collect. 





must collect the right spells, some of them 
hidden inside blocks which crumble when 
walloped. These also contain magic 
mushrooms (hey, man), temporary 
invulnerability, and energy-restoring 
sacks. 

Special powers don’t half come in useful 
for seeing off the only-slightly-bigger 
superbaddies — mind you, they move 
predictably and are dead easy to defeat. 
Piece of cake... mmmm, I love a nice 
Battenburg. (just a little factory full of the 
stuff you fat get! — Ed) 

Going downhill 

A pity the game isn’t so scrummy. It’s by 
the programmers of Gremlin’s 

• Get the boxes, dodge the skulls, 
fall asleep... hopefully the game 
will have crashed by the time you 
wake up! 


• «b -mmam mm mm 
tat « m mm a* * 
■tm memm fmmwmmm 


Switchblade, and vaguely resembles that 
game. The graphics aren’t up to much 
though: the doddery Stryker sprite ambles 
through drab, greyish scenery. With little 
new to see, there’s scant reward for 
exploring further. Even the baddies are 
boring with low intelligence and minimal 
animation — well, exactly how do you 
animate a skull?! And the superbaddies 
aren’t exactly super, either. 

What we’ve got here is a messy-looking, 
bog-standard arcade adventure which lacks 
all of Switchblade’s best features and retains 
the worst — especially the repetitive 


baddie bashing, which simply requires rapid 
pressing of the fire button. Whatever 
happened to skilful play, eh? 

What a loada rubbish! 

Stryker's one funny old 
game that only manages to 
score own — goals. (Just 
like your luck with w omen 

eh, Phil? r 

-Ed) I * JY i 






• And I thought 
Commodore Power 
was boring... Stryker is the worst 
game I’ve seen in a long while! 
Wander round, kill a baddie, grab 
a power-up, kill another baddie... 
YAWN! 

Not only is the gameplay 
extremely repetitive, it’s also 
poorly executed — your sprite 
jumps with very little consistency, 
so it’s damn-near impossible to 
judge leaps properly. Also if you 
land on what you’re trying to jump 
over, you’re thrown back as if you 
landed on a conveyer belt! 

It’s pretty easy once you’ve got 
the hang of it, but you won’t see the 
end screen — you’ll fall 
asleep long before then! 


PRESENTATION 

Joystick or keyboard, okay 
hading 
screen 

GRAPHICS 

Dull colour scheme, dire 
animation, it 
looks like Stu! 

OUND 

Mediocre music or sparse 
FX don’t add 
up to much! 

HOOKABIUTY 

Bashing loadsa baddies 
i becomes 
(rritating 

l , STABILITY 

There’s very little to see and 
do, just 

like Ludlow! r * 


34 % 


ZZAP! 64 No. 84 May 1992 












i * n r a v D ZZAP! 

■jj^ /v —— 0—1 Towers has been 

hit by a wave of re-releases this 
month. So here's an extra round- 
up of bargain booty for your 
delectation. Yes, it's the 'Puffy 
Shadow Warrior Spy Who Loved 
Me' saga! 


I *~e 


» mfcu at*.- s faL ,- 

'mim*-. 

^ ; ' i * I 


tiamfc*. *#*$$&*. jgMffita', fatmto#.:, § t 

I * I t i i s jfe^ I-!- 

j :t t l j . cfl| U 


? IS ■% 


Mi-ai- i - 1 ■;* 

jpw«*wo*»» gw<w»»y> ig**®******- 



»siBS8K aszss *m ««si f§ «&■. 

!*- ' I- * »••*• - •* *3^. 

, ar^-sar Errs? '«rse? sss %»„ 




• Oh my giddy aunt, it’s that old gobbler Puffy again — 
r watch out for those pink blobs, mate! 


W 


• Ik* 



it%M tftttfNt 


hen I 
say 

‘balls’ I- 
mean it in the 
nicest possible 
sense, of course 
(oh yeah — Ed). No, 
really, I’m talking 
about the game. You 
have the choice to 
play one of two 
characters, either the 
Pac-Man-style Puffy or 
his sweetheart Puffyn (is 
she a bird? Of the 
feathered kind, I mean). Y’see 
your character has to escape from a 
nasty old dungeon cell, not only that but 


i 


all the ‘pad goms’ (power dots) in each of 
the 20 levels have to be collected. 
Against you are the dungeon denizens, 
nasty creatures who want nothing more 
than to burst your spherical little bod. 

You don’t have any arms, but you ain’t 
’armless (Groan! — the whole world) 
either. Your character has the very 
antisocial ability to spit at his/her 
attackers, as well as there being several 
bonus icons to collect. These include 
extra speed and firepower, monster 
repellency (the Ed’s record collection 
would do just as well!), keys to open 
doors and food to replenish flagging 
energy. Also magic ‘blue goms’ can be 
activated to give level maps, slow the 
monsters down and even equip the 




he Hit Squad, 

£3.99 


hat a disaster! The Spy Who 
Loved Me was pretty poor on 
the Amiga, and the cut-down 
version on the C64 is even worse. 

In this vertical shoot-'em-up, Bond 


m 


must save the world by 
blasting his way through 
four levels of bad scrolling. Starting in the 
water with a high-powered speed boat, if 
he dodges the mines and blasts the 
baddies successfully he can race his way 
through Level Two in his Lotus 3 — the 
graphics change but the gameplay doesn't. 


Power-ups are collected from a helicopter 
flying overhead and a huge articulated 
lorry which lowers ramps for you to drive 
up, depositing you back on the track a few 
hundred yards further on. 

Sound familiar? It should do — what we 
have here is a blatant rip-off of Sega's 
ageing classic, Spy Hunted There's no 


• After a quick tumble between the sheets with 
another Russian tart, 007 zooms up the highway. 


• When Bond gets to the jetty his Lotus transforms into 
a submarine - well, it’s one way of dodging the traffic! 




■ — >*— -TOS R* — i 4ft, • 

" "'.V :• 


.auflwff iv.. 


Fm -4 



■ v; 


J : 

Si* 

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• Gobble, gobble, gobble... is this 
game a turkey or what?! You can 
stuff it for all I care. 


keep a 


player with a flamethrower 
(Phwoooooar!). 

When first reviewed in Issue 66, Puffy’s 
Saga received a decidedly frosty 
reception. Not surprising as the game 
was totally inadequate for a full-price 
release — even on budget it doesn’t rise 
much above freezing point. The main 
drawbacks are the lack of gameplay, a 
frustratingly long multiload and the way 
the creatures become too vicious too 
quickly. Even on Level One you’re given 
very little time to defend yourself against 
the massed hordes. Save your money 
and buy something more playable. 


reveals power-up icons 


• Not only can you punch and 
kick, you can pick up guys and 
throw ’em! 

As well as all the usual combat 
moves, Shadow Warriors allows you to 
leap onto and from platforms and to lift 
and throw your opponent. Throwing a 
baddie into objects such as telephone 
booths, hot dog stalls and barrels 


years ago it might’ve been a winner, bi 
there are loads of good beat-’em-ups 
around today, most of which are better 
than this. If you haven’t got it already, 
buy Target Renegade 
instead. 








IW >V ' ' ' ’ 


?T»r-rr-it-f- i r‘TrrlrrhTl i -<fc — nTVftr i Tn-i ii D-j l 

eerie] pee e] 


point releasing such an obvious clone 
unless you can improve on the original, 
but The Spy Who Loved Me lacks the 
charm and character of its illustrious 
predecessor, and adds nothing new — 
at least the Amiga version ripped off two 
classic games by adding three Op Wolf- 
ish levels. 

The graphics are okayish, some of the 
big baddies in Level Three are especially 
nice, though the smaller sprites are 
bland and disappointing. The sound’s as 
cruddy as hell — a boring rendition of 
the James Bond theme and putrid FX 
make you want to turn the volume off 
and listen to Radio 3 chamber music 
while you play! What really kills it off, 
though, is the gameplay — scuzzy 
scrolling and samey levels finally 
extinguish any spark of excitement that 
might have remained. 

Scoring 38% in Issue 69, it’s not really 
worth any more as a budget offering. As 
Bond licences go, this’ll make you want 
to ‘SMERSH’ your tape in 
frustration. 






'ard enough! 

nwmphM gees 
football bloomin' 

UnS^tlnfw fll bl erazy w ? v a rovmf- 

gMioJ ml Ml / Pfl MRJ up of ev'ry softer 

s/m on Iho C64 — 

^■Sk yf ‘ and we're so over 

Hie moon about It we're 
even giving you Iho most seortehin' 
softer game goings EMLYN HUGHES 
INTERNATIONAL SOCCER! Yep, you hoard 
sight. This megatastit bootarama will be 
making Its debut on the ZZAPl 
Megatape — yours to keep for froolil 


Oh cruddocks, I can’t live a meaningful life without it! 

It’s gonna be mad, bad and dangerous to know, so don’t buy it unless you can handle 
the nuclear radiation burning through it ’cause of it’s meganess! 

Y It’s totally RAD! 


• Dear Newsagent, I would be organically 
. indebted to your good self if you could find in 
\ your heart to reserve me my very own monthly 
XX copy of that ever-wonderful, living, growing 
> games-playing bible ZZAP! 64, starting with 
the June issue, on sale 28 May. 


j ( a stonker of an arcade adventure starring Jeremy 
the Punk, a YTS trainee photogapher at a tabloid 
newspaper. 

•WYysrw' ! ' the second (and final) part of this month’s magical, 
(JJ ; , I | medieval adventure. Don’t miss it or it’ll be bad news 
SllliSL for you, so there! 

■ Another great demo of one of the hottest games around. So 
don’t be fool and get the next issue of the coolest, most%rilliantist 
64 mag ever! (That’s Zzap! actually!) 


> rn CORKY'S COIN-OPS 

At last, Corky’s worked out how to put lOps in those little slot thingies! He complained 
about the lack of instructions but now he thinks the playability’s quite high — shame it’s so 
bloody expensive! 

® THE 1991 READERS' AWARDS 

Forget those boring BAFT As and odious Oscars; this is the awards ceremony to end all 
awards ceremonies... till next year! 









WIN AN 
AMAZING 
HOLIDAY TO 
DISNEYLAND 
PLUS £300 
SPENDING 
MONEY. 


0« J 1 -JCj-J 419 




FANCY A 
SEGA 

MEGADRIVE 

PACK? 

ITS GREAT 
FUN TO USE!! 





HOW WOULD YOU 
REACT WITH A 
NINTENDO NES 
ACTION SET 
COMPLETE WITH 
LIGHT GUN AND 
GAMES? 



Own a computer or console already? - why not call our 
fantastic computer game review line or our cheat and tips 

computer line - IT f S TOTALLY MEGA!! 




A I -• 4 ' 

-J«l 



V 



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HAVE A CHANCE 
TO "BEADLE 11 
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Just dial any of the above numbers, the more 

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Calls charged at 36p per min cheap, 48p per min peak. ACS Ltd, CA2 5ND. 

Competitions vary but normally last only a few minutes 







from 



EUROPE 


jyi 






\ 

1 


tMmmm 







CRAZY, HILARIOUS AND VERY, VERY SICK! 

Clyde Radcliffe is back and his desperate mission is to 
save his nine kids from the clutches of their torture- 
happy kidnappers — the demented Demons! 

Can he prevent them from mashing, frying, 
chainsawing and melting his beloved Fuzzikins? 

The original was whacky, zany, cruel and fun — 
this is mad, bad, frenetic and seriously over the top! 

*Even better than the original’ 

Zzap!64 Gold Medal 97% 

Commodore Format 90% 

Commodore Power 97% 

CBM 64/1 28 £1 1 .99 cass £1 5.99 disk 


'-<.v 




I 

~ 1 




'• •*!' UK- * j* • ' 






tr v . ' 

iff * *• ML ■*«' :F& 

■ ■■I:.-??-" 


HOT 


•Mki 

H *1 




t*» M 

t I * 


«* *> ^*6 - 






ICE COOL FUN! 

Maximus Mouse survived Summer Camp, but winter 
brings an avalanche of slippery, skating, snowballing 
antics at Camp Nice 'N' Icy! 

Eight frosty levels of mayhem test Rescue Ranger 
Max — can he save the winter wonderland...? 


CBM 64/128 
£10.99 cass 
£14.99 disk 

*Get your wellies 
on, this is fun’ Zzap!64 93% 


# 




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